local.conf.sample 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274
  1. #
  2. # This file is your local configuration file and is where all local user settings
  3. # are placed. The comments in this file give some guide to the options a new user
  4. # to the system might want to change but pretty much any configuration option can
  5. # be set in this file. More adventurous users can look at local.conf.extended
  6. # which contains other examples of configuration which can be placed in this file
  7. # but new users likely won't need any of them initially.
  8. #
  9. # Lines starting with the '#' character are commented out and in some cases the
  10. # default values are provided as comments to show people example syntax. Enabling
  11. # the option is a question of removing the # character and making any change to the
  12. # variable as required.
  13. #
  14. # Machine Selection
  15. #
  16. # You need to select a specific machine to target the build with. There are a selection
  17. # of emulated machines available which can boot and run in the QEMU emulator:
  18. #
  19. #MACHINE ?= "qemuarm"
  20. #MACHINE ?= "qemuarm64"
  21. #MACHINE ?= "qemumips"
  22. #MACHINE ?= "qemumips64"
  23. #MACHINE ?= "qemuppc"
  24. #MACHINE ?= "qemux86"
  25. #MACHINE ?= "qemux86-64"
  26. #
  27. # There are also the following hardware board target machines included for
  28. # demonstration purposes:
  29. #
  30. #MACHINE ?= "beaglebone-yocto"
  31. #MACHINE ?= "genericx86"
  32. #MACHINE ?= "genericx86-64"
  33. #MACHINE ?= "edgerouter"
  34. #
  35. # This sets the default machine to be qemux86-64 if no other machine is selected:
  36. MACHINE ??= "qemux86-64"
  37. #
  38. # Where to place downloads
  39. #
  40. # During a first build the system will download many different source code tarballs
  41. # from various upstream projects. This can take a while, particularly if your network
  42. # connection is slow. These are all stored in DL_DIR. When wiping and rebuilding you
  43. # can preserve this directory to speed up this part of subsequent builds. This directory
  44. # is safe to share between multiple builds on the same machine too.
  45. #
  46. # The default is a downloads directory under TOPDIR which is the build directory.
  47. #
  48. #DL_DIR ?= "${TOPDIR}/downloads"
  49. #
  50. # Where to place shared-state files
  51. #
  52. # BitBake has the capability to accelerate builds based on previously built output.
  53. # This is done using "shared state" files which can be thought of as cache objects
  54. # and this option determines where those files are placed.
  55. #
  56. # You can wipe out TMPDIR leaving this directory intact and the build would regenerate
  57. # from these files if no changes were made to the configuration. If changes were made
  58. # to the configuration, only shared state files where the state was still valid would
  59. # be used (done using checksums).
  60. #
  61. # The default is a sstate-cache directory under TOPDIR.
  62. #
  63. #SSTATE_DIR ?= "${TOPDIR}/sstate-cache"
  64. #
  65. # Where to place the build output
  66. #
  67. # This option specifies where the bulk of the building work should be done and
  68. # where BitBake should place its temporary files and output. Keep in mind that
  69. # this includes the extraction and compilation of many applications and the toolchain
  70. # which can use Gigabytes of hard disk space.
  71. #
  72. # The default is a tmp directory under TOPDIR.
  73. #
  74. #TMPDIR = "${TOPDIR}/tmp"
  75. #
  76. # Default policy config
  77. #
  78. # The distribution setting controls which policy settings are used as defaults.
  79. # The default value is fine for general Yocto project use, at least initially.
  80. # Ultimately when creating custom policy, people will likely end up subclassing
  81. # these defaults.
  82. #
  83. DISTRO ?= "poky"
  84. # As an example of a subclass there is a "bleeding" edge policy configuration
  85. # where many versions are set to the absolute latest code from the upstream
  86. # source control systems. This is just mentioned here as an example, its not
  87. # useful to most new users.
  88. # DISTRO ?= "poky-bleeding"
  89. #
  90. # Package Management configuration
  91. #
  92. # This variable lists which packaging formats to enable. Multiple package backends
  93. # can be enabled at once and the first item listed in the variable will be used
  94. # to generate the root filesystems.
  95. # Options are:
  96. # - 'package_deb' for debian style deb files
  97. # - 'package_ipk' for ipk files are used by opkg (a debian style embedded package manager)
  98. # - 'package_rpm' for rpm style packages
  99. # E.g.: PACKAGE_CLASSES ?= "package_rpm package_deb package_ipk"
  100. # We default to rpm:
  101. PACKAGE_CLASSES ?= "package_rpm"
  102. #
  103. # SDK target architecture
  104. #
  105. # This variable specifies the architecture to build SDK items for and means
  106. # you can build the SDK packages for architectures other than the machine you are
  107. # running the build on (i.e. building i686 packages on an x86_64 host).
  108. # Supported values are i686, x86_64, aarch64
  109. #SDKMACHINE ?= "i686"
  110. #
  111. # Extra image configuration defaults
  112. #
  113. # The EXTRA_IMAGE_FEATURES variable allows extra packages to be added to the generated
  114. # images. Some of these options are added to certain image types automatically. The
  115. # variable can contain the following options:
  116. # "dbg-pkgs" - add -dbg packages for all installed packages
  117. # (adds symbol information for debugging/profiling)
  118. # "src-pkgs" - add -src packages for all installed packages
  119. # (adds source code for debugging)
  120. # "dev-pkgs" - add -dev packages for all installed packages
  121. # (useful if you want to develop against libs in the image)
  122. # "ptest-pkgs" - add -ptest packages for all ptest-enabled packages
  123. # (useful if you want to run the package test suites)
  124. # "tools-sdk" - add development tools (gcc, make, pkgconfig etc.)
  125. # "tools-debug" - add debugging tools (gdb, strace)
  126. # "eclipse-debug" - add Eclipse remote debugging support
  127. # "tools-profile" - add profiling tools (oprofile, lttng, valgrind)
  128. # "tools-testapps" - add useful testing tools (ts_print, aplay, arecord etc.)
  129. # "debug-tweaks" - make an image suitable for development
  130. # e.g. ssh root access has a blank password
  131. # There are other application targets that can be used here too, see
  132. # meta/classes/image.bbclass and meta/classes/core-image.bbclass for more details.
  133. # We default to enabling the debugging tweaks.
  134. EXTRA_IMAGE_FEATURES ?= "debug-tweaks"
  135. #
  136. # Additional image features
  137. #
  138. # The following is a list of additional classes to use when building images which
  139. # enable extra features. Some available options which can be included in this variable
  140. # are:
  141. # - 'buildstats' collect build statistics
  142. # - 'image-prelink' in order to prelink the filesystem image
  143. USER_CLASSES ?= "buildstats image-prelink"
  144. #
  145. # Runtime testing of images
  146. #
  147. # The build system can test booting virtual machine images under qemu (an emulator)
  148. # after any root filesystems are created and run tests against those images. It can also
  149. # run tests against any SDK that are built. To enable this uncomment these lines.
  150. # See classes/test{image,sdk}.bbclass for further details.
  151. #IMAGE_CLASSES += "testimage testsdk"
  152. #TESTIMAGE_AUTO_qemuall = "1"
  153. #
  154. # Interactive shell configuration
  155. #
  156. # Under certain circumstances the system may need input from you and to do this it
  157. # can launch an interactive shell. It needs to do this since the build is
  158. # multithreaded and needs to be able to handle the case where more than one parallel
  159. # process may require the user's attention. The default is iterate over the available
  160. # terminal types to find one that works.
  161. #
  162. # Examples of the occasions this may happen are when resolving patches which cannot
  163. # be applied, to use the devshell or the kernel menuconfig
  164. #
  165. # Supported values are auto, gnome, xfce, rxvt, screen, konsole (KDE 3.x only), none
  166. # Note: currently, Konsole support only works for KDE 3.x due to the way
  167. # newer Konsole versions behave
  168. #OE_TERMINAL = "auto"
  169. # By default disable interactive patch resolution (tasks will just fail instead):
  170. PATCHRESOLVE = "noop"
  171. #
  172. # Disk Space Monitoring during the build
  173. #
  174. # Monitor the disk space during the build. If there is less that 1GB of space or less
  175. # than 100K inodes in any key build location (TMPDIR, DL_DIR, SSTATE_DIR), gracefully
  176. # shutdown the build. If there is less than 100MB or 1K inodes, perform a hard abort
  177. # of the build. The reason for this is that running completely out of space can corrupt
  178. # files and damages the build in ways which may not be easily recoverable.
  179. # It's necessary to monitor /tmp, if there is no space left the build will fail
  180. # with very exotic errors.
  181. BB_DISKMON_DIRS ??= "\
  182. STOPTASKS,${TMPDIR},1G,100K \
  183. STOPTASKS,${DL_DIR},1G,100K \
  184. STOPTASKS,${SSTATE_DIR},1G,100K \
  185. STOPTASKS,/tmp,100M,100K \
  186. ABORT,${TMPDIR},100M,1K \
  187. ABORT,${DL_DIR},100M,1K \
  188. ABORT,${SSTATE_DIR},100M,1K \
  189. ABORT,/tmp,10M,1K"
  190. #
  191. # Shared-state files from other locations
  192. #
  193. # As mentioned above, shared state files are prebuilt cache data objects which can be
  194. # used to accelerate build time. This variable can be used to configure the system
  195. # to search other mirror locations for these objects before it builds the data itself.
  196. #
  197. # This can be a filesystem directory, or a remote url such as http or ftp. These
  198. # would contain the sstate-cache results from previous builds (possibly from other
  199. # machines). This variable works like fetcher MIRRORS/PREMIRRORS and points to the
  200. # cache locations to check for the shared objects.
  201. # NOTE: if the mirror uses the same structure as SSTATE_DIR, you need to add PATH
  202. # at the end as shown in the examples below. This will be substituted with the
  203. # correct path within the directory structure.
  204. #SSTATE_MIRRORS ?= "\
  205. #file://.* http://someserver.tld/share/sstate/PATH;downloadfilename=PATH \n \
  206. #file://.* file:///some/local/dir/sstate/PATH"
  207. #
  208. # Yocto Project SState Mirror
  209. #
  210. # The Yocto Project has prebuilt artefacts available for its releases, you can enable
  211. # use of these by uncommenting the following line. This will mean the build uses
  212. # the network to check for artefacts at the start of builds, which does slow it down
  213. # equally, it will also speed up the builds by not having to build things if they are
  214. # present in the cache. It assumes you can download something faster than you can build it
  215. # which will depend on your network.
  216. #
  217. #SSTATE_MIRRORS ?= "file://.* http://sstate.yoctoproject.org/2.5/PATH;downloadfilename=PATH"
  218. #
  219. # Qemu configuration
  220. #
  221. # By default native qemu will build with a builtin VNC server where graphical output can be
  222. # seen. The line below enables the SDL UI frontend too.
  223. PACKAGECONFIG:append:pn-qemu-system-native = " sdl"
  224. # By default libsdl2-native will be built, if you want to use your host's libSDL instead of
  225. # the minimal libsdl built by libsdl2-native then uncomment the ASSUME_PROVIDED line below.
  226. #ASSUME_PROVIDED += "libsdl2-native"
  227. # You can also enable the Gtk UI frontend, which takes somewhat longer to build, but adds
  228. # a handy set of menus for controlling the emulator.
  229. #PACKAGECONFIG_append_pn-qemu-system-native = " gtk+"
  230. #
  231. # Hash Equivalence
  232. #
  233. # Enable support for automatically running a local hash equivalence server and
  234. # instruct bitbake to use a hash equivalence aware signature generator. Hash
  235. # equivalence improves reuse of sstate by detecting when a given sstate
  236. # artifact can be reused as equivalent, even if the current task hash doesn't
  237. # match the one that generated the artifact.
  238. #
  239. # A shared hash equivalent server can be set with "<HOSTNAME>:<PORT>" format
  240. #
  241. #BB_HASHSERVE = "auto"
  242. #BB_SIGNATURE_HANDLER = "OEEquivHash"
  243. #
  244. # Memory Resident Bitbake
  245. #
  246. # Bitbake's server component can stay in memory after the UI for the current command
  247. # has completed. This means subsequent commands can run faster since there is no need
  248. # for bitbake to reload cache files and so on. Number is in seconds, after which the
  249. # server will shut down.
  250. #
  251. #BB_SERVER_TIMEOUT = "60"
  252. # CONF_VERSION is increased each time build/conf/ changes incompatibly and is used to
  253. # track the version of this file when it was generated. This can safely be ignored if
  254. # this doesn't mean anything to you.
  255. CONF_VERSION = "1"