local.conf.sample 12 KB

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  1. #
  2. # This file is your local configuration file and is where all local user settings
  3. # are placed. The comments in this file give some guide to the options a new user
  4. # to the system might want to change but pretty much any configuration option can
  5. # be set in this file. More adventurous users can look at
  6. # local.conf.sample.extended which contains other examples of configuration which
  7. # can be placed in this file but new users likely won't need any of them
  8. # initially. There's also site.conf.sample which contains examples of site specific
  9. # information such as proxy server addresses.
  10. #
  11. # Lines starting with the '#' character are commented out and in some cases the
  12. # default values are provided as comments to show people example syntax. Enabling
  13. # the option is a question of removing the # character and making any change to the
  14. # variable as required.
  15. #
  16. # Machine Selection
  17. #
  18. # You need to select a specific machine to target the build with. There are a selection
  19. # of emulated machines available which can boot and run in the QEMU emulator:
  20. #
  21. #MACHINE ?= "qemuarm"
  22. #MACHINE ?= "qemuarm64"
  23. #MACHINE ?= "qemumips"
  24. #MACHINE ?= "qemumips64"
  25. #MACHINE ?= "qemuppc"
  26. #MACHINE ?= "qemux86"
  27. #MACHINE ?= "qemux86-64"
  28. #
  29. # There are also the following hardware board target machines included for
  30. # demonstration purposes:
  31. #
  32. #MACHINE ?= "beaglebone-yocto"
  33. #MACHINE ?= "genericx86"
  34. #MACHINE ?= "genericx86-64"
  35. #MACHINE ?= "edgerouter"
  36. #
  37. # This sets the default machine to be qemux86-64 if no other machine is selected:
  38. MACHINE ??= "qemux86-64"
  39. # These are some of the more commonly used values. Looking at the files in the
  40. # meta/conf/machine directory, or the conf/machine directory of any additional layers
  41. # you add in will show all the available machines.
  42. #
  43. # Where to place downloads
  44. #
  45. # During a first build the system will download many different source code tarballs
  46. # from various upstream projects. This can take a while, particularly if your network
  47. # connection is slow. These are all stored in DL_DIR. When wiping and rebuilding you
  48. # can preserve this directory to speed up this part of subsequent builds. This directory
  49. # is safe to share between multiple builds on the same machine too.
  50. #
  51. # The default is a downloads directory under TOPDIR which is the build directory.
  52. #
  53. #DL_DIR ?= "${TOPDIR}/downloads"
  54. #
  55. # Where to place shared-state files
  56. #
  57. # BitBake has the capability to accelerate builds based on previously built output.
  58. # This is done using "shared state" files which can be thought of as cache objects
  59. # and this option determines where those files are placed.
  60. #
  61. # You can wipe out TMPDIR leaving this directory intact and the build would regenerate
  62. # from these files if no changes were made to the configuration. If changes were made
  63. # to the configuration, only shared state files where the state was still valid would
  64. # be used (done using checksums).
  65. #
  66. # The default is a sstate-cache directory under TOPDIR.
  67. #
  68. #SSTATE_DIR ?= "${TOPDIR}/sstate-cache"
  69. #
  70. # Where to place the build output
  71. #
  72. # This option specifies where the bulk of the building work should be done and
  73. # where BitBake should place its temporary files and output. Keep in mind that
  74. # this includes the extraction and compilation of many applications and the toolchain
  75. # which can use Gigabytes of hard disk space.
  76. #
  77. # The default is a tmp directory under TOPDIR.
  78. #
  79. #TMPDIR = "${TOPDIR}/tmp"
  80. #
  81. # Default policy config
  82. #
  83. # The distribution setting controls which policy settings are used as defaults.
  84. # The default value is fine for general Yocto project use, at least initially.
  85. # Ultimately when creating custom policy, people will likely end up subclassing
  86. # these defaults.
  87. #
  88. DISTRO ?= "poky"
  89. # As an example of a subclass there is a "bleeding" edge policy configuration
  90. # where many versions are set to the absolute latest code from the upstream
  91. # source control systems. This is just mentioned here as an example, its not
  92. # useful to most new users.
  93. # DISTRO ?= "poky-bleeding"
  94. #
  95. # Package Management configuration
  96. #
  97. # This variable lists which packaging formats to enable. Multiple package backends
  98. # can be enabled at once and the first item listed in the variable will be used
  99. # to generate the root filesystems.
  100. # Options are:
  101. # - 'package_deb' for debian style deb files
  102. # - 'package_ipk' for ipk files are used by opkg (a debian style embedded package manager)
  103. # - 'package_rpm' for rpm style packages
  104. # E.g.: PACKAGE_CLASSES ?= "package_rpm package_deb package_ipk"
  105. # OE-Core defaults to ipkg, whilst Poky defaults to rpm:
  106. # PACKAGE_CLASSES ?= "package_rpm"
  107. #
  108. # SDK target architecture
  109. #
  110. # This variable specifies the architecture to build SDK items for and means
  111. # you can build the SDK packages for architectures other than the machine you are
  112. # running the build on (i.e. building i686 packages on an x86_64 host).
  113. # Supported values are i686, x86_64, aarch64
  114. #SDKMACHINE ?= "i686"
  115. #
  116. # Extra image configuration defaults
  117. #
  118. # The EXTRA_IMAGE_FEATURES variable allows extra packages to be added to the generated
  119. # images. Some of these options are added to certain image types automatically. The
  120. # variable can contain the following options:
  121. # "dbg-pkgs" - add -dbg packages for all installed packages
  122. # (adds symbol information for debugging/profiling)
  123. # "src-pkgs" - add -src packages for all installed packages
  124. # (adds source code for debugging)
  125. # "dev-pkgs" - add -dev packages for all installed packages
  126. # (useful if you want to develop against libs in the image)
  127. # "ptest-pkgs" - add -ptest packages for all ptest-enabled packages
  128. # (useful if you want to run the package test suites)
  129. # "tools-sdk" - add development tools (gcc, make, pkgconfig etc.)
  130. # "tools-debug" - add debugging tools (gdb, strace)
  131. # "eclipse-debug" - add Eclipse remote debugging support
  132. # "tools-profile" - add profiling tools (oprofile, lttng, valgrind)
  133. # "tools-testapps" - add useful testing tools (ts_print, aplay, arecord etc.)
  134. # "debug-tweaks" - make an image suitable for development
  135. # e.g. ssh root access has a blank password
  136. # There are other application targets that can be used here too, see
  137. # meta/classes/image.bbclass and meta/classes/core-image.bbclass for more details.
  138. # We default to enabling the debugging tweaks.
  139. EXTRA_IMAGE_FEATURES ?= "debug-tweaks"
  140. #
  141. # Additional image features
  142. #
  143. # The following is a list of additional classes to use when building images which
  144. # enable extra features. Some available options which can be included in this variable
  145. # are:
  146. # - 'buildstats' collect build statistics
  147. USER_CLASSES ?= "buildstats"
  148. #
  149. # Runtime testing of images
  150. #
  151. # The build system can test booting virtual machine images under qemu (an emulator)
  152. # after any root filesystems are created and run tests against those images. It can also
  153. # run tests against any SDK that are built. To enable this uncomment these lines.
  154. # See classes/test{image,sdk}.bbclass for further details.
  155. #IMAGE_CLASSES += "testimage testsdk"
  156. #TESTIMAGE_AUTO:qemuall = "1"
  157. #
  158. # Interactive shell configuration
  159. #
  160. # Under certain circumstances the system may need input from you and to do this it
  161. # can launch an interactive shell. It needs to do this since the build is
  162. # multithreaded and needs to be able to handle the case where more than one parallel
  163. # process may require the user's attention. The default is iterate over the available
  164. # terminal types to find one that works.
  165. #
  166. # Examples of the occasions this may happen are when resolving patches which cannot
  167. # be applied, to use the devshell or the kernel menuconfig
  168. #
  169. # Supported values are auto, gnome, xfce, rxvt, screen, konsole (KDE 3.x only), none
  170. # Note: currently, Konsole support only works for KDE 3.x due to the way
  171. # newer Konsole versions behave
  172. #OE_TERMINAL = "auto"
  173. # By default disable interactive patch resolution (tasks will just fail instead):
  174. PATCHRESOLVE = "noop"
  175. #
  176. # Disk Space Monitoring during the build
  177. #
  178. # Monitor the disk space during the build. If there is less that 1GB of space or less
  179. # than 100K inodes in any key build location (TMPDIR, DL_DIR, SSTATE_DIR), gracefully
  180. # shutdown the build. If there is less than 100MB or 1K inodes, perform a hard halt
  181. # of the build. The reason for this is that running completely out of space can corrupt
  182. # files and damages the build in ways which may not be easily recoverable.
  183. # It's necessary to monitor /tmp, if there is no space left the build will fail
  184. # with very exotic errors.
  185. BB_DISKMON_DIRS ??= "\
  186. STOPTASKS,${TMPDIR},1G,100K \
  187. STOPTASKS,${DL_DIR},1G,100K \
  188. STOPTASKS,${SSTATE_DIR},1G,100K \
  189. STOPTASKS,/tmp,100M,100K \
  190. HALT,${TMPDIR},100M,1K \
  191. HALT,${DL_DIR},100M,1K \
  192. HALT,${SSTATE_DIR},100M,1K \
  193. HALT,/tmp,10M,1K"
  194. #
  195. # Shared-state files from other locations
  196. #
  197. # As mentioned above, shared state files are prebuilt cache data objects which can be
  198. # used to accelerate build time. This variable can be used to configure the system
  199. # to search other mirror locations for these objects before it builds the data itself.
  200. #
  201. # This can be a filesystem directory, or a remote url such as https or ftp. These
  202. # would contain the sstate-cache results from previous builds (possibly from other
  203. # machines). This variable works like fetcher MIRRORS/PREMIRRORS and points to the
  204. # cache locations to check for the shared objects.
  205. # NOTE: if the mirror uses the same structure as SSTATE_DIR, you need to add PATH
  206. # at the end as shown in the examples below. This will be substituted with the
  207. # correct path within the directory structure.
  208. #SSTATE_MIRRORS ?= "\
  209. #file://.* https://someserver.tld/share/sstate/PATH;downloadfilename=PATH \
  210. #file://.* file:///some/local/dir/sstate/PATH"
  211. #
  212. # Yocto Project SState Mirror
  213. #
  214. # The Yocto Project has prebuilt artefacts available for its releases, you can enable
  215. # use of these by uncommenting the following lines. This will mean the build uses
  216. # the network to check for artefacts at the start of builds, which does slow it down
  217. # equally, it will also speed up the builds by not having to build things if they are
  218. # present in the cache. It assumes you can download something faster than you can build it
  219. # which will depend on your network.
  220. # Note: For this to work you also need hash-equivalence passthrough to the matching server
  221. #
  222. #BB_HASHSERVE_UPSTREAM = "typhoon.yocto.io:8687"
  223. #SSTATE_MIRRORS ?= "file://.* http://sstate.yoctoproject.org/all/PATH;downloadfilename=PATH"
  224. #
  225. # Qemu configuration
  226. #
  227. # By default native qemu will build with a builtin VNC server where graphical output can be
  228. # seen. The line below enables the SDL UI frontend too.
  229. PACKAGECONFIG:append:pn-qemu-system-native = " sdl"
  230. # By default libsdl2-native will be built, if you want to use your host's libSDL instead of
  231. # the minimal libsdl built by libsdl2-native then uncomment the ASSUME_PROVIDED line below.
  232. #ASSUME_PROVIDED += "libsdl2-native"
  233. # You can also enable the Gtk UI frontend, which takes somewhat longer to build, but adds
  234. # a handy set of menus for controlling the emulator.
  235. #PACKAGECONFIG:append:pn-qemu-system-native = " gtk+"
  236. #
  237. # Hash Equivalence
  238. #
  239. # Enable support for automatically running a local hash equivalence server and
  240. # instruct bitbake to use a hash equivalence aware signature generator. Hash
  241. # equivalence improves reuse of sstate by detecting when a given sstate
  242. # artifact can be reused as equivalent, even if the current task hash doesn't
  243. # match the one that generated the artifact.
  244. #
  245. # A shared hash equivalent server can be set with "<HOSTNAME>:<PORT>" format
  246. #
  247. #BB_HASHSERVE = "auto"
  248. #BB_SIGNATURE_HANDLER = "OEEquivHash"
  249. #
  250. # Memory Resident Bitbake
  251. #
  252. # Bitbake's server component can stay in memory after the UI for the current command
  253. # has completed. This means subsequent commands can run faster since there is no need
  254. # for bitbake to reload cache files and so on. Number is in seconds, after which the
  255. # server will shut down.
  256. #
  257. #BB_SERVER_TIMEOUT = "60"
  258. # CONF_VERSION is increased each time build/conf/ changes incompatibly and is used to
  259. # track the version of this file when it was generated. This can safely be ignored if
  260. # this doesn't mean anything to you.
  261. CONF_VERSION = "2"