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  1. .. SPDX-License-Identifier: CC-BY-SA-2.0-UK
  2. ***********************************
  3. Setting Up to Use the Yocto Project
  4. ***********************************
  5. This chapter provides guidance on how to prepare to use the Yocto
  6. Project. You can learn about creating a team environment to develop
  7. using the Yocto Project, how to set up a :ref:`build
  8. host <dev-manual/start:preparing the build host>`, how to locate
  9. Yocto Project source repositories, and how to create local Git
  10. repositories.
  11. Creating a Team Development Environment
  12. =======================================
  13. It might not be immediately clear how you can use the Yocto Project in a
  14. team development environment, or how to scale it for a large team of
  15. developers. You can adapt the Yocto Project to many different use cases
  16. and scenarios; however, this flexibility could cause difficulties if you
  17. are trying to create a working setup that scales effectively.
  18. To help you understand how to set up this type of environment, this
  19. section presents a procedure that gives you information that can help
  20. you get the results you want. The procedure is high-level and presents
  21. some of the project's most successful experiences, practices, solutions,
  22. and available technologies that have proved to work well in the past;
  23. however, keep in mind, the procedure here is simply a starting point.
  24. You can build off these steps and customize the procedure to fit any
  25. particular working environment and set of practices.
  26. 1. *Determine Who is Going to be Developing:* You first need to
  27. understand who is going to be doing anything related to the Yocto
  28. Project and determine their roles. Making this determination is
  29. essential to completing subsequent steps, which are to get your
  30. equipment together and set up your development environment's
  31. hardware topology.
  32. The following roles exist:
  33. - *Application Developer:* This type of developer does application
  34. level work on top of an existing software stack.
  35. - *Core System Developer:* This type of developer works on the
  36. contents of the operating system image itself.
  37. - *Build Engineer:* This type of developer manages Autobuilders and
  38. releases. Depending on the specifics of the environment, not all
  39. situations might need a Build Engineer.
  40. - *Test Engineer:* This type of developer creates and manages
  41. automated tests that are used to ensure all application and core
  42. system development meets desired quality standards.
  43. 2. *Gather the Hardware:* Based on the size and make-up of the team,
  44. get the hardware together. Ideally, any development, build, or test
  45. engineer uses a system that runs a supported Linux distribution.
  46. These systems, in general, should be high performance (e.g. dual,
  47. six-core Xeons with 24 Gbytes of RAM and plenty of disk space). You
  48. can help ensure efficiency by having any machines used for testing
  49. or that run Autobuilders be as high performance as possible.
  50. .. note::
  51. Given sufficient processing power, you might also consider
  52. building Yocto Project development containers to be run under
  53. Docker, which is described later.
  54. 3. *Understand the Hardware Topology of the Environment:* Once you
  55. understand the hardware involved and the make-up of the team, you
  56. can understand the hardware topology of the development environment.
  57. You can get a visual idea of the machines and their roles across the
  58. development environment.
  59. 4. *Use Git as Your Source Control Manager (SCM):* Keeping your
  60. :term:`Metadata` (i.e. recipes,
  61. configuration files, classes, and so forth) and any software you are
  62. developing under the control of an SCM system that is compatible
  63. with the OpenEmbedded build system is advisable. Of all of the SCMs
  64. supported by BitBake, the Yocto Project team strongly recommends using
  65. :ref:`overview-manual/overview-manual-development-environment:git`.
  66. Git is a distributed system
  67. that is easy to back up, allows you to work remotely, and then
  68. connects back to the infrastructure.
  69. .. note::
  70. For information about BitBake, see the
  71. :doc:`bitbake:index`.
  72. It is relatively easy to set up Git services and create
  73. infrastructure like :yocto_git:`/`, which is based on
  74. server software called ``gitolite`` with ``cgit`` being used to
  75. generate the web interface that lets you view the repositories. The
  76. ``gitolite`` software identifies users using SSH keys and allows
  77. branch-based access controls to repositories that you can control as
  78. little or as much as necessary.
  79. .. note::
  80. The setup of these services is beyond the scope of this manual.
  81. However, sites such as the following exist that describe how to
  82. perform setup:
  83. - `Gitolite <https://gitolite.com>`__: Information for
  84. ``gitolite``.
  85. - `Interfaces, frontends, and
  86. tools <https://git.wiki.kernel.org/index.php/Interfaces,_frontends,_and_tools>`__:
  87. Documentation on how to create interfaces and frontends for
  88. Git.
  89. 5. *Set up the Application Development Machines:* As mentioned earlier,
  90. application developers are creating applications on top of existing
  91. software stacks. Following are some best practices for setting up
  92. machines used for application development:
  93. - Use a pre-built toolchain that contains the software stack
  94. itself. Then, develop the application code on top of the stack.
  95. This method works well for small numbers of relatively isolated
  96. applications.
  97. - Keep your cross-development toolchains updated. You can do this
  98. through provisioning either as new toolchain downloads or as
  99. updates through a package update mechanism using ``opkg`` to
  100. provide updates to an existing toolchain. The exact mechanics of
  101. how and when to do this depend on local policy.
  102. - Use multiple toolchains installed locally into different
  103. locations to allow development across versions.
  104. 6. *Set up the Core Development Machines:* As mentioned earlier, core
  105. developers work on the contents of the operating system itself.
  106. Following are some best practices for setting up machines used for
  107. developing images:
  108. - Have the :term:`OpenEmbedded Build System` available on
  109. the developer workstations so developers can run their own builds
  110. and directly rebuild the software stack.
  111. - Keep the core system unchanged as much as possible and do your
  112. work in layers on top of the core system. Doing so gives you a
  113. greater level of portability when upgrading to new versions of
  114. the core system or Board Support Packages (BSPs).
  115. - Share layers amongst the developers of a particular project and
  116. contain the policy configuration that defines the project.
  117. 7. *Set up an Autobuilder:* Autobuilders are often the core of the
  118. development environment. It is here that changes from individual
  119. developers are brought together and centrally tested. Based on this
  120. automated build and test environment, subsequent decisions about
  121. releases can be made. Autobuilders also allow for "continuous
  122. integration" style testing of software components and regression
  123. identification and tracking.
  124. See ":yocto_ab:`Yocto Project Autobuilder <>`" for more
  125. information and links to buildbot. The Yocto Project team has found
  126. this implementation works well in this role. A public example of
  127. this is the Yocto Project Autobuilders, which the Yocto Project team
  128. uses to test the overall health of the project.
  129. The features of this system are:
  130. - Highlights when commits break the build.
  131. - Populates an :ref:`sstate
  132. cache <overview-manual/overview-manual-concepts:shared state cache>` from which
  133. developers can pull rather than requiring local builds.
  134. - Allows commit hook triggers, which trigger builds when commits
  135. are made.
  136. - Allows triggering of automated image booting and testing under
  137. the QuickEMUlator (QEMU).
  138. - Supports incremental build testing and from-scratch builds.
  139. - Shares output that allows developer testing and historical
  140. regression investigation.
  141. - Creates output that can be used for releases.
  142. - Allows scheduling of builds so that resources can be used
  143. efficiently.
  144. 8. *Set up Test Machines:* Use a small number of shared, high
  145. performance systems for testing purposes. Developers can use these
  146. systems for wider, more extensive testing while they continue to
  147. develop locally using their primary development system.
  148. 9. *Document Policies and Change Flow:* The Yocto Project uses a
  149. hierarchical structure and a pull model. Scripts exist to create and
  150. send pull requests (i.e. ``create-pull-request`` and
  151. ``send-pull-request``). This model is in line with other open source
  152. projects where maintainers are responsible for specific areas of the
  153. project and a single maintainer handles the final "top-of-tree"
  154. merges.
  155. .. note::
  156. You can also use a more collective push model. The ``gitolite``
  157. software supports both the push and pull models quite easily.
  158. As with any development environment, it is important to document the
  159. policy used as well as any main project guidelines so they are
  160. understood by everyone. It is also a good idea to have
  161. well-structured commit messages, which are usually a part of a
  162. project's guidelines. Good commit messages are essential when
  163. looking back in time and trying to understand why changes were made.
  164. If you discover that changes are needed to the core layer of the
  165. project, it is worth sharing those with the community as soon as
  166. possible. Chances are if you have discovered the need for changes,
  167. someone else in the community needs them also.
  168. 10. *Development Environment Summary:* Aside from the previous steps,
  169. some best practices exist within the Yocto Project development
  170. environment. Consider the following:
  171. - Use :ref:`overview-manual/overview-manual-development-environment:git` as the source control
  172. system.
  173. - Maintain your Metadata in layers that make sense for your
  174. situation. See the ":ref:`overview-manual/overview-manual-yp-intro:the yocto project layer model`"
  175. section in the Yocto Project Overview and Concepts Manual and the
  176. ":ref:`dev-manual/common-tasks:understanding and creating layers`"
  177. section for more information on layers.
  178. - Separate the project's Metadata and code by using separate Git
  179. repositories. See the ":ref:`overview-manual/overview-manual-development-environment:yocto project source repositories`"
  180. section in the Yocto Project Overview and Concepts Manual for
  181. information on these repositories. See the "`Locating Yocto
  182. Project Source Files <#locating-yocto-project-source-files>`__"
  183. section for information on how to set up local Git repositories
  184. for related upstream Yocto Project Git repositories.
  185. - Set up the directory for the shared state cache
  186. (:term:`SSTATE_DIR`) where
  187. it makes sense. For example, set up the sstate cache on a system
  188. used by developers in the same organization and share the same
  189. source directories on their machines.
  190. - Set up an Autobuilder and have it populate the sstate cache and
  191. source directories.
  192. - The Yocto Project community encourages you to send patches to the
  193. project to fix bugs or add features. If you do submit patches,
  194. follow the project commit guidelines for writing good commit
  195. messages. See the
  196. ":ref:`dev-manual/common-tasks:submitting a change to the yocto project`"
  197. section.
  198. - Send changes to the core sooner than later as others are likely
  199. to run into the same issues. For some guidance on mailing lists
  200. to use, see the list in the
  201. ":ref:`dev-manual/common-tasks:submitting a change to the yocto project`"
  202. section. For a description
  203. of the available mailing lists, see the ":ref:`resources-mailinglist`" section in
  204. the Yocto Project Reference Manual.
  205. Preparing the Build Host
  206. ========================
  207. This section provides procedures to set up a system to be used as your
  208. :term:`Build Host` for
  209. development using the Yocto Project. Your build host can be a native
  210. Linux machine (recommended), it can be a machine (Linux, Mac, or
  211. Windows) that uses `CROPS <https://github.com/crops/poky-container>`__,
  212. which leverages `Docker Containers <https://www.docker.com/>`__ or it
  213. can be a Windows machine capable of running Windows Subsystem For Linux
  214. v2 (WSL).
  215. .. note::
  216. The Yocto Project is not compatible with
  217. `Windows Subsystem for Linux v1 <https://en.wikipedia.org/wiki/Windows_Subsystem_for_Linux>`__.
  218. It is compatible but not officially supported nor validated with
  219. WSLv2. If you still decide to use WSL please upgrade to
  220. `WSLv2 <https://docs.microsoft.com/en-us/windows/wsl/install-win10>`__.
  221. Once your build host is set up to use the Yocto Project, further steps
  222. are necessary depending on what you want to accomplish. See the
  223. following references for information on how to prepare for Board Support
  224. Package (BSP) development and kernel development:
  225. - *BSP Development:* See the ":ref:`bsp-guide/bsp:preparing your build host to work with bsp layers`"
  226. section in the Yocto Project Board Support Package (BSP) Developer's
  227. Guide.
  228. - *Kernel Development:* See the ":ref:`kernel-dev/common:preparing the build host to work on the kernel`"
  229. section in the Yocto Project Linux Kernel Development Manual.
  230. Setting Up a Native Linux Host
  231. ------------------------------
  232. Follow these steps to prepare a native Linux machine as your Yocto
  233. Project Build Host:
  234. 1. *Use a Supported Linux Distribution:* You should have a reasonably
  235. current Linux-based host system. You will have the best results with
  236. a recent release of Fedora, openSUSE, Debian, Ubuntu, RHEL or CentOS
  237. as these releases are frequently tested against the Yocto Project and
  238. officially supported. For a list of the distributions under
  239. validation and their status, see the ":ref:`Supported Linux
  240. Distributions <detailed-supported-distros>`"
  241. section in the Yocto Project Reference Manual and the wiki page at
  242. :yocto_wiki:`Distribution Support </Distribution_Support>`.
  243. 2. *Have Enough Free Memory:* Your system should have at least 50 Gbytes
  244. of free disk space for building images.
  245. 3. *Meet Minimal Version Requirements:* The OpenEmbedded build system
  246. should be able to run on any modern distribution that has the
  247. following versions for Git, tar, Python and gcc.
  248. - Git 1.8.3.1 or greater
  249. - tar 1.28 or greater
  250. - Python 3.5.0 or greater.
  251. - gcc 5.0 or greater.
  252. If your build host does not meet any of these three listed version
  253. requirements, you can take steps to prepare the system so that you
  254. can still use the Yocto Project. See the
  255. ":ref:`ref-manual/ref-system-requirements:required git, tar, python and gcc versions`"
  256. section in the Yocto Project Reference Manual for information.
  257. 4. *Install Development Host Packages:* Required development host
  258. packages vary depending on your build host and what you want to do
  259. with the Yocto Project. Collectively, the number of required packages
  260. is large if you want to be able to cover all cases.
  261. For lists of required packages for all scenarios, see the
  262. ":ref:`ref-manual/ref-system-requirements:required packages for the build host`"
  263. section in the Yocto Project Reference Manual.
  264. Once you have completed the previous steps, you are ready to continue
  265. using a given development path on your native Linux machine. If you are
  266. going to use BitBake, see the
  267. ":ref:`dev-manual/start:cloning the \`\`poky\`\` repository`"
  268. section. If you are going
  269. to use the Extensible SDK, see the ":doc:`/sdk-manual/sdk-extensible`" Chapter in the Yocto
  270. Project Application Development and the Extensible Software Development
  271. Kit (eSDK) manual. If you want to work on the kernel, see the :doc:`/kernel-dev/index`. If you are going to use
  272. Toaster, see the ":doc:`/toaster-manual/setup-and-use`"
  273. section in the Toaster User Manual.
  274. Setting Up to Use CROss PlatformS (CROPS)
  275. -----------------------------------------
  276. With `CROPS <https://github.com/crops/poky-container>`__, which
  277. leverages `Docker Containers <https://www.docker.com/>`__, you can
  278. create a Yocto Project development environment that is operating system
  279. agnostic. You can set up a container in which you can develop using the
  280. Yocto Project on a Windows, Mac, or Linux machine.
  281. Follow these general steps to prepare a Windows, Mac, or Linux machine
  282. as your Yocto Project build host:
  283. 1. *Determine What Your Build Host Needs:*
  284. `Docker <https://www.docker.com/what-docker>`__ is a software
  285. container platform that you need to install on the build host.
  286. Depending on your build host, you might have to install different
  287. software to support Docker containers. Go to the Docker installation
  288. page and read about the platform requirements in "`Supported
  289. Platforms <https://docs.docker.com/engine/install/#supported-platforms>`__"
  290. your build host needs to run containers.
  291. 2. *Choose What To Install:* Depending on whether or not your build host
  292. meets system requirements, you need to install "Docker CE Stable" or
  293. the "Docker Toolbox". Most situations call for Docker CE. However, if
  294. you have a build host that does not meet requirements (e.g.
  295. Pre-Windows 10 or Windows 10 "Home" version), you must install Docker
  296. Toolbox instead.
  297. 3. *Go to the Install Site for Your Platform:* Click the link for the
  298. Docker edition associated with your build host's native software. For
  299. example, if your build host is running Microsoft Windows Version 10
  300. and you want the Docker CE Stable edition, click that link under
  301. "Supported Platforms".
  302. 4. *Install the Software:* Once you have understood all the
  303. pre-requisites, you can download and install the appropriate
  304. software. Follow the instructions for your specific machine and the
  305. type of the software you need to install:
  306. - Install `Docker CE for
  307. Windows <https://docs.docker.com/docker-for-windows/install/#install-docker-desktop-on-windows>`__
  308. for Windows build hosts that meet requirements.
  309. - Install `Docker CE for
  310. MacOs <https://docs.docker.com/docker-for-mac/install/#install-and-run-docker-desktop-on-mac>`__
  311. for Mac build hosts that meet requirements.
  312. - Install `Docker Toolbox for
  313. Windows <https://docs.docker.com/toolbox/toolbox_install_windows/>`__
  314. for Windows build hosts that do not meet Docker requirements.
  315. - Install `Docker Toolbox for
  316. MacOS <https://docs.docker.com/toolbox/toolbox_install_mac/>`__
  317. for Mac build hosts that do not meet Docker requirements.
  318. - Install `Docker CE for
  319. CentOS <https://docs.docker.com/install/linux/docker-ce/centos/>`__
  320. for Linux build hosts running the CentOS distribution.
  321. - Install `Docker CE for
  322. Debian <https://docs.docker.com/install/linux/docker-ce/debian/>`__
  323. for Linux build hosts running the Debian distribution.
  324. - Install `Docker CE for
  325. Fedora <https://docs.docker.com/install/linux/docker-ce/fedora/>`__
  326. for Linux build hosts running the Fedora distribution.
  327. - Install `Docker CE for
  328. Ubuntu <https://docs.docker.com/install/linux/docker-ce/ubuntu/>`__
  329. for Linux build hosts running the Ubuntu distribution.
  330. 5. *Optionally Orient Yourself With Docker:* If you are unfamiliar with
  331. Docker and the container concept, you can learn more here -
  332. https://docs.docker.com/get-started/.
  333. 6. *Launch Docker or Docker Toolbox:* You should be able to launch
  334. Docker or the Docker Toolbox and have a terminal shell on your
  335. development host.
  336. 7. *Set Up the Containers to Use the Yocto Project:* Go to
  337. https://github.com/crops/docker-win-mac-docs/wiki and follow
  338. the directions for your particular build host (i.e. Linux, Mac, or
  339. Windows).
  340. Once you complete the setup instructions for your machine, you have
  341. the Poky, Extensible SDK, and Toaster containers available. You can
  342. click those links from the page and learn more about using each of
  343. those containers.
  344. Once you have a container set up, everything is in place to develop just
  345. as if you were running on a native Linux machine. If you are going to
  346. use the Poky container, see the
  347. ":ref:`dev-manual/start:cloning the \`\`poky\`\` repository`"
  348. section. If you are going to use the Extensible SDK container, see the
  349. ":doc:`/sdk-manual/sdk-extensible`" Chapter in the Yocto
  350. Project Application Development and the Extensible Software Development
  351. Kit (eSDK) manual. If you are going to use the Toaster container, see
  352. the ":doc:`/toaster-manual/setup-and-use`"
  353. section in the Toaster User Manual.
  354. Setting Up to Use Windows Subsystem For Linux (WSLv2)
  355. -----------------------------------------------------
  356. With `Windows Subsystem for Linux
  357. (WSLv2) <https://docs.microsoft.com/en-us/windows/wsl/wsl2-about>`__,
  358. you can create a Yocto Project development environment that allows you
  359. to build on Windows. You can set up a Linux distribution inside Windows
  360. in which you can develop using the Yocto Project.
  361. Follow these general steps to prepare a Windows machine using WSLv2 as
  362. your Yocto Project build host:
  363. 1. *Make sure your Windows 10 machine is capable of running WSLv2:*
  364. WSLv2 is only available for Windows 10 builds > 18917. To check which
  365. build version you are running, you may open a command prompt on
  366. Windows and execute the command "ver".
  367. ::
  368. C:\Users\myuser> ver
  369. Microsoft Windows [Version 10.0.19041.153]
  370. If your build is capable of running
  371. WSLv2 you may continue, for more information on this subject or
  372. instructions on how to upgrade to WSLv2 visit `Windows 10
  373. WSLv2 <https://docs.microsoft.com/en-us/windows/wsl/wsl2-install>`__
  374. 2. *Install the Linux distribution of your choice inside Windows 10:*
  375. Once you know your version of Windows 10 supports WSLv2, you can
  376. install the distribution of your choice from the Microsoft Store.
  377. Open the Microsoft Store and search for Linux. While there are
  378. several Linux distributions available, the assumption is that your
  379. pick will be one of the distributions supported by the Yocto Project
  380. as stated on the instructions for using a native Linux host. After
  381. making your selection, simply click "Get" to download and install the
  382. distribution.
  383. 3. *Check your Linux distribution is using WSLv2:* Open a Windows
  384. PowerShell and run:
  385. ::
  386. C:\WINDOWS\system32> wsl -l -v
  387. NAME STATE VERSION
  388. *Ubuntu Running 2
  389. Note the version column which says the WSL version
  390. being used by your distribution, on compatible systems, this can be
  391. changed back at any point in time.
  392. 4. *Optionally Orient Yourself on WSL:* If you are unfamiliar with WSL,
  393. you can learn more here -
  394. https://docs.microsoft.com/en-us/windows/wsl/wsl2-about.
  395. 5. *Launch your WSL Distibution:* From the Windows start menu simply
  396. launch your WSL distribution just like any other application.
  397. 6. *Optimize your WSLv2 storage often:* Due to the way storage is
  398. handled on WSLv2, the storage space used by the undelying Linux
  399. distribution is not reflected immedately, and since bitbake heavily
  400. uses storage, after several builds, you may be unaware you are
  401. running out of space. WSLv2 uses a VHDX file for storage, this issue
  402. can be easily avoided by manually optimizing this file often, this
  403. can be done in the following way:
  404. 1. *Find the location of your VHDX file:* First you need to find the
  405. distro app package directory, to achieve this open a Windows
  406. Powershell as Administrator and run:
  407. ::
  408. C:\WINDOWS\system32> Get-AppxPackage -Name "*Ubuntu*" | Select PackageFamilyName
  409. PackageFamilyName
  410. -----------------
  411. CanonicalGroupLimited.UbuntuonWindows_79abcdefgh
  412. You should now
  413. replace the PackageFamilyName and your user on the following path
  414. to find your VHDX file:
  415. ::
  416. ls C:\Users\myuser\AppData\Local\Packages\CanonicalGroupLimited.UbuntuonWindows_79abcdefgh\LocalState\
  417. Mode LastWriteTime Length Name
  418. -a---- 3/14/2020 9:52 PM 57418973184 ext4.vhdx
  419. Your VHDX file path is:
  420. ``C:\Users\myuser\AppData\Local\Packages\CanonicalGroupLimited.UbuntuonWindows_79abcdefgh\LocalState\ext4.vhdx``
  421. 2. *Optimize your VHDX file:* Open a Windows Powershell as
  422. Administrator to optimize your VHDX file, shutting down WSL first:
  423. ::
  424. C:\WINDOWS\system32> wsl --shutdown
  425. C:\WINDOWS\system32> optimize-vhd -Path C:\Users\myuser\AppData\Local\Packages\CanonicalGroupLimited.UbuntuonWindows_79abcdefgh\LocalState\ext4.vhdx -Mode full
  426. A progress bar should be shown while optimizing the
  427. VHDX file, and storage should now be reflected correctly on the
  428. Windows Explorer.
  429. .. note::
  430. The current implementation of WSLv2 does not have out-of-the-box
  431. access to external devices such as those connected through a USB
  432. port, but it automatically mounts your ``C:`` drive on ``/mnt/c/``
  433. (and others), which you can use to share deploy artifacts to be later
  434. flashed on hardware through Windows, but your build directory should
  435. not reside inside this mountpoint.
  436. Once you have WSLv2 set up, everything is in place to develop just as if
  437. you were running on a native Linux machine. If you are going to use the
  438. Extensible SDK container, see the ":doc:`/sdk-manual/sdk-extensible`" Chapter in the Yocto
  439. Project Application Development and the Extensible Software Development
  440. Kit (eSDK) manual. If you are going to use the Toaster container, see
  441. the ":doc:`/toaster-manual/setup-and-use`"
  442. section in the Toaster User Manual.
  443. Locating Yocto Project Source Files
  444. ===================================
  445. This section shows you how to locate, fetch and configure the source
  446. files you'll need to work with the Yocto Project.
  447. .. note::
  448. - For concepts and introductory information about Git as it is used
  449. in the Yocto Project, see the ":ref:`overview-manual/overview-manual-development-environment:git`"
  450. section in the Yocto Project Overview and Concepts Manual.
  451. - For concepts on Yocto Project source repositories, see the
  452. ":ref:`overview-manual/overview-manual-development-environment:yocto project source repositories`"
  453. section in the Yocto Project Overview and Concepts Manual."
  454. Accessing Source Repositories
  455. -----------------------------
  456. Working from a copy of the upstream :ref:`dev-manual/start:accessing source repositories` is the
  457. preferred method for obtaining and using a Yocto Project release. You
  458. can view the Yocto Project Source Repositories at
  459. :yocto_git:`/`. In particular, you can find the ``poky``
  460. repository at :yocto_git:`/poky`.
  461. Use the following procedure to locate the latest upstream copy of the
  462. ``poky`` Git repository:
  463. 1. *Access Repositories:* Open a browser and go to
  464. :yocto_git:`/` to access the GUI-based interface into the
  465. Yocto Project source repositories.
  466. 2. *Select the Repository:* Click on the repository in which you are
  467. interested (e.g. ``poky``).
  468. 3. *Find the URL Used to Clone the Repository:* At the bottom of the
  469. page, note the URL used to clone that repository
  470. (e.g. :yocto_git:`/poky`).
  471. .. note::
  472. For information on cloning a repository, see the
  473. ":ref:`dev-manual/start:cloning the \`\`poky\`\` repository`" section.
  474. Accessing Index of Releases
  475. ---------------------------
  476. Yocto Project maintains an Index of Releases area that contains related
  477. files that contribute to the Yocto Project. Rather than Git
  478. repositories, these files are tarballs that represent snapshots in time
  479. of a given component.
  480. .. note::
  481. The recommended method for accessing Yocto Project components is to
  482. use Git to clone the upstream repository and work from within that
  483. locally cloned repository. The procedure in this section exists
  484. should you desire a tarball snapshot of any given component.
  485. Follow these steps to locate and download a particular tarball:
  486. 1. *Access the Index of Releases:* Open a browser and go to
  487. :yocto_dl:`Index of Releases </releases>`. The
  488. list represents released components (e.g. ``bitbake``, ``sato``, and
  489. so on).
  490. .. note::
  491. The ``yocto`` directory contains the full array of released Poky
  492. tarballs. The ``poky`` directory in the Index of Releases was
  493. historically used for very early releases and exists now only for
  494. retroactive completeness.
  495. 2. *Select a Component:* Click on any released component in which you
  496. are interested (e.g. ``yocto``).
  497. 3. *Find the Tarball:* Drill down to find the associated tarball. For
  498. example, click on ``yocto-&DISTRO;`` to view files associated with the
  499. Yocto Project &DISTRO; release (e.g.
  500. ``&YOCTO_POKY;.tar.bz2``, which is the
  501. released Poky tarball).
  502. 4. *Download the Tarball:* Click the tarball to download and save a
  503. snapshot of the given component.
  504. Using the Downloads Page
  505. ------------------------
  506. The :yocto_home:`Yocto Project Website <>` uses a "DOWNLOADS" page
  507. from which you can locate and download tarballs of any Yocto Project
  508. release. Rather than Git repositories, these files represent snapshot
  509. tarballs similar to the tarballs located in the Index of Releases
  510. described in the "`Accessing Index of
  511. Releases <#accessing-index-of-releases>`__" section.
  512. .. note::
  513. The recommended method for accessing Yocto Project components is to
  514. use Git to clone a repository and work from within that local
  515. repository. The procedure in this section exists should you desire a
  516. tarball snapshot of any given component.
  517. 1. *Go to the Yocto Project Website:* Open The
  518. :yocto_home:`Yocto Project Website <>` in your browser.
  519. 2. *Get to the Downloads Area:* Select the "DOWNLOADS" item from the
  520. pull-down "SOFTWARE" tab menu near the top of the page.
  521. 3. *Select a Yocto Project Release:* Use the menu next to "RELEASE" to
  522. display and choose a recent or past supported Yocto Project release
  523. (e.g. &DISTRO_NAME_NO_CAP;, &DISTRO_NAME_NO_CAP_MINUS_ONE;, and so forth).
  524. .. note::
  525. For a "map" of Yocto Project releases to version numbers, see the
  526. :yocto_wiki:`Releases </Releases>` wiki page.
  527. You can use the "RELEASE ARCHIVE" link to reveal a menu of all Yocto
  528. Project releases.
  529. 4. *Download Tools or Board Support Packages (BSPs):* From the
  530. "DOWNLOADS" page, you can download tools or BSPs as well. Just scroll
  531. down the page and look for what you need.
  532. Accessing Nightly Builds
  533. ------------------------
  534. Yocto Project maintains an area for nightly builds that contains tarball
  535. releases at https://autobuilder.yocto.io//pub/nightly/. These builds include Yocto
  536. Project releases ("poky"), toolchains, and builds for supported
  537. machines.
  538. Should you ever want to access a nightly build of a particular Yocto
  539. Project component, use the following procedure:
  540. 1. *Locate the Index of Nightly Builds:* Open a browser and go to
  541. https://autobuilder.yocto.io//pub/nightly/ to access the Nightly Builds.
  542. 2. *Select a Date:* Click on the date in which you are interested. If
  543. you want the latest builds, use "CURRENT".
  544. 3. *Select a Build:* Choose the area in which you are interested. For
  545. example, if you are looking for the most recent toolchains, select
  546. the "toolchain" link.
  547. 4. *Find the Tarball:* Drill down to find the associated tarball.
  548. 5. *Download the Tarball:* Click the tarball to download and save a
  549. snapshot of the given component.
  550. Cloning and Checking Out Branches
  551. =================================
  552. To use the Yocto Project for development, you need a release locally
  553. installed on your development system. This locally installed set of
  554. files is referred to as the :term:`Source Directory`
  555. in the Yocto Project documentation.
  556. The preferred method of creating your Source Directory is by using
  557. :ref:`overview-manual/overview-manual-development-environment:git` to clone a local copy of the upstream
  558. ``poky`` repository. Working from a cloned copy of the upstream
  559. repository allows you to contribute back into the Yocto Project or to
  560. simply work with the latest software on a development branch. Because
  561. Git maintains and creates an upstream repository with a complete history
  562. of changes and you are working with a local clone of that repository,
  563. you have access to all the Yocto Project development branches and tag
  564. names used in the upstream repository.
  565. Cloning the ``poky`` Repository
  566. -------------------------------
  567. Follow these steps to create a local version of the upstream
  568. :term:`Poky` Git repository.
  569. 1. *Set Your Directory:* Change your working directory to where you want
  570. to create your local copy of ``poky``.
  571. 2. *Clone the Repository:* The following example command clones the
  572. ``poky`` repository and uses the default name "poky" for your local
  573. repository:
  574. ::
  575. $ git clone git://git.yoctoproject.org/poky
  576. Cloning into 'poky'...
  577. remote: Counting objects: 432160, done.
  578. remote: Compressing objects: 100% (102056/102056), done.
  579. remote: Total 432160 (delta 323116), reused 432037 (delta 323000)
  580. Receiving objects: 100% (432160/432160), 153.81 MiB | 8.54 MiB/s, done.
  581. Resolving deltas: 100% (323116/323116), done.
  582. Checking connectivity... done.
  583. Unless you
  584. specify a specific development branch or tag name, Git clones the
  585. "master" branch, which results in a snapshot of the latest
  586. development changes for "master". For information on how to check out
  587. a specific development branch or on how to check out a local branch
  588. based on a tag name, see the "`Checking Out By Branch in
  589. Poky <#checking-out-by-branch-in-poky>`__" and `Checking Out By Tag
  590. in Poky <#checkout-out-by-tag-in-poky>`__" sections, respectively.
  591. Once the local repository is created, you can change to that
  592. directory and check its status. Here, the single "master" branch
  593. exists on your system and by default, it is checked out:
  594. ::
  595. $ cd ~/poky
  596. $ git status
  597. On branch master
  598. Your branch is up-to-date with 'origin/master'.
  599. nothing to commit, working directory clean
  600. $ git branch
  601. * master
  602. Your local repository of poky is identical to the
  603. upstream poky repository at the time from which it was cloned. As you
  604. work with the local branch, you can periodically use the
  605. ``git pull --rebase`` command to be sure you are up-to-date
  606. with the upstream branch.
  607. Checking Out by Branch in Poky
  608. ------------------------------
  609. When you clone the upstream poky repository, you have access to all its
  610. development branches. Each development branch in a repository is unique
  611. as it forks off the "master" branch. To see and use the files of a
  612. particular development branch locally, you need to know the branch name
  613. and then specifically check out that development branch.
  614. .. note::
  615. Checking out an active development branch by branch name gives you a
  616. snapshot of that particular branch at the time you check it out.
  617. Further development on top of the branch that occurs after check it
  618. out can occur.
  619. 1. *Switch to the Poky Directory:* If you have a local poky Git
  620. repository, switch to that directory. If you do not have the local
  621. copy of poky, see the
  622. ":ref:`dev-manual/start:cloning the \`\`poky\`\` repository`"
  623. section.
  624. 2. *Determine Existing Branch Names:*
  625. ::
  626. $ git branch -a
  627. * master
  628. remotes/origin/1.1_M1
  629. remotes/origin/1.1_M2
  630. remotes/origin/1.1_M3
  631. remotes/origin/1.1_M4
  632. remotes/origin/1.2_M1
  633. remotes/origin/1.2_M2
  634. remotes/origin/1.2_M3
  635. . . .
  636. remotes/origin/thud
  637. remotes/origin/thud-next
  638. remotes/origin/warrior
  639. remotes/origin/warrior-next
  640. remotes/origin/zeus
  641. remotes/origin/zeus-next
  642. ... and so on ...
  643. 3. *Check out the Branch:* Check out the development branch in which you
  644. want to work. For example, to access the files for the Yocto Project
  645. &DISTRO; Release (&DISTRO_NAME;), use the following command:
  646. ::
  647. $ git checkout -b &DISTRO_NAME_NO_CAP; origin/&DISTRO_NAME_NO_CAP;
  648. Branch &DISTRO_NAME_NO_CAP; set up to track remote branch &DISTRO_NAME_NO_CAP; from origin.
  649. Switched to a new branch '&DISTRO_NAME_NO_CAP;'
  650. The previous command checks out the "&DISTRO_NAME_NO_CAP;" development
  651. branch and reports that the branch is tracking the upstream
  652. "origin/&DISTRO_NAME_NO_CAP;" branch.
  653. The following command displays the branches that are now part of your
  654. local poky repository. The asterisk character indicates the branch
  655. that is currently checked out for work:
  656. ::
  657. $ git branch
  658. master
  659. * &DISTRO_NAME_NO_CAP;
  660. Checking Out by Tag in Poky
  661. ---------------------------
  662. Similar to branches, the upstream repository uses tags to mark specific
  663. commits associated with significant points in a development branch (i.e.
  664. a release point or stage of a release). You might want to set up a local
  665. branch based on one of those points in the repository. The process is
  666. similar to checking out by branch name except you use tag names.
  667. .. note::
  668. Checking out a branch based on a tag gives you a stable set of files
  669. not affected by development on the branch above the tag.
  670. 1. *Switch to the Poky Directory:* If you have a local poky Git
  671. repository, switch to that directory. If you do not have the local
  672. copy of poky, see the
  673. ":ref:`dev-manual/start:cloning the \`\`poky\`\` repository`"
  674. section.
  675. 2. *Fetch the Tag Names:* To checkout the branch based on a tag name,
  676. you need to fetch the upstream tags into your local repository:
  677. ::
  678. $ git fetch --tags
  679. $
  680. 3. *List the Tag Names:* You can list the tag names now:
  681. ::
  682. $ git tag
  683. 1.1_M1.final
  684. 1.1_M1.rc1
  685. 1.1_M1.rc2
  686. 1.1_M2.final
  687. 1.1_M2.rc1
  688. .
  689. .
  690. .
  691. yocto-2.5
  692. yocto-2.5.1
  693. yocto-2.5.2
  694. yocto-2.5.3
  695. yocto-2.6
  696. yocto-2.6.1
  697. yocto-2.6.2
  698. yocto-2.7
  699. yocto_1.5_M5.rc8
  700. 4. *Check out the Branch:*
  701. ::
  702. $ git checkout tags/yocto-&DISTRO; -b my_yocto_&DISTRO;
  703. Switched to a new branch 'my_yocto_&DISTRO;'
  704. $ git branch
  705. master
  706. * my_yocto_&DISTRO;
  707. The previous command creates and
  708. checks out a local branch named "my_yocto_&DISTRO;", which is based on
  709. the commit in the upstream poky repository that has the same tag. In
  710. this example, the files you have available locally as a result of the
  711. ``checkout`` command are a snapshot of the "&DISTRO_NAME_NO_CAP;"
  712. development branch at the point where Yocto Project &DISTRO; was
  713. released.