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- <!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
- "http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
- [<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
- <chapter id='dev-manual-model'>
- <title>Common Development Models</title>
- <para>
- Many development models exist for which you can use the Yocto Project.
- This chapter overviews simple methods that use tools provided by the
- Yocto Project:
- <itemizedlist>
- <listitem><para><emphasis>System Development:</emphasis>
- System Development covers Board Support Package (BSP) development and kernel
- modification or configuration.
- For an example on how to create a BSP, see the
- "<ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'>Creating a New BSP Layer Using the yocto-bsp Script</ulink>"
- section in the Yocto Project Board Support Package (BSP) Developer's Guide.
- For more complete information on how to work with the kernel, see the
- <ulink url='&YOCTO_DOCS_KERNEL_DEV_URL;'>Yocto Project Linux Kernel Development Manual</ulink>.
- </para></listitem>
- <listitem><para><emphasis>User Application Development:</emphasis>
- User Application Development covers development of applications that you intend
- to run on target hardware.
- For information on how to set up your host development system for user-space
- application development, see the
- <ulink url='&YOCTO_DOCS_ADT_URL;'>Yocto Project Application Developer's Guide</ulink>.
- For a simple example of user-space application development using the
- <trademark class='trade'>Eclipse</trademark> IDE, see the
- "<link linkend='application-development-workflow'>Application
- Development Workflow</link>" section.
- </para></listitem>
- <listitem><para><emphasis>Temporary Source Code Modification:</emphasis>
- Direct modification of temporary source code is a convenient development model
- to quickly iterate and develop towards a solution.
- Once you implement the solution, you should of course take steps to
- get the changes upstream and applied in the affected recipes.</para></listitem>
- <listitem><para><emphasis>Image Development using Hob:</emphasis>
- You can use the <ulink url='&YOCTO_HOME_URL;/tools-resources/projects/hob'>Hob</ulink> to build
- custom operating system images within the build environment.
- Hob provides an efficient interface to the OpenEmbedded build system.</para></listitem>
- <listitem><para><emphasis>Using a Development Shell:</emphasis>
- You can use a <filename>devshell</filename> to efficiently debug commands or simply
- edit packages.
- Working inside a development shell is a quick way to set up the OpenEmbedded build
- environment to work on parts of a project.</para></listitem>
- </itemizedlist>
- </para>
- <section id='system-development-model'>
- <title>System Development Workflow</title>
- <para>
- System development involves modification or creation of an image that you want to run on
- a specific hardware target.
- Usually, when you want to create an image that runs on embedded hardware, the image does
- not require the same number of features that a full-fledged Linux distribution provides.
- Thus, you can create a much smaller image that is designed to use only the
- features for your particular hardware.
- </para>
- <para>
- To help you understand how system development works in the Yocto Project, this section
- covers two types of image development: BSP creation and kernel modification or
- configuration.
- </para>
- <section id='developing-a-board-support-package-bsp'>
- <title>Developing a Board Support Package (BSP)</title>
- <para>
- A BSP is a collection of recipes that, when applied during a build, results in
- an image that you can run on a particular board.
- Thus, the package when compiled into the new image, supports the operation of the board.
- </para>
- <note>
- For a brief list of terms used when describing the development process in the Yocto Project,
- see the "<link linkend='yocto-project-terms'>Yocto Project Terms</link>" section.
- </note>
- <para>
- The remainder of this section presents the basic
- steps used to create a BSP using the Yocto Project's
- <ulink url='&YOCTO_DOCS_BSP_URL;#using-the-yocto-projects-bsp-tools'>BSP Tools</ulink>.
- Although not required for BSP creation, the
- <filename>meta-intel</filename> repository, which contains
- many BSPs supported by the Yocto Project, is part of the example.
- </para>
- <para>
- For an example that shows how to create a new layer using the tools, see the
- "<ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'>Creating a New BSP Layer Using the yocto-bsp Script</ulink>"
- section in the Yocto Project Board Support Package (BSP) Developer's Guide.
- </para>
- <para>
- The following illustration and list summarize the BSP creation general workflow.
- </para>
- <para>
- <imagedata fileref="figures/bsp-dev-flow.png" width="6in" depth="7in" align="center" scalefit="1" />
- </para>
- <para>
- <orderedlist>
- <listitem><para><emphasis>Set up your host development system to support
- development using the Yocto Project</emphasis>: See the
- "<ulink url='&YOCTO_DOCS_QS_URL;#the-linux-distro'>The Linux Distribution</ulink>"
- and the
- "<ulink url='&YOCTO_DOCS_QS_URL;#packages'>The Packages</ulink>" sections both
- in the Yocto Project Quick Start for requirements.</para></listitem>
- <listitem><para><emphasis>Establish a local copy of the project files on your
- system</emphasis>: You need this <link linkend='source-directory'>Source
- Directory</link> available on your host system.
- Having these files on your system gives you access to the build
- process and to the tools you need.
- For information on how to set up the Source Directory,
- see the
- "<link linkend='getting-setup'>Getting Set Up</link>" section.</para></listitem>
- <listitem><para><emphasis>Establish the <filename>meta-intel</filename>
- repository on your system</emphasis>: Having local copies
- of these supported BSP layers on your system gives you
- access to layers you might be able to build on or modify
- to create your BSP.
- For information on how to get these files, see the
- "<link linkend='getting-setup'>Getting Set Up</link>" section.</para></listitem>
- <listitem><para><emphasis>Create your own BSP layer using the
- <ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'><filename>yocto-bsp</filename></ulink> script</emphasis>:
- Layers are ideal for
- isolating and storing work for a given piece of hardware.
- A layer is really just a location or area in which you place
- the recipes and configurations for your BSP.
- In fact, a BSP is, in itself, a special type of layer.
- The simplest way to create a new BSP layer that is compliant with the
- Yocto Project is to use the <filename>yocto-bsp</filename> script.
- For information about that script, see the
- "<ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'>Creating a New BSP Layer Using the yocto-bsp Script</ulink>"
- section in the Yocto Project Board Support (BSP) Developer's Guide.
- </para>
- <para>
- Another example that illustrates a layer is an application.
- Suppose you are creating an application that has library or other dependencies in
- order for it to compile and run.
- The layer, in this case, would be where all the recipes that define those dependencies
- are kept.
- The key point for a layer is that it is an isolated area that contains
- all the relevant information for the project that the OpenEmbedded build
- system knows about.
- For more information on layers, see the
- "<link linkend='understanding-and-creating-layers'>Understanding and Creating Layers</link>"
- section.
- For more information on BSP layers, see the
- "<ulink url='&YOCTO_DOCS_BSP_URL;#bsp-layers'>BSP Layers</ulink>" section in the
- Yocto Project Board Support Package (BSP) Developer's Guide.</para>
- <note>Five BSPs exist that are part of the
- Yocto Project release: <filename>genericx86</filename>, <filename>genericx86-64</filename>,
- <filename>beaglebone</filename> (ARM),
- <filename>mpc8315e</filename> (PowerPC),
- and <filename>edgerouter</filename> (MIPS).
- The recipes and configurations for these five BSPs are located and dispersed
- within the <link linkend='source-directory'>Source Directory</link>.
- On the other hand, the <filename>meta-intel</filename> layer
- contains BSP layers for many supported BSPs (e.g.
- Crystal Forest, Emenlow, Fish River Island 2, Haswell,
- Jasper Forest, and so forth).
- Aside from the BSPs in the <filename>meta-intel</filename>
- layer, the
- <ulink url='&YOCTO_GIT_URL;'>Source Repositories</ulink>
- contain additional BSP layers such as
- <filename>meta-minnow</filename> and
- <filename>meta-raspberrypi</filename>.</note>
- <para>When you set up a layer for a new BSP, you should follow a standard layout.
- This layout is described in the
- "<ulink url='&YOCTO_DOCS_BSP_URL;#bsp-filelayout'>Example Filesystem Layout</ulink>"
- section of the Board Support Package (BSP) Development Guide.
- In the standard layout, you will notice a suggested structure for recipes and
- configuration information.
- You can see the standard layout for a BSP by examining
- any supported BSP found in the <filename>meta-intel</filename> layer inside
- the Source Directory.</para></listitem>
- <listitem><para><emphasis>Make configuration changes to your new BSP
- layer</emphasis>: The standard BSP layer structure organizes the files you need
- to edit in <filename>conf</filename> and several <filename>recipes-*</filename>
- directories within the BSP layer.
- Configuration changes identify where your new layer is on the local system
- and identify which kernel you are going to use.
- When you run the <filename>yocto-bsp</filename> script, you are able to interactively
- configure many things for the BSP (e.g. keyboard, touchscreen, and so forth).
- </para></listitem>
- <listitem><para><emphasis>Make recipe changes to your new BSP layer</emphasis>: Recipe
- changes include altering recipes (<filename>.bb</filename> files), removing
- recipes you do not use, and adding new recipes or append files
- (<filename>.bbappend</filename>) that you need to support your hardware.
- </para></listitem>
- <listitem><para><emphasis>Prepare for the build</emphasis>: Once you have made all the
- changes to your BSP layer, there remains a few things
- you need to do for the OpenEmbedded build system in order for it to create your image.
- You need to get the build environment ready by sourcing an environment setup script
- (i.e. <filename>oe-init-build-env</filename> or
- <filename>oe-init-build-env-memres</filename>)
- and you need to be sure two key configuration files are configured appropriately:
- the <filename>conf/local.conf</filename> and the
- <filename>conf/bblayers.conf</filename> file.
- You must make the OpenEmbedded build system aware of your new layer.
- See the
- "<link linkend='enabling-your-layer'>Enabling Your Layer</link>" section
- for information on how to let the build system know about your new layer.</para>
- <para>The entire process for building an image is overviewed in the section
- "<ulink url='&YOCTO_DOCS_QS_URL;#building-image'>Building an Image</ulink>" section
- of the Yocto Project Quick Start.
- You might want to reference this information.</para></listitem>
- <listitem><para><emphasis>Build the image</emphasis>: The OpenEmbedded build system
- uses the BitBake tool to build images based on the type of image you want to create.
- You can find more information about BitBake in the
- <ulink url='&YOCTO_DOCS_BB_URL;'>BitBake User Manual</ulink>.
- </para>
- <para>The build process supports several types of images to satisfy different needs.
- See the
- "<ulink url='&YOCTO_DOCS_REF_URL;#ref-images'>Images</ulink>" chapter
- in the Yocto Project Reference Manual for information on
- supported images.</para></listitem>
- </orderedlist>
- </para>
- <para>
- You can view a video presentation on "Building Custom Embedded Images with Yocto"
- at <ulink url='http://free-electrons.com/blog/elc-2011-videos'>Free Electrons</ulink>.
- After going to the page, just search for "Embedded".
- You can also find supplemental information in the
- <ulink url='&YOCTO_DOCS_BSP_URL;'>
- Yocto Project Board Support Package (BSP) Developer's Guide</ulink>.
- Finally, there is a wiki page write up of the example also located
- <ulink url='&YOCTO_WIKI_URL;/wiki/Transcript:_creating_one_generic_Atom_BSP_from_another'>
- here</ulink> that you might find helpful.
- </para>
- </section>
- <section id='modifying-the-kernel'>
- <title><anchor id='kernel-spot' />Modifying the Kernel</title>
- <para>
- Kernel modification involves changing the Yocto Project kernel, which could involve changing
- configuration options as well as adding new kernel recipes.
- Configuration changes can be added in the form of configuration fragments, while recipe
- modification comes through the kernel's <filename>recipes-kernel</filename> area
- in a kernel layer you create.
- </para>
- <para>
- The remainder of this section presents a high-level overview of the Yocto Project
- kernel architecture and the steps to modify the kernel.
- You can reference the
- "<link linkend='patching-the-kernel'>Patching the Kernel</link>" section
- for an example that changes the source code of the kernel.
- For information on how to configure the kernel, see the
- "<link linkend='configuring-the-kernel'>Configuring the Kernel</link>" section.
- For more information on the kernel and on modifying the kernel, see the
- <ulink url='&YOCTO_DOCS_KERNEL_DEV_URL;'>Yocto Project Linux Kernel Development Manual</ulink>.
- </para>
- <section id='kernel-overview'>
- <title>Kernel Overview</title>
- <para>
- Traditionally, when one thinks of a patched kernel, they think of a base kernel
- source tree and a fixed structure that contains kernel patches.
- The Yocto Project, however, employs mechanisms that, in a sense, result in a kernel source
- generator.
- By the end of this section, this analogy will become clearer.
- </para>
- <para>
- You can find a web interface to the Yocto Project kernel source repositories at
- <ulink url='&YOCTO_GIT_URL;'></ulink>.
- If you look at the interface, you will see to the left a grouping of
- Git repositories titled "Yocto Linux Kernel."
- Within this group, you will find several kernels supported by
- the Yocto Project:
- <itemizedlist>
- <listitem><para><emphasis>
- <filename>linux-yocto-3.8</filename></emphasis> - The
- stable Yocto Project kernel to use with the Yocto
- Project Release 1.4. This kernel is based on the
- Linux 3.8 released kernel.
- </para></listitem>
- <listitem><para><emphasis>
- <filename>linux-yocto-3.10</filename></emphasis> - The
- stable Yocto Project kernel to use with the Yocto
- Project Release 1.5.
- This kernel is based on the Linux 3.10 released kernel.
- </para></listitem>
- <listitem><para><emphasis>
- <filename>linux-yocto-3.14</filename></emphasis> - The
- stable Yocto Project kernel to use with the Yocto
- Project Releases 1.6 and 1.7.
- This kernel is based on the Linux 3.14 released kernel.
- </para></listitem>
- <listitem><para><emphasis>
- <filename>linux-yocto-3.17</filename></emphasis> - An
- additional Yocto Project kernel used with the Yocto
- Project Release 1.7.
- This kernel is based on the Linux 3.17 released kernel.
- </para></listitem>
- <listitem><para><emphasis>
- <filename>linux-yocto-dev</filename></emphasis> - A
- development kernel based on the latest upstream release
- candidate available.
- </para></listitem>
- </itemizedlist>
- </para>
- <para>
- The kernels are maintained using the Git revision control system
- that structures them using the familiar "tree", "branch", and "leaf" scheme.
- Branches represent diversions from general code to more specific code, while leaves
- represent the end-points for a complete and unique kernel whose source files,
- when gathered from the root of the tree to the leaf, accumulate to create the files
- necessary for a specific piece of hardware and its features.
- The following figure displays this concept:
- <para>
- <imagedata fileref="figures/kernel-overview-1.png"
- width="6in" depth="6in" align="center" scale="100" />
- </para>
- <para>
- Within the figure, the "Kernel.org Branch Point" represents the point in the tree
- where a supported base kernel is modified from the Linux kernel.
- For example, this could be the branch point for the <filename>linux-yocto-3.4</filename>
- kernel.
- Thus, everything further to the right in the structure is based on the
- <filename>linux-yocto-3.4</filename> kernel.
- Branch points to the right in the figure represent where the
- <filename>linux-yocto-3.4</filename> kernel is modified for specific hardware
- or types of kernels, such as real-time kernels.
- Each leaf thus represents the end-point for a kernel designed to run on a specific
- targeted device.
- </para>
- <para>
- The overall result is a Git-maintained repository from which all the supported
- kernel types can be derived for all the supported devices.
- A big advantage to this scheme is the sharing of common features by keeping them in
- "larger" branches within the tree.
- This practice eliminates redundant storage of similar features shared among kernels.
- </para>
- <note>
- Keep in mind the figure does not take into account all the supported Yocto
- Project kernel types, but rather shows a single generic kernel just for conceptual purposes.
- Also keep in mind that this structure represents the Yocto Project source repositories
- that are either pulled from during the build or established on the host development system
- prior to the build by either cloning a particular kernel's Git repository or by
- downloading and unpacking a tarball.
- </note>
- <para>
- Upstream storage of all the available kernel source code is one thing, while
- representing and using the code on your host development system is another.
- Conceptually, you can think of the kernel source repositories as all the
- source files necessary for all the supported kernels.
- As a developer, you are just interested in the source files for the kernel on
- which you are working.
- And, furthermore, you need them available on your host system.
- </para>
- <para>
- Kernel source code is available on your host system a couple of different
- ways.
- If you are working in the kernel all the time, you probably would want
- to set up your own local Git repository of the kernel tree.
- If you just need to make some patches to the kernel, you can access
- temporary kernel source files that were extracted and used
- during a build.
- We will just talk about working with the temporary source code.
- For more information on how to get kernel source code onto your
- host system, see the
- "<link linkend='local-kernel-files'>Yocto Project Kernel</link>"
- bulleted item earlier in the manual.
- </para>
- <para>
- What happens during the build?
- When you build the kernel on your development system, all files needed for the build
- are taken from the source repositories pointed to by the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink> variable
- and gathered in a temporary work area
- where they are subsequently used to create the unique kernel.
- Thus, in a sense, the process constructs a local source tree specific to your
- kernel to generate the new kernel image - a source generator if you will.
- </para>
- The following figure shows the temporary file structure
- created on your host system when the build occurs.
- This
- <link linkend='build-directory'>Build Directory</link> contains all the
- source files used during the build.
- </para>
- <para>
- <imagedata fileref="figures/kernel-overview-2-generic.png"
- width="6in" depth="5in" align="center" scale="100" />
- </para>
- <para>
- Again, for additional information on the Yocto Project kernel's
- architecture and its branching strategy, see the
- <ulink url='&YOCTO_DOCS_KERNEL_DEV_URL;'>Yocto Project Linux Kernel Development Manual</ulink>.
- You can also reference the
- "<link linkend='patching-the-kernel'>Patching the Kernel</link>"
- section for a detailed example that modifies the kernel.
- </para>
- </section>
- <section id='kernel-modification-workflow'>
- <title>Kernel Modification Workflow</title>
- <para>
- This illustration and the following list summarizes the kernel modification general workflow.
- </para>
- <para>
- <imagedata fileref="figures/kernel-dev-flow.png"
- width="6in" depth="5in" align="center" scalefit="1" />
- </para>
- <para>
- <orderedlist>
- <listitem><para><emphasis>Set up your host development system to support
- development using the Yocto Project</emphasis>: See
- "<ulink url='&YOCTO_DOCS_QS_URL;#the-linux-distro'>The Linux Distribution</ulink>" and
- "<ulink url='&YOCTO_DOCS_QS_URL;#packages'>The Packages</ulink>" sections both
- in the Yocto Project Quick Start for requirements.</para></listitem>
- <listitem><para><emphasis>Establish a local copy of project files on your
- system</emphasis>: Having the <link linkend='source-directory'>Source
- Directory</link> on your system gives you access to the build process and tools
- you need.
- For information on how to get these files, see the bulleted item
- "<link linkend='local-yp-release'>Yocto Project Release</link>" earlier in this manual.
- </para></listitem>
- <listitem><para><emphasis>Establish the temporary kernel source files</emphasis>:
- Temporary kernel source files are kept in the
- <link linkend='build-directory'>Build Directory</link>
- created by the
- OpenEmbedded build system when you run BitBake.
- If you have never built the kernel in which you are
- interested, you need to run an initial build to
- establish local kernel source files.</para>
- <para>If you are building an image for the first time, you need to get the build
- environment ready by sourcing an environment setup script
- (i.e. <filename>oe-init-build-env</filename> or
- <filename>oe-init-build-env-memres</filename>).
- You also need to be sure two key configuration files
- (<filename>local.conf</filename> and <filename>bblayers.conf</filename>)
- are configured appropriately.</para>
- <para>The entire process for building an image is overviewed in the
- "<ulink url='&YOCTO_DOCS_QS_URL;#building-image'>Building an Image</ulink>"
- section of the Yocto Project Quick Start.
- You might want to reference this information.
- You can find more information on BitBake in the
- <ulink url='&YOCTO_DOCS_BB_URL;'>BitBake User Manual</ulink>.
- </para>
- <para>The build process supports several types of images to satisfy different needs.
- See the "<ulink url='&YOCTO_DOCS_REF_URL;#ref-images'>Images</ulink>" chapter in
- the Yocto Project Reference Manual for information on supported images.
- </para></listitem>
- <listitem><para><emphasis>Make changes to the kernel source code if
- applicable</emphasis>: Modifying the kernel does not always mean directly
- changing source files.
- However, if you have to do this, you make the changes to the files in the
- Build Directory.</para></listitem>
- <listitem><para><emphasis>Make kernel configuration changes
- if applicable</emphasis>:
- If your situation calls for changing the kernel's configuration, you can
- use the <filename>yocto-kernel</filename> script or <filename>menuconfig</filename>
- to enable and disable kernel configurations.
- Using the script lets you interactively set up kernel configurations.
- Using <filename>menuconfig</filename> allows you to interactively develop and test the
- configuration changes you are making to the kernel.
- When saved, changes using <filename>menuconfig</filename> update the kernel's
- <filename>.config</filename> file.
- Try to resist the temptation of directly editing the <filename>.config</filename>
- file found in the Build Directory at
- <filename>tmp/sysroots/<machine-name>/kernel</filename>.
- Doing so, can produce unexpected results when the OpenEmbedded build system
- regenerates the configuration file.</para>
- <para>Once you are satisfied with the configuration changes made using
- <filename>menuconfig</filename>, you can directly compare the
- <filename>.config</filename> file against a saved original and gather those
- changes into a config fragment to be referenced from within the kernel's
- <filename>.bbappend</filename> file.</para></listitem>
- <listitem><para><emphasis>Rebuild the kernel image with your changes</emphasis>:
- Rebuilding the kernel image applies your changes.</para></listitem>
- </orderedlist>
- </para>
- </section>
- </section>
- </section>
- <section id='application-development-workflow'>
- <title>Application Development Workflow</title>
- <para>
- Application development involves creating an application that you want
- to run on your target hardware, which is running a kernel image created using the
- OpenEmbedded build system.
- The Yocto Project provides an
- <ulink url='&YOCTO_DOCS_ADT_URL;#adt-intro'>Application Development Toolkit (ADT)</ulink>
- and stand-alone
- <ulink url='&YOCTO_DOCS_ADT_URL;#the-cross-development-toolchain'>cross-development toolchains</ulink>
- that facilitate quick development and integration of your application into its runtime environment.
- Using the ADT and toolchains, you can compile and link your application.
- You can then deploy your application to the actual hardware or to the QEMU emulator for testing.
- If you are familiar with the popular <trademark class='trade'>Eclipse</trademark> IDE,
- you can use an Eclipse Yocto Plug-in to
- allow you to develop, deploy, and test your application all from within Eclipse.
- </para>
- <para>
- While we strongly suggest using the ADT to develop your application, this option might not
- be best for you.
- If this is the case, you can still use pieces of the Yocto Project for your development process.
- However, because the process can vary greatly, this manual does not provide detail on the process.
- </para>
- <section id='workflow-using-the-adt-and-eclipse'>
- <title>Workflow Using the ADT and <trademark class='trade'>Eclipse</trademark></title>
- <para>
- To help you understand how application development works using the ADT, this section
- provides an overview of the general development process and a detailed example of the process
- as it is used from within the Eclipse IDE.
- </para>
- <para>
- The following illustration and list summarize the application development general workflow.
- </para>
- <para>
- <imagedata fileref="figures/app-dev-flow.png"
- width="7in" depth="8in" align="center" scale="100" />
- </para>
- <para>
- <orderedlist>
- <listitem><para><emphasis>Prepare the host system for the Yocto Project</emphasis>:
- See
- "<ulink url='&YOCTO_DOCS_REF_URL;#detailed-supported-distros'>Supported Linux Distributions</ulink>"
- and
- "<ulink url='&YOCTO_DOCS_REF_URL;#required-packages-for-the-host-development-system'>Required Packages for the Host Development System</ulink>" sections both
- in the Yocto Project Reference Manual for requirements.
- In particular, be sure your host system has the
- <filename>xterm</filename> package installed.
- </para></listitem>
- <listitem><para><emphasis>Secure the Yocto Project kernel target image</emphasis>:
- You must have a target kernel image that has been built using the OpenEmbedded
- build system.</para>
- <para>Depending on whether the Yocto Project has a pre-built image that matches your target
- architecture and where you are going to run the image while you develop your application
- (QEMU or real hardware), the area from which you get the image differs.
- <itemizedlist>
- <listitem><para>Download the image from
- <ulink url='&YOCTO_MACHINES_DL_URL;'><filename>machines</filename></ulink>
- if your target architecture is supported and you are going to develop
- and test your application on actual hardware.</para></listitem>
- <listitem><para>Download the image from
- <ulink url='&YOCTO_QEMU_DL_URL;'>
- <filename>machines/qemu</filename></ulink> if your target architecture is supported
- and you are going to develop and test your application using the QEMU
- emulator.</para></listitem>
- <listitem><para>Build your image if you cannot find a pre-built image that matches
- your target architecture.
- If your target architecture is similar to a supported architecture, you can
- modify the kernel image before you build it.
- See the
- "<link linkend='patching-the-kernel'>Patching the Kernel</link>"
- section for an example.</para></listitem>
- </itemizedlist></para>
- <para>For information on pre-built kernel image naming schemes for images
- that can run on the QEMU emulator, see the
- "<ulink url='&YOCTO_DOCS_QS_URL;#downloading-the-pre-built-linux-kernel'>Downloading the Pre-Built Linux Kernel</ulink>"
- section in the Yocto Project Quick Start.</para></listitem>
- <listitem><para><emphasis>Install the ADT</emphasis>:
- The ADT provides a target-specific cross-development toolchain, the root filesystem,
- the QEMU emulator, and other tools that can help you develop your application.
- While it is possible to get these pieces separately, the ADT Installer provides an
- easy, inclusive method.
- You can get these pieces by running an ADT installer script, which is configurable.
- For information on how to install the ADT, see the
- "<ulink url='&YOCTO_DOCS_ADT_URL;#using-the-adt-installer'>Using the ADT Installer</ulink>"
- section
- in the Yocto Project Application Developer's Guide.</para></listitem>
- <listitem><para><emphasis>If applicable, secure the target root filesystem
- and the Cross-development toolchain</emphasis>:
- If you choose not to install the ADT using the ADT Installer,
- you need to find and download the appropriate root filesystem and
- the cross-development toolchain.</para>
- <para>You can find the tarballs for the root filesystem in the same area used
- for the kernel image.
- Depending on the type of image you are running, the root filesystem you need differs.
- For example, if you are developing an application that runs on an image that
- supports Sato, you need to get a root filesystem that supports Sato.</para>
- <para>You can find the cross-development toolchains at
- <ulink url='&YOCTO_TOOLCHAIN_DL_URL;'><filename>toolchains</filename></ulink>.
- Be sure to get the correct toolchain for your development host and your
- target architecture.
- See the "<ulink url='&YOCTO_DOCS_ADT_URL;#using-an-existing-toolchain-tarball'>Using a Cross-Toolchain Tarball</ulink>"
- section in the Yocto Project Application Developer's Guide for information
- and the
- "<ulink url='&YOCTO_DOCS_QS_URL;#installing-the-toolchain'>Installing the Toolchain</ulink>"
- in the Yocto Project Quick Start for information on finding and installing
- the correct toolchain based on your host development system and your target
- architecture.
- </para></listitem>
- <listitem><para><emphasis>Create and build your application</emphasis>:
- At this point, you need to have source files for your application.
- Once you have the files, you can use the Eclipse IDE to import them and build the
- project.
- If you are not using Eclipse, you need to use the cross-development tools you have
- installed to create the image.</para></listitem>
- <listitem><para><emphasis>Deploy the image with the application</emphasis>:
- If you are using the Eclipse IDE, you can deploy your image to the hardware or to
- QEMU through the project's preferences.
- If you are not using the Eclipse IDE, then you need to deploy the application
- to the hardware using other methods.
- Or, if you are using QEMU, you need to use that tool and
- load your image in for testing.
- See the
- "<link linkend='dev-manual-qemu'>Using the Quick EMUlator (QEMU)</link>"
- chapter for information on using QEMU.
- </para></listitem>
- <listitem><para><emphasis>Test and debug the application</emphasis>:
- Once your application is deployed, you need to test it.
- Within the Eclipse IDE, you can use the debugging environment along with the
- set of user-space tools installed along with the ADT to debug your application.
- Of course, the same user-space tools are available separately if you choose
- not to use the Eclipse IDE.</para></listitem>
- </orderedlist>
- </para>
- </section>
- <section id='adt-eclipse'>
- <title>Working Within Eclipse</title>
- <para>
- The Eclipse IDE is a popular development environment and it fully
- supports development using the Yocto Project.
- <note>
- This release of the Yocto Project supports both the Kepler
- and Juno versions of the Eclipse IDE.
- Thus, the following information provides setup information for
- both versions.
- </note>
- </para>
- <para>
- When you install and configure the Eclipse Yocto Project Plug-in
- into the Eclipse IDE, you maximize your Yocto Project experience.
- Installing and configuring the Plug-in results in an environment
- that has extensions specifically designed to let you more easily
- develop software.
- These extensions allow for cross-compilation, deployment, and
- execution of your output into a QEMU emulation session as well as
- actual target hardware.
- You can also perform cross-debugging and profiling.
- The environment also supports a suite of tools that allows you
- to perform remote profiling, tracing, collection of power data,
- collection of latency data, and collection of performance data.
- </para>
- <para>
- This section describes how to install and configure the Eclipse IDE
- Yocto Plug-in and how to use it to develop your application.
- </para>
- <section id='setting-up-the-eclipse-ide'>
- <title>Setting Up the Eclipse IDE</title>
- <para>
- To develop within the Eclipse IDE, you need to do the following:
- <orderedlist>
- <listitem><para>Install the optimal version of the Eclipse
- IDE.</para></listitem>
- <listitem><para>Configure the Eclipse IDE.
- </para></listitem>
- <listitem><para>Install the Eclipse Yocto Plug-in.
- </para></listitem>
- <listitem><para>Configure the Eclipse Yocto Plug-in.
- </para></listitem>
- </orderedlist>
- <note>
- Do not install Eclipse from your distribution's package
- repository.
- Be sure to install Eclipse from the official Eclipse
- download site as directed in the next section.
- </note>
- </para>
- <section id='installing-eclipse-ide'>
- <title>Installing the Eclipse IDE</title>
- <para>
- It is recommended that you have the Kepler 4.3.2 version of
- the Eclipse IDE installed on your development system.
- However, if you currently have the Juno 4.2 version
- installed and you do not want to upgrade the IDE, you can
- configure Juno to work with the Yocto Project.
- </para>
- <para>
- If you do not have the Kepler 4.3.2 Eclipse IDE installed,
- you can find the tarball at
- <ulink url='&ECLIPSE_MAIN_URL;'></ulink>.
- From that site, choose the Eclipse Standard 4.3.2 version
- particular to your development host.
- This version contains the Eclipse Platform, the Java
- Development Tools (JDT), and the Plug-in Development
- Environment.
- </para>
- <para>
- Once you have downloaded the tarball, extract it into a
- clean directory.
- For example, the following commands unpack and install the
- downloaded Eclipse IDE tarball into a clean directory
- using the default name <filename>eclipse</filename>:
- <literallayout class='monospaced'>
- $ cd ~
- $ tar -xzvf ~/Downloads/eclipse-standard-kepler-SR2-linux-gtk-x86_64.tar.gz
- </literallayout>
- </para>
- </section>
- <section id='configuring-the-eclipse-ide'>
- <title>Configuring the Eclipse IDE</title>
- <para>
- This section presents the steps needed to configure the
- Eclipse IDE.
- </para>
- <para>
- Before installing and configuring the Eclipse Yocto Plug-in,
- you need to configure the Eclipse IDE.
- Follow these general steps:
- <orderedlist>
- <listitem><para>Start the Eclipse IDE.</para></listitem>
- <listitem><para>Make sure you are in your Workbench and
- select "Install New Software" from the "Help"
- pull-down menu.</para></listitem>
- <listitem><para>Select
- <filename>Kepler - &ECLIPSE_KEPLER_URL;</filename>
- from the "Work with:" pull-down menu.
- <note>
- For Juno, select
- <filename>Juno - &ECLIPSE_JUNO_URL;</filename>
- </note>
- </para></listitem>
- <listitem><para>Expand the box next to "Linux Tools"
- and select the
- <filename>LTTng - Linux Tracing Toolkit</filename>
- boxes.</para></listitem>
- <listitem><para>Expand the box next to "Mobile and
- Device Development" and select the following boxes:
- <itemizedlist>
- <listitem><para><filename>C/C++ Remote Launch (Requires RSE Remote System Explorer)</filename></para></listitem>
- <listitem><para><filename>Remote System Explorer End-user Runtime</filename></para></listitem>
- <listitem><para><filename>Remote System Explorer User Actions</filename></para></listitem>
- <listitem><para><filename>Target Management Terminal</filename></para></listitem>
- <listitem><para><filename>TCF Remote System Explorer add-in</filename></para></listitem>
- <listitem><para><filename>TCF Target Explorer</filename></para></listitem>
- </itemizedlist></para></listitem>
- <listitem><para>Expand the box next to "Programming
- Languages" and select the
- <filename>C/C++ Autotools Support</filename>
- and <filename>C/C++ Development Tools</filename>
- boxes.</para></listitem>
- <listitem><para>Complete the installation and restart
- the Eclipse IDE.</para></listitem>
- </orderedlist>
- </para>
- </section>
- <section id='installing-the-eclipse-yocto-plug-in'>
- <title>Installing or Accessing the Eclipse Yocto Plug-in</title>
- <para>
- You can install the Eclipse Yocto Plug-in into the Eclipse
- IDE one of two ways: use the Yocto Project's Eclipse
- Update site to install the pre-built plug-in or build and
- install the plug-in from the latest source code.
- </para>
- <section id='new-software'>
- <title>Installing the Pre-built Plug-in from the Yocto Project Eclipse Update Site</title>
- <para>
- To install the Eclipse Yocto Plug-in from the update
- site, follow these steps:
- <orderedlist>
- <listitem><para>Start up the Eclipse IDE.
- </para></listitem>
- <listitem><para>In Eclipse, select "Install New
- Software" from the "Help" menu.
- </para></listitem>
- <listitem><para>Click "Add..." in the "Work with:"
- area.</para></listitem>
- <listitem><para>Enter
- <filename>&ECLIPSE_DL_PLUGIN_URL;/kepler</filename>
- in the URL field and provide a meaningful name
- in the "Name" field.
- <note>
- If you are using Juno, use
- <filename>&ECLIPSE_DL_PLUGIN_URL;/juno</filename>
- in the URL field.
- </note></para></listitem>
- <listitem><para>Click "OK" to have the entry added
- to the "Work with:" drop-down list.
- </para></listitem>
- <listitem><para>Select the entry for the plug-in
- from the "Work with:" drop-down list.
- </para></listitem>
- <listitem><para>Check the boxes next to
- <filename>Yocto Project ADT Plug-in</filename>,
- <filename>Yocto Project Bitbake Commander Plug-in</filename>,
- and
- <filename>Yocto Project Documentation plug-in</filename>.
- </para></listitem>
- <listitem><para>Complete the remaining software
- installation steps and then restart the Eclipse
- IDE to finish the installation of the plug-in.
- </para></listitem>
- </orderedlist>
- </para>
- </section>
- <section id='zip-file-method'>
- <title>Installing the Plug-in Using the Latest Source Code</title>
- <para>
- To install the Eclipse Yocto Plug-in from the latest
- source code, follow these steps:
- <orderedlist>
- <listitem><para>Be sure your development system
- is not using OpenJDK to build the plug-in
- by doing the following:
- <orderedlist>
- <listitem><para>Use the Oracle JDK.
- If you don't have that, go to
- <ulink url='http://www.oracle.com/technetwork/java/javase/downloads/jdk7-downloads-1880260.html'></ulink>
- and download the appropriate tarball
- for your development system and
- extract it into your home directory.
- </para></listitem>
- <listitem><para>In the shell you are going
- to do your work, export the location of
- the Oracle Java as follows:
- <literallayout class='monospaced'>
- export PATH=~/jdk1.7.0_40/bin:$PATH
- </literallayout></para></listitem>
- </orderedlist></para></listitem>
- <listitem><para>In the same shell, create a Git
- repository with:
- <literallayout class='monospaced'>
- $ cd ~
- $ git clone git://git.yoctoproject.org/eclipse-poky-kepler
- </literallayout>
- <note>
- If you are using Juno, the repository is
- located at
- <filename>git://git.yoctoproject.org/eclipse-poky-juno</filename>.
- </note>
- For this example, the repository is named
- <filename>~/eclipse-poky-kepler</filename>.
- </para></listitem>
- <listitem><para>Change to the directory where you
- set up the Git repository:
- <literallayout class='monospaced'>
- $ cd ~/eclipse-poky-kepler
- </literallayout></para></listitem>
- <listitem><para>Be sure you are in the right branch
- for your Git repository.
- For this release set the branch to
- <filename>&DISTRO_NAME;</filename>:
- <literallayout class='monospaced'>
- $ git checkout &DISTRO_NAME;
- </literallayout></para></listitem>
- <listitem><para>Change to the
- <filename>scripts</filename>
- directory within the Git repository:
- <literallayout class='monospaced'>
- $ cd scripts
- </literallayout></para></listitem>
- <listitem><para>Set up the local build environment
- by running the setup script:
- <literallayout class='monospaced'>
- $ ./setup.sh
- </literallayout></para></listitem>
- <listitem><para>When the script finishes execution,
- it prompts you with instructions on how to run
- the <filename>build.sh</filename> script, which
- is also in the <filename>scripts</filename>
- directory of
- the Git repository created earlier.
- </para></listitem>
- <listitem><para>Run the <filename>build.sh</filename> script
- as directed.
- Be sure to provide the name of the Git branch
- along with the Yocto Project release you are
- using.
- Here is an example that uses the
- <filename>&DISTRO_NAME;</filename> branch:
- <literallayout class='monospaced'>
- $ ECLIPSE_HOME=/home/scottrif/eclipse-poky-kepler/scripts/eclipse ./build.sh &DISTRO_NAME; &DISTRO_NAME;
- </literallayout>
- After running the script, the file
- <filename>org.yocto.sdk-<release>-<date>-archive.zip</filename>
- is in the current directory.</para></listitem>
- <listitem><para>If necessary, start the Eclipse IDE
- and be sure you are in the Workbench.
- </para></listitem>
- <listitem><para>Select "Install New Software" from the "Help" pull-down menu.
- </para></listitem>
- <listitem><para>Click "Add".</para></listitem>
- <listitem><para>Provide anything you want in the
- "Name" field.</para></listitem>
- <listitem><para>Click "Archive" and browse to the
- ZIP file you built in step eight.
- This ZIP file should not be "unzipped", and must
- be the <filename>*archive.zip</filename> file
- created by running the
- <filename>build.sh</filename> script.
- </para></listitem>
- <listitem><para>Click through the "Okay" buttons.
- </para></listitem>
- <listitem><para>Check the boxes
- in the installation window and complete
- the installation.</para></listitem>
- <listitem><para>Restart the Eclipse IDE if
- necessary.</para></listitem>
- </orderedlist>
- </para>
- <para>
- At this point you should be able to configure the
- Eclipse Yocto Plug-in as described in the
- "<link linkend='configuring-the-eclipse-yocto-plug-in'>Configuring the Eclipse Yocto Plug-in</link>"
- section.</para>
- </section>
- </section>
- <section id='configuring-the-eclipse-yocto-plug-in'>
- <title>Configuring the Eclipse Yocto Plug-in</title>
- <para>
- Configuring the Eclipse Yocto Plug-in involves setting the
- Cross Compiler options and the Target options.
- The configurations you choose become the default settings
- for all projects.
- You do have opportunities to change them later when
- you configure the project (see the following section).
- </para>
- <para>
- To start, you need to do the following from within the
- Eclipse IDE:
- <itemizedlist>
- <listitem><para>Choose "Preferences" from the
- "Windows" menu to display the Preferences Dialog.
- </para></listitem>
- <listitem><para>Click "Yocto Project ADT".
- </para></listitem>
- </itemizedlist>
- </para>
- <section id='configuring-the-cross-compiler-options'>
- <title>Configuring the Cross-Compiler Options</title>
- <para>
- To configure the Cross Compiler Options, you must select
- the type of toolchain, point to the toolchain, specify
- the sysroot location, and select the target
- architecture.
- <itemizedlist>
- <listitem><para><emphasis>Selecting the Toolchain Type:</emphasis>
- Choose between
- <filename>Standalone pre-built toolchain</filename>
- and
- <filename>Build system derived toolchain</filename>
- for Cross Compiler Options.
- <itemizedlist>
- <listitem><para><emphasis>
- <filename>Standalone Pre-built Toolchain:</filename></emphasis>
- Select this mode when you are using
- a stand-alone cross-toolchain.
- For example, suppose you are an
- application developer and do not
- need to build a target image.
- Instead, you just want to use an
- architecture-specific toolchain on
- an existing kernel and target root
- filesystem.</para></listitem>
- <listitem><para><emphasis>
- <filename>Build System Derived Toolchain:</filename></emphasis>
- Select this mode if the
- cross-toolchain has been installed
- and built as part of the
- <link linkend='build-directory'>Build Directory</link>.
- When you select
- <filename>Build system derived toolchain</filename>,
- you are using the toolchain bundled
- inside the Build Directory.
- </para></listitem>
- </itemizedlist>
- </para></listitem>
- <listitem><para><emphasis>Point to the Toolchain:</emphasis>
- If you are using a stand-alone pre-built
- toolchain, you should be pointing to where it is
- installed.
- If you used the ADT Installer script and
- accepted the default installation directory, the
- toolchain will be installed in the
- <filename>&YOCTO_ADTPATH_DIR;</filename>
- directory.
- Sections "<ulink url='&YOCTO_DOCS_ADT_URL;#configuring-and-running-the-adt-installer-script'>Configuring and Running the ADT Installer Script</ulink>"
- and
- "<ulink url='&YOCTO_DOCS_ADT_URL;#using-an-existing-toolchain-tarball'>Using a Cross-Toolchain Tarball</ulink>"
- in the Yocto Project Application Developer's
- Guide describe how to install a stand-alone
- cross-toolchain.</para>
- <para>If you are using a system-derived
- toolchain, the path you provide for the
- <filename>Toolchain Root Location</filename>
- field is the
- <link linkend='build-directory'>Build Directory</link>.
- See the
- "<ulink url='&YOCTO_DOCS_ADT_URL;#using-the-toolchain-from-within-the-build-tree'>Using BitBake and the Build Directory</ulink>"
- section in the Yocto Project Application
- Developer's Guide for information on how to
- install the toolchain into the Build
- Directory.</para></listitem>
- <listitem><para><emphasis>Specify the Sysroot Location:</emphasis>
- This location is where the root filesystem for
- the target hardware resides.
- If you used the ADT Installer script and
- accepted the default installation directory,
- then the location is
- <filename>/opt/poky/&DISTRO;</filename>.
- Additionally, when you use the ADT Installer
- script, the same location is used for the QEMU
- user-space tools and the NFS boot process.
- </para>
- <para>If you used either of the other two
- methods to install the toolchain or did not
- accept the ADT Installer script's default
- installation directory, then the location of
- the sysroot filesystem depends on where you
- separately extracted and installed the
- filesystem.</para>
- <para>For information on how to install the
- toolchain and on how to extract and install the
- sysroot filesystem, see the
- "<ulink url='&YOCTO_DOCS_ADT_URL;#installing-the-adt'>Installing the ADT and Toolchains</ulink>"
- section in the Yocto Project Application
- Developer's Guide.
- </para></listitem>
- <listitem><para><emphasis>Select the Target Architecture:</emphasis>
- The target architecture is the type of hardware
- you are going to use or emulate.
- Use the pull-down
- <filename>Target Architecture</filename> menu
- to make your selection.
- The pull-down menu should have the supported
- architectures.
- If the architecture you need is not listed in
- the menu, you will need to build the image.
- See the
- "<ulink url='&YOCTO_DOCS_QS_URL;#building-image'>Building an Image</ulink>"
- section of the Yocto Project Quick Start for
- more information.</para></listitem>
- </itemizedlist>
- </para>
- </section>
- <section id='configuring-the-target-options'>
- <title>Configuring the Target Options</title>
- <para>
- You can choose to emulate hardware using the QEMU
- emulator, or you can choose to run your image on actual
- hardware.
- <itemizedlist>
- <listitem><para><emphasis>QEMU:</emphasis>
- Select this option if you will be using the
- QEMU emulator.
- If you are using the emulator, you also need to
- locate the kernel and specify any custom
- options.</para>
- <para>If you selected
- <filename>Build system derived toolchain</filename>,
- the target kernel you built will be located in
- the Build Directory in
- <filename>tmp/deploy/images/<replaceable>machine</replaceable></filename>
- directory.
- If you selected
- <filename>Standalone pre-built toolchain</filename>,
- the pre-built image you downloaded is located
- in the directory you specified when you
- downloaded the image.</para>
- <para>Most custom options are for advanced QEMU
- users to further customize their QEMU instance.
- These options are specified between paired
- angled brackets.
- Some options must be specified outside the
- brackets.
- In particular, the options
- <filename>serial</filename>,
- <filename>nographic</filename>, and
- <filename>kvm</filename> must all be outside the
- brackets.
- Use the <filename>man qemu</filename> command
- to get help on all the options and their use.
- The following is an example:
- <literallayout class='monospaced'>
- serial ‘<-m 256 -full-screen>’
- </literallayout></para>
- <para>
- Regardless of the mode, Sysroot is already
- defined as part of the Cross-Compiler Options
- configuration in the
- <filename>Sysroot Location:</filename> field.
- </para></listitem>
- <listitem><para><emphasis>External HW:</emphasis>
- Select this option if you will be using actual
- hardware.</para></listitem>
- </itemizedlist>
- </para>
- <para>
- Click the "OK" to save your plug-in configurations.
- </para>
- </section>
- </section>
- </section>
- <section id='creating-the-project'>
- <title>Creating the Project</title>
- <para>
- You can create two types of projects: Autotools-based, or
- Makefile-based.
- This section describes how to create Autotools-based projects
- from within the Eclipse IDE.
- For information on creating Makefile-based projects in a
- terminal window, see the section
- "<ulink url='&YOCTO_DOCS_ADT_URL;#using-the-command-line'>Using the Command Line</ulink>"
- in the Yocto Project Application Developer's Guide.
- <note>
- Do not use special characters in project names
- (e.g. spaces, underscores, etc.). Doing so can
- cause configuration to fail.
- </note>
- </para>
- <para>
- To create a project based on a Yocto template and then display
- the source code, follow these steps:
- <orderedlist>
- <listitem><para>Select "Project" from the "File -> New" menu.
- </para></listitem>
- <listitem><para>Double click <filename>CC++</filename>.
- </para></listitem>
- <listitem><para>Double click <filename>C Project</filename>
- to create the project.</para></listitem>
- <listitem><para>Expand <filename>Yocto Project ADT Project</filename>.
- </para></listitem>
- <listitem><para>Select <filename>Hello World ANSI C Autotools Project</filename>.
- This is an Autotools-based project based on a Yocto
- template.</para></listitem>
- <listitem><para>Put a name in the <filename>Project name:</filename>
- field.
- Do not use hyphens as part of the name.
- </para></listitem>
- <listitem><para>Click "Next".</para></listitem>
- <listitem><para>Add information in the
- <filename>Author</filename> and
- <filename>Copyright notice</filename> fields.
- </para></listitem>
- <listitem><para>Be sure the <filename>License</filename>
- field is correct.</para></listitem>
- <listitem><para>Click "Finish".</para></listitem>
- <listitem><para>If the "open perspective" prompt appears,
- click "Yes" so that you in the C/C++ perspective.
- </para></listitem>
- <listitem><para>The left-hand navigation pane shows your
- project.
- You can display your source by double clicking the
- project's source file.</para></listitem>
- </orderedlist>
- </para>
- </section>
- <section id='configuring-the-cross-toolchains'>
- <title>Configuring the Cross-Toolchains</title>
- <para>
- The earlier section,
- "<link linkend='configuring-the-eclipse-yocto-plug-in'>Configuring the Eclipse Yocto Plug-in</link>",
- sets up the default project configurations.
- You can override these settings for a given project by following
- these steps:
- <orderedlist>
- <listitem><para>Select "Change Yocto Project Settings" from
- the "Project" menu.
- This selection brings up the Yocto Project Settings
- Dialog and allows you to make changes specific to an
- individual project.</para>
- <para>By default, the Cross Compiler Options and Target
- Options for a project are inherited from settings you
- provided using the Preferences Dialog as described
- earlier in the
- "<link linkend='configuring-the-eclipse-yocto-plug-in'>Configuring the Eclipse Yocto Plug-in</link>" section.
- The Yocto Project Settings Dialog allows you to override
- those default settings for a given project.
- </para></listitem>
- <listitem><para>Make your configurations for the project
- and click "OK".
- If you are running the Juno version of Eclipse, you can
- skip down to the next section where you build the
- project.
- If you are not working with Juno, you need to reconfigure the
- project as described in the next step.
- </para></listitem>
- <listitem><para>Select "Reconfigure Project" from the
- "Project" menu.
- This selection reconfigures the project by running
- <filename>autogen.sh</filename> in the workspace for
- your project.
- The script also runs <filename>libtoolize</filename>,
- <filename>aclocal</filename>,
- <filename>autoconf</filename>,
- <filename>autoheader</filename>,
- <filename>automake --a</filename>, and
- <filename>./configure</filename>.
- Click on the "Console" tab beneath your source code to
- see the results of reconfiguring your project.
- </para></listitem>
- </orderedlist>
- </para>
- </section>
- <section id='building-the-project'>
- <title>Building the Project</title>
- <para>
- To build the project in Juno, right click on the project in
- the navigator pane and select "Build Project".
- If you are not running Juno, select "Build Project" from the
- "Project" menu.
- The console should update and you can note the cross-compiler
- you are using.
- </para>
- </section>
- <section id='starting-qemu-in-user-space-nfs-mode'>
- <title>Starting QEMU in User-Space NFS Mode</title>
- <para>
- To start the QEMU emulator from within Eclipse, follow these
- steps:
- <note>
- See the
- "<link linkend='dev-manual-qemu'>Using the Quick EMUlator (QEMU)</link>"
- chapter for more information on using QEMU.
- </note>
- <orderedlist>
- <listitem><para>Expose and select "External Tools" from
- the "Run" menu.
- Your image should appear as a selectable menu item.
- </para></listitem>
- <listitem><para>Select your image from the menu to launch
- the emulator in a new window.</para></listitem>
- <listitem><para>If needed, enter your host root password in
- the shell window at the prompt.
- This sets up a <filename>Tap 0</filename> connection
- needed for running in user-space NFS mode.
- </para></listitem>
- <listitem><para>Wait for QEMU to launch.</para></listitem>
- <listitem><para>Once QEMU launches, you can begin operating
- within that environment.
- For example, you could determine the IP Address
- for the user-space NFS by using the
- <filename>ifconfig</filename> command.</para></listitem>
- </orderedlist>
- </para>
- </section>
- <section id='deploying-and-debugging-the-application'>
- <title>Deploying and Debugging the Application</title>
- <para>
- Once the QEMU emulator is running the image, you can deploy
- your application using the Eclipse IDE and then use
- the emulator to perform debugging.
- Follow these steps to deploy the application.
- <orderedlist>
- <listitem><para>Select "Debug Configurations..." from the
- "Run" menu.</para></listitem>
- <listitem><para>In the left area, expand
- <filename>C/C++Remote Application</filename>.
- </para></listitem>
- <listitem><para>Locate your project and select it to bring
- up a new tabbed view in the Debug Configurations Dialog.
- </para></listitem>
- <listitem><para>Enter the absolute path into which you want
- to deploy the application.
- Use the "Remote Absolute File Path for
- C/C++Application:" field.
- For example, enter
- <filename>/usr/bin/<programname></filename>.
- </para></listitem>
- <listitem><para>Click on the "Debugger" tab to see the
- cross-tool debugger you are using.</para></listitem>
- <listitem><para>Click on the "Main" tab.</para></listitem>
- <listitem><para>Create a new connection to the QEMU instance
- by clicking on "new".</para></listitem>
- <listitem><para>Select <filename>TCF</filename>, which means
- Target Communication Framework.</para></listitem>
- <listitem><para>Click "Next".</para></listitem>
- <listitem><para>Clear out the "host name" field and enter
- the IP Address determined earlier.</para></listitem>
- <listitem><para>Click "Finish" to close the
- New Connections Dialog.</para></listitem>
- <listitem><para>Use the drop-down menu now in the
- "Connection" field and pick the IP Address you entered.
- </para></listitem>
- <listitem><para>Click "Run" to bring up a login screen
- and login.</para></listitem>
- <listitem><para>Accept the debug perspective.
- </para></listitem>
- </orderedlist>
- </para>
- </section>
- <section id='running-user-space-tools'>
- <title>Running User-Space Tools</title>
- <para>
- As mentioned earlier in the manual, several tools exist that
- enhance your development experience.
- These tools are aids in developing and debugging applications
- and images.
- You can run these user-space tools from within the Eclipse
- IDE through the "YoctoTools" menu.
- </para>
- <para>
- Once you pick a tool, you need to configure it for the remote
- target.
- Every tool needs to have the connection configured.
- You must select an existing TCF-based RSE connection to the
- remote target.
- If one does not exist, click "New" to create one.
- </para>
- <para>
- Here are some specifics about the remote tools:
- <itemizedlist>
- <listitem><para><emphasis><filename>OProfile</filename>:</emphasis>
- Selecting this tool causes the
- <filename>oprofile-server</filename> on the remote
- target to launch on the local host machine.
- The <filename>oprofile-viewer</filename> must be
- installed on the local host machine and the
- <filename>oprofile-server</filename> must be installed
- on the remote target, respectively, in order to use.
- You must compile and install the
- <filename>oprofile-viewer</filename> from the source
- code on your local host machine.
- Furthermore, in order to convert the target's sample
- format data into a form that the host can use, you must
- have OProfile version 0.9.4 or greater installed on the
- host.</para>
- <para>You can locate both the viewer and server from
- <ulink url='&YOCTO_GIT_URL;/cgit/cgit.cgi/oprofileui/'></ulink>.
- You can also find more information on setting up and
- using this tool in the
- "<ulink url='&YOCTO_DOCS_PROF_URL;#profile-manual-oprofile'>oprofile</ulink>"
- section of the Yocto Project Profiling and Tracing
- Manual.
- <note>The <filename>oprofile-server</filename> is
- installed by default on the
- <filename>core-image-sato-sdk</filename> image.</note>
- </para></listitem>
- <listitem><para><emphasis><filename>Lttng2.0 ust trace import</filename>:</emphasis>
- Selecting this tool transfers the remote target's
- <filename>Lttng</filename> tracing data back to the
- local host machine and uses the Lttng Eclipse plug-in
- to graphically display the output.
- For information on how to use Lttng to trace an
- application,
- see <ulink url='http://lttng.org/documentation'></ulink>
- and the
- "<ulink url='&YOCTO_DOCS_PROF_URL;#lttng-linux-trace-toolkit-next-generation'>LTTng (Linux Trace Toolkit, next generation)</ulink>"
- section, which is in the Yocto Project Profiling and
- Tracing Manual.
- <note>Do not use
- <filename>Lttng-user space (legacy)</filename> tool.
- This tool no longer has any upstream support.</note>
- </para>
- <para>Before you use the
- <filename>Lttng2.0 ust trace import</filename> tool,
- you need to setup the Lttng Eclipse plug-in and create a
- Tracing project.
- Do the following:
- <orderedlist>
- <listitem><para>Select "Open Perspective" from the
- "Window" menu and then select "Tracing".
- </para></listitem>
- <listitem><para>Click "OK" to change the Eclipse
- perspective into the Tracing perspective.
- </para></listitem>
- <listitem><para>Create a new Tracing project by
- selecting "Project" from the "File -> New" menu.
- </para></listitem>
- <listitem><para>Choose "Tracing Project" from the
- "Tracing" menu.
- </para></listitem>
- <listitem><para>Generate your tracing data on the
- remote target.</para></listitem>
- <listitem><para>Select "Lttng2.0 ust trace import"
- from the "Yocto Project Tools" menu to
- start the data import process.</para></listitem>
- <listitem><para>Specify your remote connection name.
- </para></listitem>
- <listitem><para>For the Ust directory path, specify
- the location of your remote tracing data.
- Make sure the location ends with
- <filename>ust</filename> (e.g.
- <filename>/usr/mysession/ust</filename>).
- </para></listitem>
- <listitem><para>Click "OK" to complete the import
- process.
- The data is now in the local tracing project
- you created.</para></listitem>
- <listitem><para>Right click on the data and then use
- the menu to Select "Generic CTF Trace" from the
- "Trace Type... -> Common Trace Format" menu to
- map the tracing type.</para></listitem>
- <listitem><para>Right click the mouse and select
- "Open" to bring up the Eclipse Lttng Trace
- Viewer so you view the tracing data.
- </para></listitem>
- </orderedlist></para></listitem>
- <listitem><para><emphasis><filename>PowerTOP</filename>:</emphasis>
- Selecting this tool runs PowerTOP on the remote target
- machine and displays the results in a new view called
- PowerTOP.</para>
- <para>The "Time to gather data(sec):" field is the time
- passed in seconds before data is gathered from the
- remote target for analysis.</para>
- <para>The "show pids in wakeups list:" field corresponds
- to the <filename>-p</filename> argument passed to
- <filename>PowerTOP</filename>.</para></listitem>
- <listitem><para><emphasis><filename>LatencyTOP and Perf</filename>:</emphasis>
- LatencyTOP identifies system latency, while
- Perf monitors the system's performance counter
- registers.
- Selecting either of these tools causes an RSE terminal
- view to appear from which you can run the tools.
- Both tools refresh the entire screen to display results
- while they run.
- For more information on setting up and using
- <filename>perf</filename>, see the
- "<ulink url='&YOCTO_DOCS_PROF_URL;#profile-manual-perf'>perf</ulink>"
- section in the Yocto Project Profiling and Tracing
- Manual.
- </para></listitem>
- </itemizedlist>
- </para>
- </section>
- <section id='customizing-an-image-using-a-bitbake-commander-project-and-hob'>
- <title>Customizing an Image Using a BitBake Commander Project and Hob</title>
- <para>
- Within the Eclipse IDE, you can create a Yocto BitBake Commander
- project, edit the <link linkend='metadata'>Metadata</link>, and
- then use
- <ulink url='&YOCTO_HOME_URL;/tools-resources/projects/hob'>Hob</ulink> to build a customized image all within one IDE.
- </para>
- <section id='creating-the-yocto-bitbake-commander-project'>
- <title>Creating the Yocto BitBake Commander Project</title>
- <para>
- To create a Yocto BitBake Commander project, follow these
- steps:
- <orderedlist>
- <listitem><para>Select "Other" from the
- "Window -> Open Perspective" menu
- and then choose "Bitbake Commander".
- </para></listitem>
- <listitem><para>Click "OK" to change the perspective to
- Bitbake Commander.</para></listitem>
- <listitem><para>Select "Project" from the "File -> New"
- menu to create a new Yocto
- Bitbake Commander project.</para></listitem>
- <listitem><para>Choose "New Yocto Project" from the
- "Yocto Project Bitbake Commander" menu and click
- "Next".</para></listitem>
- <listitem><para>Enter the Project Name and choose the
- Project Location.
- The Yocto project's Metadata files will be put under
- the directory
- <filename><replaceable>project_location</replaceable>/<replaceable>project_name</replaceable></filename>.
- If that directory does not exist, you need to check
- the "Clone from Yocto Git Repository" box, which
- would execute a <filename>git clone</filename>
- command to get the project's Metadata files.
- <note>
- Do not specify your BitBake Commander project
- location as your Eclipse workspace.
- Doing so causes an error indicating that the
- current project overlaps the location of
- another project.
- This error occurs even if no such project exits.
- </note></para></listitem>
- <listitem><para>Select <filename>Finish</filename> to
- create the project.</para></listitem>
- </orderedlist>
- </para>
- </section>
- <section id='editing-the-metadata'>
- <title>Editing the Metadata</title>
- <para>
- After you create the Yocto Bitbake Commander project, you
- can modify the <link linkend='metadata'>Metadata</link>
- files by opening them in the project.
- When editing recipe files (<filename>.bb</filename> files),
- you can view BitBake variable values and information by
- hovering the mouse pointer over the variable name and
- waiting a few seconds.
- </para>
- <para>
- To edit the Metadata, follow these steps:
- <orderedlist>
- <listitem><para>Select your Yocto Bitbake Commander
- project.</para></listitem>
- <listitem><para>Select "BitBake Recipe" from the
- "File -> New -> Yocto BitBake Commander" menu
- to open a new recipe wizard.</para></listitem>
- <listitem><para>Point to your source by filling in the
- "SRC_URL" field.
- For example, you can add a recipe to your
- <link linkend='source-directory'>Source Directory</link>
- by defining "SRC_URL" as follows:
- <literallayout class='monospaced'>
- ftp://ftp.gnu.org/gnu/m4/m4-1.4.9.tar.gz
- </literallayout></para></listitem>
- <listitem><para>Click "Populate" to calculate the
- archive md5, sha256, license checksum values and to
- auto-generate the recipe filename.</para></listitem>
- <listitem><para>Fill in the "Description" field.
- </para></listitem>
- <listitem><para>Be sure values for all required
- fields exist.</para></listitem>
- <listitem><para>Click "Finish".</para></listitem>
- </orderedlist>
- </para>
- </section>
- <section id='biding-and-customizing-the-image-using-hob'>
- <title>Building and Customizing the Image Using Hob</title>
- <para>
- To build and customize the image using Hob from within the
- Eclipse IDE, follow these steps:
- <orderedlist>
- <listitem><para>Select your Yocto Bitbake Commander
- project.</para></listitem>
- <listitem><para>Select "Launch Hob" from the "Project"
- menu.</para></listitem>
- <listitem><para>Enter the
- <link linkend='build-directory'>Build Directory</link>
- where you want to put your final images.
- </para></listitem>
- <listitem><para>Click "OK" to launch Hob.
- </para></listitem>
- <listitem><para>Use Hob to customize and build your own
- images.
- For information on Hob, see the
- <ulink url='&YOCTO_HOME_URL;/tools-resources/projects/hob'>Hob Project Page</ulink>
- on the Yocto Project website.</para></listitem>
- </orderedlist>
- </para>
- </section>
- </section>
- </section>
- <section id='workflow-using-stand-alone-cross-development-toolchains'>
- <title>Workflow Using Stand-Alone Cross-Development Toolchains</title>
- <para>
- If you want to develop an application without prior installation
- of the ADT, you still can employ the
- <link linkend='cross-development-toolchain'>Cross Development Toolchain</link>,
- the QEMU emulator, and a number of supported target image files.
- You just need to follow these general steps:
- <orderedlist>
- <listitem><para><emphasis>Install the cross-development
- toolchain for your target hardware:</emphasis>
- For information on how to install the toolchain, see the
- "<ulink url='&YOCTO_DOCS_ADT_URL;#using-an-existing-toolchain-tarball'>Using a Cross-Toolchain Tarball</ulink>"
- section in the Yocto Project Application Developer's
- Guide.</para></listitem>
- <listitem><para><emphasis>Download the Target Image:</emphasis>
- The Yocto Project supports several target architectures
- and has many pre-built kernel images and root filesystem
- images.</para>
- <para>If you are going to develop your application on
- hardware, go to the
- <ulink url='&YOCTO_MACHINES_DL_URL;'><filename>machines</filename></ulink>
- download area and choose a target machine area
- from which to download the kernel image and root filesystem.
- This download area could have several files in it that
- support development using actual hardware.
- For example, the area might contain
- <filename>.hddimg</filename> files that combine the
- kernel image with the filesystem, boot loaders, and
- so forth.
- Be sure to get the files you need for your particular
- development process.</para>
- <para>If you are going to develop your application and
- then run and test it using the QEMU emulator, go to the
- <ulink url='&YOCTO_QEMU_DL_URL;'><filename>machines/qemu</filename></ulink>
- download area.
- From this area, go down into the directory for your
- target architecture (e.g. <filename>qemux86_64</filename>
- for an <trademark class='registered'>Intel</trademark>-based
- 64-bit architecture).
- Download kernel, root filesystem, and any other files you
- need for your process.
- <note>In order to use the root filesystem in QEMU, you
- need to extract it.
- See the
- "<ulink url='&YOCTO_DOCS_ADT_URL;#extracting-the-root-filesystem'>Extracting the Root Filesystem</ulink>"
- section for information on how to extract the root
- filesystem.</note></para></listitem>
- <listitem><para><emphasis>Develop and Test your
- Application:</emphasis> At this point, you have the tools
- to develop your application.
- If you need to separately install and use the QEMU
- emulator, you can go to
- <ulink url='http://wiki.qemu.org/Main_Page'>QEMU Home Page</ulink>
- to download and learn about the emulator.
- You can see the
- "<link linkend='dev-manual-qemu'>Using the Quick EMUlator (QEMU)</link>"
- chapter for information on using QEMU within the Yocto
- Project.</para></listitem>
- </orderedlist>
- </para>
- </section>
- </section>
- <section id="modifying-temporary-source-code">
- <title>Modifying Temporary Source Code</title>
- <para>
- You might
- find it helpful during development to modify the temporary source code used by recipes
- to build packages.
- For example, suppose you are developing a patch and you need to experiment a bit
- to figure out your solution.
- After you have initially built the package, you can iteratively tweak the
- source code, which is located in the
- <link linkend='build-directory'>Build Directory</link>, and then
- you can force a re-compile and quickly test your altered code.
- Once you settle on a solution, you can then preserve your changes in the form of
- patches.
- You can accomplish these steps all within either a
- <ulink url='http://savannah.nongnu.org/projects/quilt'>Quilt</ulink> or
- <link linkend='git'>Git</link> workflow.
- </para>
- <section id='finding-the-temporary-source-code'>
- <title>Finding the Temporary Source Code</title>
- <para>
- During a build, the unpacked temporary source code used by recipes
- to build packages is available in the Build Directory as
- defined by the
- <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-S'>S</ulink></filename> variable.
- Below is the default value for the <filename>S</filename> variable as defined in the
- <filename>meta/conf/bitbake.conf</filename> configuration file in the
- <link linkend='source-directory'>Source Directory</link>:
- <literallayout class='monospaced'>
- S = "${WORKDIR}/${BP}"
- </literallayout>
- You should be aware that many recipes override the <filename>S</filename> variable.
- For example, recipes that fetch their source from Git usually set
- <filename>S</filename> to <filename>${WORKDIR}/git</filename>.
- <note>
- The
- <ulink url='&YOCTO_DOCS_REF_URL;#var-BP'><filename>BP</filename></ulink>
- represents the base recipe name, which consists of the name and version:
- <literallayout class='monospaced'>
- BP = "${BPN}-${PV}"
- </literallayout>
- </note>
- </para>
- <para>
- The path to the work directory for the recipe
- (<ulink url='&YOCTO_DOCS_REF_URL;#var-WORKDIR'><filename>WORKDIR</filename></ulink>)
- is defined as follows:
- <literallayout class='monospaced'>
- ${TMPDIR}/work/${MULTIMACH_TARGET_SYS}/${PN}/${EXTENDPE}${PV}-${PR}
- </literallayout>
- The actual directory depends on several things:
- <itemizedlist>
- <listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-TMPDIR'><filename>TMPDIR</filename></ulink>:
- The top-level build output directory</listitem>
- <listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-MULTIMACH_TARGET_SYS'><filename>MULTIMACH_TARGET_SYS</filename></ulink>:
- The target system identifier</listitem>
- <listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-PN'><filename>PN</filename></ulink>:
- The recipe name</listitem>
- <listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-EXTENDPE'><filename>EXTENDPE</filename></ulink>:
- The epoch - (if
- <ulink url='&YOCTO_DOCS_REF_URL;#var-PE'><filename>PE</filename></ulink>
- is not specified, which is usually the case for most
- recipes, then <filename>EXTENDPE</filename> is blank)</listitem>
- <listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-PV'><filename>PV</filename></ulink>:
- The recipe version</listitem>
- <listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-PR'><filename>PR</filename></ulink>:
- The recipe revision</listitem>
- </itemizedlist>
- </para>
- <para>
- As an example, assume a Source Directory top-level folder
- name <filename>poky</filename>, a default Build Directory at
- <filename>poky/build</filename>, and a
- <filename>qemux86-poky-linux</filename> machine target
- system.
- Furthermore, suppose your recipe is named
- <filename>foo_1.3.0.bb</filename>.
- In this case, the work directory the build system uses to
- build the package would be as follows:
- <literallayout class='monospaced'>
- poky/build/tmp/work/qemux86-poky-linux/foo/1.3.0-r0
- </literallayout>
- </para>
- <para>
- Now that you know where to locate the directory that has the temporary source code,
- you can use a Quilt or Git workflow to make your edits, test the changes,
- and preserve the changes in the form of patches.
- </para>
- </section>
- <section id="using-a-quilt-workflow">
- <title>Using a Quilt Workflow</title>
- <para>
- <ulink url='http://savannah.nongnu.org/projects/quilt'>Quilt</ulink>
- is a powerful tool that allows you to capture source code changes without having
- a clean source tree.
- This section outlines the typical workflow you can use to modify temporary source code,
- test changes, and then preserve the changes in the form of a patch all using Quilt.
- </para>
- <para>
- Follow these general steps:
- <orderedlist>
- <listitem><para><emphasis>Find the Source Code:</emphasis>
- The temporary source code used by the OpenEmbedded build system is kept in the
- Build Directory.
- See the
- "<link linkend='finding-the-temporary-source-code'>Finding the Temporary Source Code</link>"
- section to learn how to locate the directory that has the temporary source code for a
- particular package.</para></listitem>
- <listitem><para><emphasis>Change Your Working Directory:</emphasis>
- You need to be in the directory that has the temporary source code.
- That directory is defined by the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink>
- variable.</para></listitem>
- <listitem><para><emphasis>Create a New Patch:</emphasis>
- Before modifying source code, you need to create a new patch.
- To create a new patch file, use <filename>quilt new</filename> as below:
- <literallayout class='monospaced'>
- $ quilt new my_changes.patch
- </literallayout></para></listitem>
- <listitem><para><emphasis>Notify Quilt and Add Files:</emphasis>
- After creating the patch, you need to notify Quilt about the files
- you plan to edit.
- You notify Quilt by adding the files to the patch you just created:
- <literallayout class='monospaced'>
- $ quilt add file1.c file2.c file3.c
- </literallayout>
- </para></listitem>
- <listitem><para><emphasis>Edit the Files:</emphasis>
- Make your changes in the temporary source code to the files you added
- to the patch.</para></listitem>
- <listitem><para><emphasis>Test Your Changes:</emphasis>
- Once you have modified the source code, the easiest way to
- your changes is by calling the
- <filename>do_compile</filename> task as shown in the
- following example:
- <literallayout class='monospaced'>
- $ bitbake -c compile -f <replaceable>name_of_package</replaceable>
- </literallayout>
- The <filename>-f</filename> or <filename>--force</filename>
- option forces the specified task to execute.
- If you find problems with your code, you can just keep editing and
- re-testing iteratively until things work as expected.
- <note>All the modifications you make to the temporary source code
- disappear once you run the
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-clean'><filename>do_clean</filename></ulink>
- or
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-cleanall'><filename>do_cleanall</filename></ulink>
- tasks using BitBake (i.e.
- <filename>bitbake -c clean <replaceable>name_of_package</replaceable></filename>
- and
- <filename>bitbake -c cleanall <replaceable>name_of_package</replaceable></filename>).
- Modifications will also disappear if you use the <filename>rm_work</filename>
- feature as described in the
- "<ulink url='&YOCTO_DOCS_QS_URL;#building-image'>Building an Image</ulink>"
- section of the Yocto Project Quick Start.
- </note></para></listitem>
- <listitem><para><emphasis>Generate the Patch:</emphasis>
- Once your changes work as expected, you need to use Quilt to generate the final patch that
- contains all your modifications.
- <literallayout class='monospaced'>
- $ quilt refresh
- </literallayout>
- At this point, the <filename>my_changes.patch</filename> file has all your edits made
- to the <filename>file1.c</filename>, <filename>file2.c</filename>, and
- <filename>file3.c</filename> files.</para>
- <para>You can find the resulting patch file in the <filename>patches/</filename>
- subdirectory of the source (<filename>S</filename>) directory.</para></listitem>
- <listitem><para><emphasis>Copy the Patch File:</emphasis>
- For simplicity, copy the patch file into a directory named <filename>files</filename>,
- which you can create in the same directory that holds the recipe
- (<filename>.bb</filename>) file or the
- append (<filename>.bbappend</filename>) file.
- Placing the patch here guarantees that the OpenEmbedded build system will find
- the patch.
- Next, add the patch into the
- <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'>SRC_URI</ulink></filename>
- of the recipe.
- Here is an example:
- <literallayout class='monospaced'>
- SRC_URI += "file://my_changes.patch"
- </literallayout></para></listitem>
- <listitem><para><emphasis>Increment the Recipe Revision Number:</emphasis>
- Finally, don't forget to 'bump' the
- <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-PR'>PR</ulink></filename>
- value in the recipe since the resulting packages have changed.</para></listitem>
- </orderedlist>
- </para> </section>
- <section id='using-a-git-workflow'>
- <title>Using a Git Workflow</title>
- <para>
- Git is an even more powerful tool that allows you to capture source code changes without having
- a clean source tree.
- This section outlines the typical workflow you can use to modify temporary source code,
- test changes, and then preserve the changes in the form of a patch all using Git.
- For general information on Git as it is used in the Yocto Project, see the
- "<link linkend='git'>Git</link>" section.
- </para>
- <note>
- This workflow uses Git only for its ability to manage local changes to the source code
- and produce patches independent of any version control system used with the Yocto Project.
- </note>
- <para>
- Follow these general steps:
- <orderedlist>
- <listitem><para><emphasis>Find the Source Code:</emphasis>
- The temporary source code used by the OpenEmbedded build system is kept in the
- Build Directory.
- See the
- "<link linkend='finding-the-temporary-source-code'>Finding the Temporary Source Code</link>"
- section to learn how to locate the directory that has the temporary source code for a
- particular package.</para></listitem>
- <listitem><para><emphasis>Change Your Working Directory:</emphasis>
- You need to be in the directory that has the temporary source code.
- That directory is defined by the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink>
- variable.</para></listitem>
- <listitem><para><emphasis>If needed, initialize a Git Repository:</emphasis>
- If the recipe you are working with does not use a Git fetcher,
- you need to set up a Git repository as follows:
- <literallayout class='monospaced'>
- $ git init
- $ git add *
- $ git commit -m "initial revision"
- </literallayout>
- The above Git commands initialize a Git repository that is based on the
- files in your current working directory, stage all the files, and commit
- the files.
- At this point, your Git repository is aware of all the source code files.
- Any edits you now make to files can be committed later and will be tracked by
- Git.</para></listitem>
- <listitem><para><emphasis>Edit the Files:</emphasis>
- Make your changes to the temporary source code.</para></listitem>
- <listitem><para><emphasis>Test Your Changes:</emphasis>
- Once you have modified the source code, the easiest way
- to test your changes is by calling the
- <filename>do_compile</filename> task as shown in the
- following example:
- <literallayout class='monospaced'>
- $ bitbake -c compile -f <replaceable>name_of_package</replaceable>
- </literallayout>
- The <filename>-f</filename> or <filename>--force</filename>
- option forces the specified task to execute.
- If you find problems with your code, you can just keep editing and
- re-testing iteratively until things work as expected.
- <note>All the modifications you make to the temporary source code
- disappear once you <filename>-c clean</filename>, <filename>-c cleansstate</filename>,
- or <filename>-c cleanall</filename> with BitBake for the package.
- Modifications will also disappear if you use the <filename>rm_work</filename>
- feature as described in the
- "<ulink url='&YOCTO_DOCS_QS_URL;#building-image'>Building an Image</ulink>"
- section of the Yocto Project Quick Start.
- </note></para></listitem>
- <listitem><para><emphasis>See the List of Files You Changed:</emphasis>
- Use the <filename>git status</filename> command to see what files you have actually edited.
- The ability to have Git track the files you have changed is an advantage that this
- workflow has over the Quilt workflow.
- Here is the Git command to list your changed files:
- <literallayout class='monospaced'>
- $ git status
- </literallayout></para></listitem>
- <listitem><para><emphasis>Stage the Modified Files:</emphasis>
- Use the <filename>git add</filename> command to stage the changed files so they
- can be committed as follows:
- <literallayout class='monospaced'>
- $ git add file1.c file2.c file3.c
- </literallayout></para></listitem>
- <listitem><para><emphasis>Commit the Staged Files and View Your Changes:</emphasis>
- Use the <filename>git commit</filename> command to commit the changes to the
- local repository.
- Once you have committed the files, you can use the <filename>git log</filename>
- command to see your changes:
- <literallayout class='monospaced'>
- $ git commit -m "<replaceable>commit-summary-message</replaceable>"
- $ git log
- </literallayout>
- <note>The name of the patch file created in the next step is based on your
- <replaceable>commit-summary-message</replaceable>.</note></para></listitem>
- <listitem><para><emphasis>Generate the Patch:</emphasis>
- Once the changes are committed, use the <filename>git format-patch</filename>
- command to generate a patch file:
- <literallayout class='monospaced'>
- $ git format-patch -1
- </literallayout>
- Specifying "-1" causes Git to generate the
- patch file for the most recent commit.</para>
- <para>At this point, the patch file has all your edits made
- to the <filename>file1.c</filename>, <filename>file2.c</filename>, and
- <filename>file3.c</filename> files.
- You can find the resulting patch file in the current directory and it
- is named according to the <filename>git commit</filename> summary line.
- The patch file ends with <filename>.patch</filename>.</para></listitem>
- <listitem><para><emphasis>Copy the Patch File:</emphasis>
- For simplicity, copy the patch file into a directory named <filename>files</filename>,
- which you can create in the same directory that holds the recipe
- (<filename>.bb</filename>) file or the
- append (<filename>.bbappend</filename>) file.
- Placing the patch here guarantees that the OpenEmbedded build system will find
- the patch.
- Next, add the patch into the
- <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'>SRC_URI</ulink></filename>
- of the recipe.
- Here is an example:
- <literallayout class='monospaced'>
- SRC_URI += "file://0001-<replaceable>commit-summary-message</replaceable>.patch"
- </literallayout></para></listitem>
- <listitem><para><emphasis>Increment the Recipe Revision Number:</emphasis>
- Finally, don't forget to 'bump' the
- <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-PR'>PR</ulink></filename>
- value in the recipe since the resulting packages have changed.</para></listitem>
- </orderedlist>
- </para>
- </section>
- </section>
- <section id='image-development-using-hob'>
- <title>Image Development Using Hob</title>
- <para>
- The <ulink url='&YOCTO_HOME_URL;/tools-resources/projects/hob'>Hob</ulink> is a graphical user interface for the
- OpenEmbedded build system, which is based on BitBake.
- You can use the Hob to build custom operating system images within the Yocto Project build environment.
- Hob simply provides a friendly interface over the build system used during development.
- In other words, building images with the Hob lets you take care of common build tasks more easily.
- </para>
- <para>
- For a better understanding of Hob, see the project page at
- <ulink url='&YOCTO_HOME_URL;/tools-resources/projects/hob'></ulink>
- on the Yocto Project website.
- If you follow the "Documentation" link from the Hob page, you will
- find a short introductory training video on Hob.
- The following lists some features of Hob:
- <itemizedlist>
- <listitem><para>You can setup and run Hob using these commands:
- <literallayout class='monospaced'>
- $ source oe-init-build-env
- $ hob
- </literallayout></para></listitem>
- <listitem><para>You can set the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-MACHINE'><filename>MACHINE</filename></ulink>
- for which you are building the image.</para></listitem>
- <listitem><para>You can modify various policy settings such as the
- package format with which to build,
- the parallelism BitBake uses, whether or not to build an
- external toolchain, and which host to build against.
- </para></listitem>
- <listitem><para>You can manage
- <link linkend='understanding-and-creating-layers'>layers</link>.</para></listitem>
- <listitem><para>You can select a base image and then add extra packages for your custom build.
- </para></listitem>
- <listitem><para>You can launch and monitor the build from within Hob.</para></listitem>
- </itemizedlist>
- </para>
- </section>
- <section id="platdev-appdev-devshell">
- <title>Using a Development Shell</title>
- <para>
- When debugging certain commands or even when just editing packages,
- <filename>devshell</filename> can be a useful tool.
- When you invoke <filename>devshell</filename>, source files are
- extracted into your working directory and patches are applied.
- Then, a new terminal is opened and you are placed in the working directory.
- In the new terminal, all the OpenEmbedded build-related environment variables are
- still defined so you can use commands such as <filename>configure</filename> and
- <filename>make</filename>.
- The commands execute just as if the OpenEmbedded build system were executing them.
- Consequently, working this way can be helpful when debugging a build or preparing
- software to be used with the OpenEmbedded build system.
- </para>
- <para>
- Following is an example that uses <filename>devshell</filename> on a target named
- <filename>matchbox-desktop</filename>:
- <literallayout class='monospaced'>
- $ bitbake matchbox-desktop -c devshell
- </literallayout>
- </para>
- <para>
- This command spawns a terminal with a shell prompt within the OpenEmbedded build environment.
- The <ulink url='&YOCTO_DOCS_REF_URL;#var-OE_TERMINAL'><filename>OE_TERMINAL</filename></ulink>
- variable controls what type of shell is opened.
- </para>
- <para>
- For spawned terminals, the following occurs:
- <itemizedlist>
- <listitem><para>The <filename>PATH</filename> variable includes the
- cross-toolchain.</para></listitem>
- <listitem><para>The <filename>pkgconfig</filename> variables find the correct
- <filename>.pc</filename> files.</para></listitem>
- <listitem><para>The <filename>configure</filename> command finds the
- Yocto Project site files as well as any other necessary files.</para></listitem>
- </itemizedlist>
- </para>
- <para>
- Within this environment, you can run configure or compile
- commands as if they were being run by
- the OpenEmbedded build system itself.
- As noted earlier, the working directory also automatically changes to the
- Source Directory (<ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink>).
- </para>
- <para>
- When you are finished, you just exit the shell or close the terminal window.
- </para>
- <note>
- <para>
- It is worth remembering that when using <filename>devshell</filename>
- you need to use the full compiler name such as <filename>arm-poky-linux-gnueabi-gcc</filename>
- instead of just using <filename>gcc</filename>.
- The same applies to other applications such as <filename>binutils</filename>,
- <filename>libtool</filename> and so forth.
- BitBake sets up environment variables such as <filename>CC</filename>
- to assist applications, such as <filename>make</filename> to find the correct tools.
- </para>
- <para>
- It is also worth noting that <filename>devshell</filename> still works over
- X11 forwarding and similar situations.
- </para>
- </note>
- </section>
- </chapter>
- <!--
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