what-i-wish-id-known.rst 13 KB

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  1. .. SPDX-License-Identifier: CC-BY-SA-2.0-UK
  2. =========================================
  3. What I wish I'd known about Yocto Project
  4. =========================================
  5. |
  6. .. note::
  7. Before reading further, make sure you've taken a look at the
  8. :yocto_home:`Software Overview</software-overview>` page which presents the
  9. definitions for many of the terms referenced here. Also, know that some of the
  10. information here won't make sense now, but as you start developing, it is the
  11. information you'll want to keep close at hand. These are best known methods for
  12. working with Yocto Project and they are updated regularly.
  13. Using the Yocto Project is fairly easy, *until something goes wrong*. Without an
  14. understanding of how the build process works, you'll find yourself trying to
  15. troubleshoot "a black box". Here are a few items that new users wished they had
  16. known before embarking on their first build with Yocto Project. Feel free to
  17. contact us with other suggestions.
  18. #. **Use Git, not the tarball download:**
  19. If you use git the software will be automatically updated with bug updates
  20. because of how git works. If you download the tarball instead, you will need
  21. to be responsible for your own updates.
  22. #. **Get to know the layer index:**
  23. All layers can be found in the :oe_layerindex:`layer index <>`. Layers which
  24. have applied for Yocto Project Compatible status (structure continuity
  25. assurance and testing) can be found in the :yocto_home:`Yocto Project
  26. Compatible Layers </development/yocto-project-compatible-layers/>` page.
  27. Generally check the Compatible layer index first,
  28. and if you don't find the necessary layer check the general layer index. The
  29. layer index is an original artifact from the Open Embedded Project. As such,
  30. that index doesn't have the curating and testing that the Yocto Project
  31. provides on Yocto Project Compatible layer list, but the latter has fewer
  32. entries. Know that when you start searching in the layer index that not all
  33. layers have the same level of maturity, validation, or usability. Nor do
  34. searches prioritize displayed results. There is no easy way to help you
  35. through the process of choosing the best layer to suit your needs.
  36. Consequently, it is often trial and error, checking the mailing lists, or
  37. working with other developers through collaboration rooms that can help you
  38. make good choices.
  39. #. **Use existing BSP layers from silicon vendors when possible:**
  40. Intel, TI, NXP and others have information on what BSP layers to use with
  41. their silicon. These layers have names such as "meta-intel" or "meta-ti". Try
  42. not to build layers from scratch. If you do have custom silicon, use one of
  43. these layers as a guide or template and familiarize yourself with the
  44. :doc:`bsp-guide/index`.
  45. #. **Do not put everything into one layer:**
  46. Use different layers to logically separate information in your build. As an
  47. example, you could have a BSP layer, a GUI layer, a distro configuration,
  48. middleware, or an application (e.g. "meta-filesystems", "meta-python",
  49. "meta-intel", and so forth). Putting your entire build into one layer limits
  50. and complicates future customization and reuse. Isolating information into
  51. layers, on the other hand, helps keep simplify future customizations and
  52. reuse.
  53. #. **Never modify the POKY layer. Never. Ever. When you update to the next
  54. release, you'll lose all of your work. ALL OF IT.**
  55. #. **Don't be fooled by documentation searching results:**
  56. Yocto Project documentation is always being updated. Unfortunately, when you
  57. use Google to search for Yocto Project concepts or terms, Google consistently
  58. searches and retrieves older versions of Yocto Project manuals. For example,
  59. searching for a particular topic using Google could result in a "hit" on a
  60. Yocto Project manual that is several releases old. To be sure that you are
  61. using the most current Yocto Project documentation, use the drop-down menu at
  62. the top of any of its page.
  63. Many developers look through the :yocto_docs:`All-in-one 'Mega' Manual </singleindex.html>`
  64. for a concept or term by doing a search through the whole page. This manual
  65. is a concatenation of the core set of Yocto Project manual. Thus, a simple
  66. string search using Ctrl-F in this manual produces all the "hits" for a
  67. desired term or concept. Once you find the area in which you are
  68. interested, you can display the actual manual, if desired. It is also
  69. possible to use the search bar in the menu or in the left navigation pane.
  70. #. **Understand the basic concepts of how the build system works: the workflow:**
  71. Understanding the Yocto Project workflow is important as it can help you both
  72. pinpoint where trouble is occurring and how the build is breaking. The
  73. workflow breaks down into the following steps:
  74. #. Fetch – get the source code
  75. #. Extract – unpack the sources
  76. #. Patch – apply patches for bug fixes and new capability
  77. #. Configure – set up your environment specifications
  78. #. Build – compile and link
  79. #. Install – copy files to target directories
  80. #. Package – bundle files for installation
  81. During "fetch", there may be an inability to find code. During "extract",
  82. there is likely an invalid zip or something similar. In other words, the
  83. function of a particular part of the workflow gives you an idea of what might
  84. be going wrong.
  85. .. image:: figures/yp-how-it-works-new-diagram.png
  86. :width: 100%
  87. #. **Know that you can generate a dependency graph and learn how to do it:**
  88. A dependency graph shows dependencies between recipes, tasks, and targets.
  89. You can use the "-g" option with BitBake to generate this graph. When you
  90. start a build and the build breaks, you could see packages you have no clue
  91. about or have any idea why the build system has included them. The
  92. dependency graph can clarify that confusion. You can learn more about
  93. dependency graphs and how to generate them in the
  94. :ref:`bitbake-user-manual/bitbake-user-manual-intro:generating dependency
  95. graphs` section in the BitBake User Manual.
  96. #. **Here's how you decode "magic" folder names in tmp/work:**
  97. The build system fetches, unpacks, preprocesses, and builds. If something
  98. goes wrong, the build system reports to you directly the path to a folder
  99. where the temporary (build/tmp) files and packages reside resulting from the
  100. build. For a detailed example of this process, see the :yocto_wiki:`example
  101. </Cookbook:Example:Adding_packages_to_your_OS_image>`. Unfortunately this
  102. example is on an earlier release of Yocto Project.
  103. When you perform a build, you can use the "-u" BitBake command-line option to
  104. specify a user interface viewer into the dependency graph (e.g. knotty,
  105. ncurses, or taskexp) that helps you understand the build dependencies better.
  106. #. **You can build more than just images:**
  107. You can build and run a specific task for a specific package (including
  108. devshell) or even a single recipe. When developers first start using the
  109. Yocto Project, the instructions found in the
  110. :doc:`brief-yoctoprojectqs/index` show how to create an image
  111. and then run or flash that image. However, you can actually build just a
  112. single recipe. Thus, if some dependency or recipe isn't working, you can just
  113. say "bitbake foo" where "foo" is the name for a specific recipe. As you
  114. become more advanced using the Yocto Project, and if builds are failing, it
  115. can be useful to make sure the fetch itself works as desired. Here are some
  116. valuable links: :ref:`dev-manual/development-shell:Using a Development
  117. Shell` for information on how to build and run a specific task using
  118. devshell. Also, the :ref:`SDK manual shows how to build out a specific recipe
  119. <sdk-manual/extensible:use \`\`devtool modify\`\` to modify the source of an existing component>`.
  120. #. **An ambiguous definition: Package vs Recipe:**
  121. A recipe contains instructions the build system uses to create
  122. packages. Recipes and Packages are the difference between the front end and
  123. the result of the build process.
  124. As mentioned, the build system takes the recipe and creates packages from the
  125. recipe's instructions. The resulting packages are related to the one thing
  126. the recipe is building but are different parts (packages) of the build
  127. (i.e. the main package, the doc package, the debug symbols package, the
  128. separate utilities package, and so forth). The build system splits out the
  129. packages so that you don't need to install the packages you don't want or
  130. need, which is advantageous because you are building for small devices when
  131. developing for embedded and IoT.
  132. #. **You will want to learn about and know what's packaged in the root filesystem.**
  133. #. **Create your own image recipe:**
  134. There are a number of ways to create your own image recipe. We suggest you
  135. create your own image recipe as opposed to appending an existing recipe. It
  136. is trivial and easy to write an image recipe. Again, do not try appending to
  137. an existing image recipe. Create your own and do it right from the start.
  138. #. **Finally, here is a list of the basic skills you will need as a systems
  139. developer. You must be able to:**
  140. * deal with corporate proxies
  141. * add a package to an image
  142. * understand the difference between a recipe and package
  143. * build a package by itself and why that's useful
  144. * find out what packages are created by a recipe
  145. * find out what files are in a package
  146. * find out what files are in an image
  147. * add an ssh server to an image (enable transferring of files to target)
  148. * know the anatomy of a recipe
  149. * know how to create and use layers
  150. * find recipes (with the :oe_layerindex:`OpenEmbedded Layer index <>`)
  151. * understand difference between machine and distro settings
  152. * find and use the right BSP (machine) for your hardware
  153. * find examples of distro features and know where to set them
  154. * understanding the task pipeline and executing individual tasks
  155. * understand devtool and how it simplifies your workflow
  156. * improve build speeds with shared downloads and shared state cache
  157. * generate and understand a dependency graph
  158. * generate and understand BitBake environment
  159. * build an Extensible SDK for applications development
  160. #. **Depending on what you primary interests are with the Yocto Project, you
  161. could consider any of the following reading:**
  162. * **Look Through the Yocto Project Development Tasks Manual**: This manual
  163. contains procedural information grouped to help you get set up, work with
  164. layers, customize images, write new recipes, work with libraries, and use
  165. QEMU. The information is task-based and spans the breadth of the Yocto
  166. Project. See the :doc:`/dev-manual/index`.
  167. * **Look Through the Yocto Project Application Development and the Extensible
  168. Software Development Kit (eSDK) manual**: This manual describes how to use
  169. both the standard SDK and the extensible SDK, which are used primarily for
  170. application development. The :doc:`/sdk-manual/extensible` also provides
  171. example workflows that use devtool. See the section
  172. :ref:`sdk-manual/extensible:using \`\`devtool\`\` in your sdk workflow`
  173. for more information.
  174. * **Learn About Kernel Development**: If you want to see how to work with the
  175. kernel and understand Yocto Linux kernels, see the :doc:`/kernel-dev/index`.
  176. This manual provides information on how to patch the kernel, modify kernel
  177. recipes, and configure the kernel.
  178. * **Learn About Board Support Packages (BSPs)**: If you want to learn about
  179. BSPs, see the :doc:`/bsp-guide/index`. This manual also provides an
  180. example BSP creation workflow. See the :doc:`/bsp-guide/bsp` section.
  181. * **Learn About Toaster**: Toaster is a web interface to the Yocto Project's
  182. OpenEmbedded build system. If you are interested in using this type of
  183. interface to create images, see the :doc:`/toaster-manual/index`.
  184. * **Discover the VSCode extension**: The `Yocto Project BitBake
  185. <https://marketplace.visualstudio.com/items?itemName=yocto-project.yocto-bitbake>`__
  186. extension for the Visual Studio Code IDE provides language features and
  187. commands for working with the Yocto Project. If you are interested in using
  188. this extension, visit its `marketplace page
  189. <https://marketplace.visualstudio.com/items?itemName=yocto-project.yocto-bitbake>`__.
  190. * **Have Available the Yocto Project Reference Manual**: Unlike the rest of
  191. the Yocto Project manual set, this manual is comprised of material suited
  192. for reference rather than procedures. You can get build details, a closer
  193. look at how the pieces of the Yocto Project development environment work
  194. together, information on various technical details, guidance on migrating
  195. to a newer Yocto Project release, reference material on the directory
  196. structure, classes, and tasks. The :doc:`/ref-manual/index` also
  197. contains a fairly comprehensive glossary of variables used within the Yocto
  198. Project.
  199. .. include:: /boilerplate.rst