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- #
- # This file is your local configuration file and is where all local user settings
- # are placed. The comments in this file give some guide to the options a new user
- # to the system might want to change but pretty much any configuration option can
- # be set in this file. More adventurous users can look at
- # local.conf.sample.extended which contains other examples of configuration which
- # can be placed in this file but new users likely won't need any of them
- # initially. There's also site.conf.sample which contains examples of site specific
- # information such as proxy server addresses.
- #
- # Lines starting with the '#' character are commented out and in some cases the
- # default values are provided as comments to show people example syntax. Enabling
- # the option is a question of removing the # character and making any change to the
- # variable as required.
- #
- # Machine Selection
- #
- # You need to select a specific machine to target the build with. There are a selection
- # of emulated machines available which can boot and run in the QEMU emulator:
- #
- #MACHINE ?= "qemuarm"
- #MACHINE ?= "qemuarm64"
- #MACHINE ?= "qemumips"
- #MACHINE ?= "qemumips64"
- #MACHINE ?= "qemuppc"
- #MACHINE ?= "qemux86"
- #MACHINE ?= "qemux86-64"
- #
- # There are also the following hardware board target machines included for
- # demonstration purposes:
- #
- #MACHINE ?= "beaglebone-yocto"
- #MACHINE ?= "genericx86"
- #MACHINE ?= "genericx86-64"
- #MACHINE ?= "edgerouter"
- #
- # This sets the default machine to be qemux86-64 if no other machine is selected:
- MACHINE ??= "qemux86-64"
- # These are some of the more commonly used values. Looking at the files in the
- # meta/conf/machine directory, or the conf/machine directory of any additional layers
- # you add in will show all the available machines.
- #
- # Where to place downloads
- #
- # During a first build the system will download many different source code tarballs
- # from various upstream projects. This can take a while, particularly if your network
- # connection is slow. These are all stored in DL_DIR. When wiping and rebuilding you
- # can preserve this directory to speed up this part of subsequent builds. This directory
- # is safe to share between multiple builds on the same machine too.
- #
- # The default is a downloads directory under TOPDIR which is the build directory.
- #
- #DL_DIR ?= "${TOPDIR}/downloads"
- #
- # Where to place shared-state files
- #
- # BitBake has the capability to accelerate builds based on previously built output.
- # This is done using "shared state" files which can be thought of as cache objects
- # and this option determines where those files are placed.
- #
- # You can wipe out TMPDIR leaving this directory intact and the build would regenerate
- # from these files if no changes were made to the configuration. If changes were made
- # to the configuration, only shared state files where the state was still valid would
- # be used (done using checksums).
- #
- # The default is a sstate-cache directory under TOPDIR.
- #
- #SSTATE_DIR ?= "${TOPDIR}/sstate-cache"
- #
- # Where to place the build output
- #
- # This option specifies where the bulk of the building work should be done and
- # where BitBake should place its temporary files and output. Keep in mind that
- # this includes the extraction and compilation of many applications and the toolchain
- # which can use Gigabytes of hard disk space.
- #
- # The default is a tmp directory under TOPDIR.
- #
- #TMPDIR = "${TOPDIR}/tmp"
- #
- # Default policy config
- #
- # The distribution setting controls which policy settings are used as defaults.
- # The default value is fine for general Yocto project use, at least initially.
- # Ultimately when creating custom policy, people will likely end up subclassing
- # these defaults.
- #
- DISTRO ?= "poky"
- # As an example of a subclass there is a "bleeding" edge policy configuration
- # where many versions are set to the absolute latest code from the upstream
- # source control systems. This is just mentioned here as an example, its not
- # useful to most new users.
- # DISTRO ?= "poky-bleeding"
- #
- # Package Management configuration
- #
- # This variable lists which packaging formats to enable. Multiple package backends
- # can be enabled at once and the first item listed in the variable will be used
- # to generate the root filesystems.
- # Options are:
- # - 'package_deb' for debian style deb files
- # - 'package_ipk' for ipk files are used by opkg (a debian style embedded package manager)
- # - 'package_rpm' for rpm style packages
- # E.g.: PACKAGE_CLASSES ?= "package_rpm package_deb package_ipk"
- # OE-Core defaults to ipkg, whilst Poky defaults to rpm:
- # PACKAGE_CLASSES ?= "package_rpm"
- #
- # SDK target architecture
- #
- # This variable specifies the architecture to build SDK items for and means
- # you can build the SDK packages for architectures other than the machine you are
- # running the build on (i.e. building i686 packages on an x86_64 host).
- # Supported values are i686, x86_64, aarch64
- #SDKMACHINE ?= "i686"
- #
- # Extra image configuration defaults
- #
- # The EXTRA_IMAGE_FEATURES variable allows extra packages to be added to the generated
- # images. Some of these options are added to certain image types automatically. The
- # variable can contain the following options:
- # "dbg-pkgs" - add -dbg packages for all installed packages
- # (adds symbol information for debugging/profiling)
- # "src-pkgs" - add -src packages for all installed packages
- # (adds source code for debugging)
- # "dev-pkgs" - add -dev packages for all installed packages
- # (useful if you want to develop against libs in the image)
- # "ptest-pkgs" - add -ptest packages for all ptest-enabled packages
- # (useful if you want to run the package test suites)
- # "tools-sdk" - add development tools (gcc, make, pkgconfig etc.)
- # "tools-debug" - add debugging tools (gdb, strace)
- # "eclipse-debug" - add Eclipse remote debugging support
- # "tools-profile" - add profiling tools (oprofile, lttng, valgrind)
- # "tools-testapps" - add useful testing tools (ts_print, aplay, arecord etc.)
- # "debug-tweaks" - make an image suitable for development
- # e.g. ssh root access has a blank password
- # There are other application targets that can be used here too, see
- # meta/classes/image.bbclass and meta/classes/core-image.bbclass for more details.
- # We default to enabling the debugging tweaks.
- EXTRA_IMAGE_FEATURES ?= "debug-tweaks"
- #
- # Additional image features
- #
- # The following is a list of additional classes to use when building images which
- # enable extra features. Some available options which can be included in this variable
- # are:
- # - 'buildstats' collect build statistics
- USER_CLASSES ?= "buildstats"
- #
- # Runtime testing of images
- #
- # The build system can test booting virtual machine images under qemu (an emulator)
- # after any root filesystems are created and run tests against those images. It can also
- # run tests against any SDK that are built. To enable this uncomment these lines.
- # See classes/test{image,sdk}.bbclass for further details.
- #IMAGE_CLASSES += "testimage testsdk"
- #TESTIMAGE_AUTO:qemuall = "1"
- #
- # Interactive shell configuration
- #
- # Under certain circumstances the system may need input from you and to do this it
- # can launch an interactive shell. It needs to do this since the build is
- # multithreaded and needs to be able to handle the case where more than one parallel
- # process may require the user's attention. The default is iterate over the available
- # terminal types to find one that works.
- #
- # Examples of the occasions this may happen are when resolving patches which cannot
- # be applied, to use the devshell or the kernel menuconfig
- #
- # Supported values are auto, gnome, xfce, rxvt, screen, konsole (KDE 3.x only), none
- # Note: currently, Konsole support only works for KDE 3.x due to the way
- # newer Konsole versions behave
- #OE_TERMINAL = "auto"
- # By default disable interactive patch resolution (tasks will just fail instead):
- PATCHRESOLVE = "noop"
- #
- # Disk Space Monitoring during the build
- #
- # Monitor the disk space during the build. If there is less that 1GB of space or less
- # than 100K inodes in any key build location (TMPDIR, DL_DIR, SSTATE_DIR), gracefully
- # shutdown the build. If there is less than 100MB or 1K inodes, perform a hard halt
- # of the build. The reason for this is that running completely out of space can corrupt
- # files and damages the build in ways which may not be easily recoverable.
- # It's necessary to monitor /tmp, if there is no space left the build will fail
- # with very exotic errors.
- BB_DISKMON_DIRS ??= "\
- STOPTASKS,${TMPDIR},1G,100K \
- STOPTASKS,${DL_DIR},1G,100K \
- STOPTASKS,${SSTATE_DIR},1G,100K \
- STOPTASKS,/tmp,100M,100K \
- HALT,${TMPDIR},100M,1K \
- HALT,${DL_DIR},100M,1K \
- HALT,${SSTATE_DIR},100M,1K \
- HALT,/tmp,10M,1K"
- #
- # Shared-state files from other locations
- #
- # As mentioned above, shared state files are prebuilt cache data objects which can be
- # used to accelerate build time. This variable can be used to configure the system
- # to search other mirror locations for these objects before it builds the data itself.
- #
- # This can be a filesystem directory, or a remote url such as https or ftp. These
- # would contain the sstate-cache results from previous builds (possibly from other
- # machines). This variable works like fetcher MIRRORS/PREMIRRORS and points to the
- # cache locations to check for the shared objects.
- # NOTE: if the mirror uses the same structure as SSTATE_DIR, you need to add PATH
- # at the end as shown in the examples below. This will be substituted with the
- # correct path within the directory structure.
- #SSTATE_MIRRORS ?= "\
- #file://.* https://someserver.tld/share/sstate/PATH;downloadfilename=PATH \
- #file://.* file:///some/local/dir/sstate/PATH"
- #
- # Yocto Project SState Mirror
- #
- # The Yocto Project has prebuilt artefacts available for its releases, you can enable
- # use of these by uncommenting the following lines. This will mean the build uses
- # the network to check for artefacts at the start of builds, which does slow it down
- # equally, it will also speed up the builds by not having to build things if they are
- # present in the cache. It assumes you can download something faster than you can build it
- # which will depend on your network.
- # Note: For this to work you also need hash-equivalence passthrough to the matching server
- #
- #BB_HASHSERVE_UPSTREAM = "typhoon.yocto.io:8687"
- #SSTATE_MIRRORS ?= "file://.* http://sstate.yoctoproject.org/all/PATH;downloadfilename=PATH"
- #
- # Qemu configuration
- #
- # By default native qemu will build with a builtin VNC server where graphical output can be
- # seen. The line below enables the SDL UI frontend too.
- PACKAGECONFIG:append:pn-qemu-system-native = " sdl"
- # By default libsdl2-native will be built, if you want to use your host's libSDL instead of
- # the minimal libsdl built by libsdl2-native then uncomment the ASSUME_PROVIDED line below.
- #ASSUME_PROVIDED += "libsdl2-native"
- # You can also enable the Gtk UI frontend, which takes somewhat longer to build, but adds
- # a handy set of menus for controlling the emulator.
- #PACKAGECONFIG:append:pn-qemu-system-native = " gtk+"
- #
- # Hash Equivalence
- #
- # Enable support for automatically running a local hash equivalence server and
- # instruct bitbake to use a hash equivalence aware signature generator. Hash
- # equivalence improves reuse of sstate by detecting when a given sstate
- # artifact can be reused as equivalent, even if the current task hash doesn't
- # match the one that generated the artifact.
- #
- # A shared hash equivalent server can be set with "<HOSTNAME>:<PORT>" format
- #
- #BB_HASHSERVE = "auto"
- #BB_SIGNATURE_HANDLER = "OEEquivHash"
- #
- # Memory Resident Bitbake
- #
- # Bitbake's server component can stay in memory after the UI for the current command
- # has completed. This means subsequent commands can run faster since there is no need
- # for bitbake to reload cache files and so on. Number is in seconds, after which the
- # server will shut down.
- #
- #BB_SERVER_TIMEOUT = "60"
- # CONF_VERSION is increased each time build/conf/ changes incompatibly and is used to
- # track the version of this file when it was generated. This can safely be ignored if
- # this doesn't mean anything to you.
- CONF_VERSION = "2"
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