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- <!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
- "http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd">
- <chapter id='bsp'>
- <title>Board Support Packages (BSP) - Developers Guide</title>
- <para>
- A Board Support Package (BSP) is a collection of information which together
- defines how to support a particular hardware device, set of devices, or
- hardware platform. It will include information about the hardware features
- present on the device and kernel configuration information along with any
- additional hardware drivers required. It will also list any additional software
- components required in addition to a generic Linux software stack for both
- essential and optional platform features.
- </para>
- <para>
- The intent of this document is to define a structure for these components
- so that BSPs follow a commonly understood layout, allowing them to be
- provided in a common form that everyone understands. It also allows end-users
- to become familiar with one common format and encourages standardisation
- of software support of hardware.
- </para>
- <para>
- The proposed format does have elements that are specific to the Poky and
- OpenEmbedded build systems. It is intended that this information can be
- used by other systems besides Poky/OpenEmbedded and that it will be simple
- to extract information and convert to other formats if required. The format
- described can be directly accepted as a layer by Poky using its standard
- layers mechanism, but it is important to recognise that the BSP captures all
- the hardware specific details in one place in a standard format, which is
- useful for any person wishing to use the hardware platform regardless of
- the build system in use.
- </para>
- <para>
- The BSP specification does not include a build system or other tools -
- it is concerned with the hardware specific components only. At the end
- distribution point the BSP may be shipped combined with a build system
- and other tools, but it is important to maintain the distinction that these
- are separate components which may just be combined in certain end products.
- </para>
- <section id='bsp-filelayout'>
- <title>Example Filesystem Layout</title>
- <para>
- The BSP consists of a file structure inside a base directory, meta-bsp in this example, where "bsp" is a placeholder for the machine or platform name. Examples of some files that it could contain are:
- </para>
- <para>
- <programlisting>
- meta-bsp/
- meta-bsp/binary/zImage
- meta-bsp/binary/poky-image-minimal.directdisk
- meta-bsp/conf/layer.conf
- meta-bsp/conf/machine/*.conf
- meta-bsp/conf/machine/include/tune-*.inc
- meta-bsp/packages/bootloader/bootloader_0.1.bb
- meta-bsp/packages/linux/linux-bsp-2.6.50/*.patch
- meta-bsp/packages/linux/linux-bsp-2.6.50/defconfig-bsp
- meta-bsp/packages/linux/linux-bsp_2.6.50.bb
- meta-bsp/packages/modem/modem-driver_0.1.bb
- meta-bsp/packages/modem/modem-daemon_0.1.bb
- meta-bsp/packages/image-creator/image-creator-native_0.1.bb
- meta-bsp/prebuilds/
- </programlisting>
- </para>
- <para>
- The following sections detail what these files and directories could contain.
- </para>
- </section>
- <section id='bsp-filelayout-binary'>
- <title>Prebuilt User Binaries (meta-bsp/binary/*)</title>
- <para>
- This optional area contains useful prebuilt kernels and userspace filesystem
- images appropriate to the target system. Users could use these to get a system
- running and quickly get started on development tasks. The exact types of binaries
- present will be highly hardware-dependent but a README file should be present
- explaining how to use them with the target hardware. If prebuilt binaries are
- present, source code to meet licensing requirements must also be provided in
- some form.
- </para>
-
- </section>
- <section id='bsp-filelayout-layer'>
- <title>Layer Configuration (meta-bsp/conf/layer.conf)</title>
- <para>
- This file identifies the structure as a Poky layer. This file identifies the
- contents of the layer and contains information about how Poky should use
- it. In general it will most likely be a standard boilerplate file consisting of:
- </para>
- <para>
- <programlisting>
- # We have a conf directory, add to BBPATH
- BBPATH := "${BBPATH}${LAYERDIR}"
- # We have a packages directory, add to BBFILES
- BBFILES := "${BBFILES} ${LAYERDIR}/packages/*/*.bb"
- BBFILE_COLLECTIONS += "bsp"
- BBFILE_PATTERN_bsp := "^${LAYERDIR}/"
- BBFILE_PRIORITY_bsp = "5"
- </programlisting>
- </para>
- <para>
- which simply makes bitbake aware of the packages and conf directories.
- </para>
- <para>
- This file is required for recognition of the BSP by Poky.
- </para>
- </section>
- <section id='bsp-filelayout-machine'>
- <title>Hardware Configuration Options (meta-bsp/conf/machine/*.conf)</title>
- <para>
- The machine files bind together all the information contained elsewhere
- in the BSP into a format that Poky/OpenEmbedded can understand. If
- the BSP supports multiple machines, multiple machine configuration files
- can be present. These filenames correspond to the values users set the
- MACHINE variable to.
- </para>
- <para>
- These files would define things like which kernel package to use
- (PREFERRED_PROVIDER of virtual/kernel), which hardware drivers to
- include in different types of images, any special software components
- that are needed, any bootloader information, and also any special image
- format requirements.
- </para>
- <para>
- At least one machine file is required for a Poky BSP layer but more than one may be present.
- </para>
- </section>
- <section id='bsp-filelayout-tune'>
- <title>Hardware Optimisation Options (meta-bsp/conf/machine/include/tune-*.inc)</title>
- <para>
- These are shared hardware "tuning" definitions and are commonly used to
- pass specific optimisation flags to the compiler. An example is
- tune-atom.inc:
- </para>
- <para>
- <programlisting>
- BASE_PACKAGE_ARCH = "core2"
- TARGET_CC_ARCH = "-m32 -march=core2 -msse3 -mtune=generic -mfpmath=sse"
- </programlisting>
- </para>
- <para>
- which defines a new package architecture called "core2" and uses the
- optimization flags specified, which are carefully chosen to give best
- performance on atom cpus.
- </para>
- <para>
- The tune file would be included by the machine definition and can be
- contained in the BSP or reference one from the standard core set of
- files included with Poky itself.
- </para>
- <para>
- These files are optional for a Poky BSP layer.
- </para>
- </section>
- <section id='bsp-filelayout-kernel'>
- <title>Linux Kernel Configuration (meta-bsp/packages/linux/*)</title>
- <para>
- These files make up the definition of a kernel to use with this
- hardware. In this case it is a complete self-contained kernel with its own
- configuration and patches but kernels can be shared between many
- machines as well. Taking some specific example files:
- </para>
- <para>
- <programlisting>
- meta-bsp/packages/linux/linux-bsp_2.6.50.bb
- </programlisting>
- </para>
- <para>
- which is the core kernel recipe which firstly details where to get the kernel
- source from. All standard source code locations are supported so this could
- be a release tarball, some git repository, or source included in
- the directory within the BSP itself. It then contains information about which
- patches to apply and how to configure and build it. It can reuse the main
- Poky kernel build class, so the definitions here can remain very simple.
- </para>
- <para>
- <programlisting>
- linux-bsp-2.6.50/*.patch
- </programlisting>
- </para>
- <para>
- which are patches which may be applied against the base kernel, wherever
- they may have been obtained from.
- </para>
- <para>
- <programlisting>
- meta-bsp/packages/linux/linux-bsp-2.6.50/defconfig-bsp
- </programlisting>
- </para>
- <para>
- which is the configuration information to use to configure the kernel.
- </para>
- <para>
- Examples of kernel recipes are available in Poky itself. These files are
- optional since a kernel from Poky itself could be selected, although it
- would be unusual not to have a kernel configuration.
- </para>
- </section>
- <section id='bsp-filelayout-packages'>
- <title>Other Software (meta-bsp/packages/*)</title>
- <para>
- This area includes other pieces of software which the hardware may need for best
- operation. These are just examples of the kind of things that may be
- encountered. These are standard .bb file recipes in the usual Poky format,
- so for examples, see standard Poky recipes. The source can be included directly,
- referred to in source control systems or release tarballs of external software projects.
- </para>
- <para>
- <programlisting>
- meta-bsp/packages/bootloader/bootloader_0.1.bb
- </programlisting>
- </para>
- <para>
- Some kind of bootloader recipe which may be used to generate a new
- bootloader binary. Sometimes these are included in the final image
- format and needed to reflash hardware.
- </para>
- <para>
- <programlisting>
- meta-bsp/packages/modem/modem-driver_0.1.bb
- meta-bsp/packages/modem/modem-daemon_0.1.bb
- </programlisting>
- </para>
- <para>
- These are examples of a hardware driver and also a hardware daemon which
- may need to be included in images to make the hardware useful. "modem"
- is one example but there may be other components needed like firmware.
- </para>
- <para>
- <programlisting>
- meta-bsp/packages/image-creator/image-creator-native_0.1.bb
- </programlisting>
- </para>
- <para>
- Sometimes the device will need an image in a very specific format for
- its update mechanism to accept and reflash with it. Recipes to build the
- tools needed to do this can be included with the BSP.
- </para>
- <para>
- These files only need be provided if the platform requires them.
- </para>
- </section>
- <section id='bs-filelayout-bbappend'>
- <title>Append BSP specific information to existing recipes</title>
- <para>
- Say you have a recipe like pointercal which has machine-specific information in it,
- and then you have your new BSP code in a layer. Before the .bbappend extension was
- introduced, you'd have to copy the whole pointercal recipe and files into your layer,
- and then add the single file for your machine, which is ugly.
- .bbappend makes the above work much easier, to allow BSP-specific information to be merged
- with the original recipe easily. When bitbake finds any X.bbappend files, they will be
- included after bitbake loads X.bb but before finalise or anonymous methods run.
- This allows the BSP layer to poke around and do whatever it might want to customise
- the original recipe.
- .bbappend is expected to include the below two lines in the head (which may be changed
- in the future):
- </para>
- <programlisting>
- THISDIR := "${@os.path.dirname(bb.data.getVar('FILE', d, True))}"
- FILESPATH =. "${@base_set_filespath(["${THISDIR}/${PN}"], d)}:"
- </programlisting>
- <para>
- Then the BSP could add machine-specific config files in layer directory, which will be
- added by bitbake. You can look at meta-emenlow/packages/formfactor as an example.
- </para>
- </section>
- <section id='bsp-filelayout-prebuilds'>
- <title>Prebuild Data (meta-bsp/prebuilds/*)</title>
- <para>
- The location can contain a precompiled representation of the source code
- contained elsewhere in the BSP layer. It can be processed and used by
- Poky to provide much faster build times, assuming a compatible configuration is used.
- </para>
- <para>
- These files are optional.
- </para>
- </section>
- <section id='bsp-click-through-licensing'>
- <title>BSP 'Click-through' Licensing Procedure</title>
- <note><para> This section is here as a description of how
- click-through licensing is expected to work, and is
- not yet not impemented.
- </para></note>
- <para>
- In some cases, a BSP may contain separately licensed IP
- (Intellectual Property) for a component, which imposes
- upon the user a requirement to accept the terms of a
- 'click-through' license. Once the license is accepted
- (in whatever form that may be, see details below) the
- Poky build system can then build and include the
- corresponding component in the final BSP image. Some
- affected components may be essential to the normal
- functioning of the system and have no 'free' replacement
- i.e. the resulting system would be non-functional
- without them. Other components may be simply
- 'good-to-have' or purely elective, or if essential
- nonetheless have a 'free' (possibly less-capable)
- version which may substituted for in the BSP recipe.
- </para>
- <para>
- For the latter cases, where it is possible to do so from
- a functionality perspective, the Poky website will make
- available a 'de-featured' BSP completely free of
- encumbered IP, which can be used directly and without
- any further licensing requirements. If present, this
- fully 'de-featured' BSP will be named meta-bsp (i.e. the
- normal default naming convention). This is the simplest
- and therefore preferred option if available, assuming
- the resulting functionality meets requirements.
- </para>
- <para>
- If however, a non-encumbered version is unavailable or
- the 'free' version would provide unsuitable
- functionality or quality, an encumbered version can be
- used. Encumbered versions of a BSP are given names of
- the form meta-bsp-nonfree. There are several ways
- within the Poky build system to satisfy the licensing
- requirements for an encumbered BSP, in roughly the
- following order of preference:
- </para>
- <itemizedlist>
- <listitem>
- <para>
- Get a license key (or keys) for the encumbered BSP
- by
- visiting <ulink url='https://pokylinux.org/bsp-keys.html'>https://pokylinux.org/bsp-keys.html</ulink>
- and give the web form there the name of the BSP
- and your e-mail address.
- </para>
- <programlisting>
- [screenshot of dialog box]
- </programlisting>
- <para>
- After agreeing to any applicable license terms, the
- BSP key(s) will be immediately sent to the address
- given and can be used by specifying BSPKEY_<keydomain>
- environment variables when building the image:
- </para>
- <programlisting>
- $ BSPKEY_<keydomain>=<key> bitbake poky-image-sato
- </programlisting>
- <para>
- This will allow the encumbered image to be built
- with no change at all to the normal build process.
- </para>
- <para>
- Equivalently and probably more conveniently, a line
- for each key can instead be put into the user's
- local.conf file.
- </para>
- <para>
- The <keydomain> component of the
- BSPKEY_<keydomain> is required because there
- may be multiple licenses in effect for a give BSP; a
- given <keydomain> in such cases corresponds to
- a particular license. In order for an encumbered
- BSP encompassing multiple key domains to be built
- successfully, a <keydomain> entry for each
- applicable license must be present in local.conf or
- supplied on the command-line.
- </para>
- </listitem>
- <listitem>
- <para>
- Do nothing - build as you normally would, and follow
- any license prompts that originate from the
- encumbered BSP (the build will cleanly stop at this
- point). These usually take the form of instructions
- needed to manually fetch the encumbered package(s)
- and md5 sums into e.g. the poky/build/downloads
- directory. Once the manual package fetch has been
- completed, restarting the build will continue where
- it left off, this time without the prompt since the
- license requirements will have been satisfied.
- </para>
- </listitem>
- <listitem>
- <para>
- Get a full-featured BSP recipe rather than a key, by
- visiting
- <ulink url='https://pokylinux.org/bsps.html'>https://pokylinux.org/bsps.html</ulink>.
- Accepting the license agreement(s) presented will
- subsequently allow you to download a tarball
- containing a full-featured BSP legally cleared for
- your use by the just-given license agreement(s).
- This method will also allow the encumbered image to
- be built with no change at all to the normal build
- process.
- </para>
- </listitem>
- </itemizedlist>
- <para>
- Note that method 3 is also the only option available
- when downloading pre-compiled images generated from
- non-free BSPs. Those images are likewise available at
- <ulink url='https://pokylinux.org/bsps.html'>https://pokylinux.org/bsps.html</ulink>.
- </para>
- </section>
- </chapter>
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