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  1. .. SPDX-License-Identifier: CC-BY-SA-2.0-UK
  2. ***********************************
  3. Setting Up to Use the Yocto Project
  4. ***********************************
  5. This chapter provides guidance on how to prepare to use the Yocto
  6. Project. You can learn about creating a team environment to develop
  7. using the Yocto Project, how to set up a :ref:`build
  8. host <dev-manual/start:preparing the build host>`, how to locate
  9. Yocto Project source repositories, and how to create local Git
  10. repositories.
  11. Creating a Team Development Environment
  12. =======================================
  13. It might not be immediately clear how you can use the Yocto Project in a
  14. team development environment, or how to scale it for a large team of
  15. developers. You can adapt the Yocto Project to many different use cases
  16. and scenarios; however, this flexibility could cause difficulties if you
  17. are trying to create a working setup that scales effectively.
  18. To help you understand how to set up this type of environment, this
  19. section presents a procedure that gives you information that can help
  20. you get the results you want. The procedure is high-level and presents
  21. some of the project's most successful experiences, practices, solutions,
  22. and available technologies that have proved to work well in the past;
  23. however, keep in mind, the procedure here is simply a starting point.
  24. You can build off these steps and customize the procedure to fit any
  25. particular working environment and set of practices.
  26. 1. *Determine Who is Going to be Developing:* You first need to
  27. understand who is going to be doing anything related to the Yocto
  28. Project and determine their roles. Making this determination is
  29. essential to completing subsequent steps, which are to get your
  30. equipment together and set up your development environment's
  31. hardware topology.
  32. Here are possible roles:
  33. - *Application Developer:* This type of developer does application
  34. level work on top of an existing software stack.
  35. - *Core System Developer:* This type of developer works on the
  36. contents of the operating system image itself.
  37. - *Build Engineer:* This type of developer manages Autobuilders and
  38. releases. Depending on the specifics of the environment, not all
  39. situations might need a Build Engineer.
  40. - *Test Engineer:* This type of developer creates and manages
  41. automated tests that are used to ensure all application and core
  42. system development meets desired quality standards.
  43. 2. *Gather the Hardware:* Based on the size and make-up of the team,
  44. get the hardware together. Ideally, any development, build, or test
  45. engineer uses a system that runs a supported Linux distribution.
  46. These systems, in general, should be high performance (e.g. dual,
  47. six-core Xeons with 24 Gbytes of RAM and plenty of disk space). You
  48. can help ensure efficiency by having any machines used for testing
  49. or that run Autobuilders be as high performance as possible.
  50. .. note::
  51. Given sufficient processing power, you might also consider
  52. building Yocto Project development containers to be run under
  53. Docker, which is described later.
  54. 3. *Understand the Hardware Topology of the Environment:* Once you
  55. understand the hardware involved and the make-up of the team, you
  56. can understand the hardware topology of the development environment.
  57. You can get a visual idea of the machines and their roles across the
  58. development environment.
  59. 4. *Use Git as Your Source Control Manager (SCM):* Keeping your
  60. :term:`Metadata` (i.e. recipes,
  61. configuration files, classes, and so forth) and any software you are
  62. developing under the control of an SCM system that is compatible
  63. with the OpenEmbedded build system is advisable. Of all of the SCMs
  64. supported by BitBake, the Yocto Project team strongly recommends using
  65. :ref:`overview-manual/development-environment:git`.
  66. Git is a distributed system
  67. that is easy to back up, allows you to work remotely, and then
  68. connects back to the infrastructure.
  69. .. note::
  70. For information about BitBake, see the
  71. :doc:`bitbake:index`.
  72. It is relatively easy to set up Git services and create
  73. infrastructure like :yocto_git:`/`, which is based on
  74. server software called ``gitolite`` with ``cgit`` being used to
  75. generate the web interface that lets you view the repositories. The
  76. ``gitolite`` software identifies users using SSH keys and allows
  77. branch-based access controls to repositories that you can control as
  78. little or as much as necessary.
  79. .. note::
  80. The setup of these services is beyond the scope of this manual.
  81. However, here are sites describing how to perform setup:
  82. - `Gitolite <https://gitolite.com>`__: Information for
  83. ``gitolite``.
  84. - `Interfaces, frontends, and
  85. tools <https://git.wiki.kernel.org/index.php/Interfaces,_frontends,_and_tools>`__:
  86. Documentation on how to create interfaces and frontends for
  87. Git.
  88. 5. *Set up the Application Development Machines:* As mentioned earlier,
  89. application developers are creating applications on top of existing
  90. software stacks. Following are some best practices for setting up
  91. machines used for application development:
  92. - Use a pre-built toolchain that contains the software stack
  93. itself. Then, develop the application code on top of the stack.
  94. This method works well for small numbers of relatively isolated
  95. applications.
  96. - Keep your cross-development toolchains updated. You can do this
  97. through provisioning either as new toolchain downloads or as
  98. updates through a package update mechanism using ``opkg`` to
  99. provide updates to an existing toolchain. The exact mechanics of
  100. how and when to do this depend on local policy.
  101. - Use multiple toolchains installed locally into different
  102. locations to allow development across versions.
  103. 6. *Set up the Core Development Machines:* As mentioned earlier, core
  104. developers work on the contents of the operating system itself.
  105. Following are some best practices for setting up machines used for
  106. developing images:
  107. - Have the :term:`OpenEmbedded Build System` available on
  108. the developer workstations so developers can run their own builds
  109. and directly rebuild the software stack.
  110. - Keep the core system unchanged as much as possible and do your
  111. work in layers on top of the core system. Doing so gives you a
  112. greater level of portability when upgrading to new versions of
  113. the core system or Board Support Packages (BSPs).
  114. - Share layers amongst the developers of a particular project and
  115. contain the policy configuration that defines the project.
  116. 7. *Set up an Autobuilder:* Autobuilders are often the core of the
  117. development environment. It is here that changes from individual
  118. developers are brought together and centrally tested. Based on this
  119. automated build and test environment, subsequent decisions about
  120. releases can be made. Autobuilders also allow for "continuous
  121. integration" style testing of software components and regression
  122. identification and tracking.
  123. See ":yocto_ab:`Yocto Project Autobuilder <>`" for more
  124. information and links to buildbot. The Yocto Project team has found
  125. this implementation works well in this role. A public example of
  126. this is the Yocto Project Autobuilders, which the Yocto Project team
  127. uses to test the overall health of the project.
  128. The features of this system are:
  129. - Highlights when commits break the build.
  130. - Populates an :ref:`sstate
  131. cache <overview-manual/concepts:shared state cache>` from which
  132. developers can pull rather than requiring local builds.
  133. - Allows commit hook triggers, which trigger builds when commits
  134. are made.
  135. - Allows triggering of automated image booting and testing under
  136. the QuickEMUlator (QEMU).
  137. - Supports incremental build testing and from-scratch builds.
  138. - Shares output that allows developer testing and historical
  139. regression investigation.
  140. - Creates output that can be used for releases.
  141. - Allows scheduling of builds so that resources can be used
  142. efficiently.
  143. 8. *Set up Test Machines:* Use a small number of shared, high
  144. performance systems for testing purposes. Developers can use these
  145. systems for wider, more extensive testing while they continue to
  146. develop locally using their primary development system.
  147. 9. *Document Policies and Change Flow:* The Yocto Project uses a
  148. hierarchical structure and a pull model. There are scripts to create and
  149. send pull requests (i.e. ``create-pull-request`` and
  150. ``send-pull-request``). This model is in line with other open source
  151. projects where maintainers are responsible for specific areas of the
  152. project and a single maintainer handles the final "top-of-tree"
  153. merges.
  154. .. note::
  155. You can also use a more collective push model. The ``gitolite``
  156. software supports both the push and pull models quite easily.
  157. As with any development environment, it is important to document the
  158. policy used as well as any main project guidelines so they are
  159. understood by everyone. It is also a good idea to have
  160. well-structured commit messages, which are usually a part of a
  161. project's guidelines. Good commit messages are essential when
  162. looking back in time and trying to understand why changes were made.
  163. If you discover that changes are needed to the core layer of the
  164. project, it is worth sharing those with the community as soon as
  165. possible. Chances are if you have discovered the need for changes,
  166. someone else in the community needs them also.
  167. 10. *Development Environment Summary:* Aside from the previous steps,
  168. here are best practices within the Yocto Project development
  169. environment:
  170. - Use :ref:`overview-manual/development-environment:git` as the source control
  171. system.
  172. - Maintain your Metadata in layers that make sense for your
  173. situation. See the ":ref:`overview-manual/yp-intro:the yocto project layer model`"
  174. section in the Yocto Project Overview and Concepts Manual and the
  175. ":ref:`dev-manual/common-tasks:understanding and creating layers`"
  176. section for more information on layers.
  177. - Separate the project's Metadata and code by using separate Git
  178. repositories. See the ":ref:`overview-manual/development-environment:yocto project source repositories`"
  179. section in the Yocto Project Overview and Concepts Manual for
  180. information on these repositories. See the
  181. ":ref:`dev-manual/start:locating yocto project source files`"
  182. section for information on how to set up local Git repositories
  183. for related upstream Yocto Project Git repositories.
  184. - Set up the directory for the shared state cache
  185. (:term:`SSTATE_DIR`) where
  186. it makes sense. For example, set up the sstate cache on a system
  187. used by developers in the same organization and share the same
  188. source directories on their machines.
  189. - Set up an Autobuilder and have it populate the sstate cache and
  190. source directories.
  191. - The Yocto Project community encourages you to send patches to the
  192. project to fix bugs or add features. If you do submit patches,
  193. follow the project commit guidelines for writing good commit
  194. messages. See the
  195. ":ref:`dev-manual/common-tasks:submitting a change to the yocto project`"
  196. section.
  197. - Send changes to the core sooner than later as others are likely
  198. to run into the same issues. For some guidance on mailing lists
  199. to use, see the list in the
  200. ":ref:`dev-manual/common-tasks:submitting a change to the yocto project`"
  201. section. For a description
  202. of the available mailing lists, see the ":ref:`resources-mailinglist`" section in
  203. the Yocto Project Reference Manual.
  204. Preparing the Build Host
  205. ========================
  206. This section provides procedures to set up a system to be used as your
  207. :term:`Build Host` for
  208. development using the Yocto Project. Your build host can be a native
  209. Linux machine (recommended), it can be a machine (Linux, Mac, or
  210. Windows) that uses `CROPS <https://github.com/crops/poky-container>`__,
  211. which leverages `Docker Containers <https://www.docker.com/>`__ or it
  212. can be a Windows machine capable of running Windows Subsystem For Linux
  213. v2 (WSL).
  214. .. note::
  215. The Yocto Project is not compatible with
  216. `Windows Subsystem for Linux v1 <https://en.wikipedia.org/wiki/Windows_Subsystem_for_Linux>`__.
  217. It is compatible but not officially supported nor validated with
  218. WSLv2. If you still decide to use WSL please upgrade to
  219. `WSLv2 <https://docs.microsoft.com/en-us/windows/wsl/install-win10>`__.
  220. Once your build host is set up to use the Yocto Project, further steps
  221. are necessary depending on what you want to accomplish. See the
  222. following references for information on how to prepare for Board Support
  223. Package (BSP) development and kernel development:
  224. - *BSP Development:* See the ":ref:`bsp-guide/bsp:preparing your build host to work with bsp layers`"
  225. section in the Yocto Project Board Support Package (BSP) Developer's
  226. Guide.
  227. - *Kernel Development:* See the ":ref:`kernel-dev/common:preparing the build host to work on the kernel`"
  228. section in the Yocto Project Linux Kernel Development Manual.
  229. Setting Up a Native Linux Host
  230. ------------------------------
  231. Follow these steps to prepare a native Linux machine as your Yocto
  232. Project Build Host:
  233. 1. *Use a Supported Linux Distribution:* You should have a reasonably
  234. current Linux-based host system. You will have the best results with
  235. a recent release of Fedora, openSUSE, Debian, Ubuntu, RHEL or CentOS
  236. as these releases are frequently tested against the Yocto Project and
  237. officially supported. For a list of the distributions under
  238. validation and their status, see the ":ref:`Supported Linux
  239. Distributions <detailed-supported-distros>`"
  240. section in the Yocto Project Reference Manual and the wiki page at
  241. :yocto_wiki:`Distribution Support </Distribution_Support>`.
  242. 2. *Have Enough Free Memory:* Your system should have at least 50 Gbytes
  243. of free disk space for building images.
  244. 3. *Meet Minimal Version Requirements:* The OpenEmbedded build system
  245. should be able to run on any modern distribution that has the
  246. following versions for Git, tar, Python and gcc.
  247. - Git &MIN_GIT_VERSION; or greater
  248. - tar &MIN_TAR_VERSION; or greater
  249. - Python &MIN_PYTHON_VERSION; or greater.
  250. - gcc &MIN_GCC_VERSION; or greater.
  251. If your build host does not meet any of these listed version
  252. requirements, you can take steps to prepare the system so that you
  253. can still use the Yocto Project. See the
  254. ":ref:`ref-manual/system-requirements:required git, tar, python and gcc versions`"
  255. section in the Yocto Project Reference Manual for information.
  256. 4. *Install Development Host Packages:* Required development host
  257. packages vary depending on your build host and what you want to do
  258. with the Yocto Project. Collectively, the number of required packages
  259. is large if you want to be able to cover all cases.
  260. For lists of required packages for all scenarios, see the
  261. ":ref:`ref-manual/system-requirements:required packages for the build host`"
  262. section in the Yocto Project Reference Manual.
  263. Once you have completed the previous steps, you are ready to continue
  264. using a given development path on your native Linux machine. If you are
  265. going to use BitBake, see the
  266. ":ref:`dev-manual/start:cloning the \`\`poky\`\` repository`"
  267. section. If you are going
  268. to use the Extensible SDK, see the ":doc:`/sdk-manual/extensible`" Chapter in the Yocto
  269. Project Application Development and the Extensible Software Development
  270. Kit (eSDK) manual. If you want to work on the kernel, see the :doc:`/kernel-dev/index`. If you are going to use
  271. Toaster, see the ":doc:`/toaster-manual/setup-and-use`"
  272. section in the Toaster User Manual.
  273. Setting Up to Use CROss PlatformS (CROPS)
  274. -----------------------------------------
  275. With `CROPS <https://github.com/crops/poky-container>`__, which
  276. leverages `Docker Containers <https://www.docker.com/>`__, you can
  277. create a Yocto Project development environment that is operating system
  278. agnostic. You can set up a container in which you can develop using the
  279. Yocto Project on a Windows, Mac, or Linux machine.
  280. Follow these general steps to prepare a Windows, Mac, or Linux machine
  281. as your Yocto Project build host:
  282. 1. *Determine What Your Build Host Needs:*
  283. `Docker <https://www.docker.com/what-docker>`__ is a software
  284. container platform that you need to install on the build host.
  285. Depending on your build host, you might have to install different
  286. software to support Docker containers. Go to the Docker installation
  287. page and read about the platform requirements in "`Supported
  288. Platforms <https://docs.docker.com/engine/install/#supported-platforms>`__"
  289. your build host needs to run containers.
  290. 2. *Choose What To Install:* Depending on whether or not your build host
  291. meets system requirements, you need to install "Docker CE Stable" or
  292. the "Docker Toolbox". Most situations call for Docker CE. However, if
  293. you have a build host that does not meet requirements (e.g.
  294. Pre-Windows 10 or Windows 10 "Home" version), you must install Docker
  295. Toolbox instead.
  296. 3. *Go to the Install Site for Your Platform:* Click the link for the
  297. Docker edition associated with your build host's native software. For
  298. example, if your build host is running Microsoft Windows Version 10
  299. and you want the Docker CE Stable edition, click that link under
  300. "Supported Platforms".
  301. 4. *Install the Software:* Once you have understood all the
  302. pre-requisites, you can download and install the appropriate
  303. software. Follow the instructions for your specific machine and the
  304. type of the software you need to install:
  305. - Install `Docker Desktop on
  306. Windows <https://docs.docker.com/docker-for-windows/install/#install-docker-desktop-on-windows>`__
  307. for Windows build hosts that meet requirements.
  308. - Install `Docker Desktop on
  309. MacOs <https://docs.docker.com/docker-for-mac/install/#install-and-run-docker-desktop-on-mac>`__
  310. for Mac build hosts that meet requirements.
  311. - Install `Docker Engine on
  312. CentOS <https://docs.docker.com/engine/install/centos/>`__
  313. for Linux build hosts running the CentOS distribution.
  314. - Install `Docker Engine on
  315. Debian <https://docs.docker.com/engine/install/debian/>`__
  316. for Linux build hosts running the Debian distribution.
  317. - Install `Docker Engine for
  318. Fedora <https://docs.docker.com/engine/install/fedora/>`__
  319. for Linux build hosts running the Fedora distribution.
  320. - Install `Docker Engine for
  321. Ubuntu <https://docs.docker.com/engine/install/ubuntu/>`__
  322. for Linux build hosts running the Ubuntu distribution.
  323. 5. *Optionally Orient Yourself With Docker:* If you are unfamiliar with
  324. Docker and the container concept, you can learn more here -
  325. https://docs.docker.com/get-started/.
  326. 6. *Launch Docker or Docker Toolbox:* You should be able to launch
  327. Docker or the Docker Toolbox and have a terminal shell on your
  328. development host.
  329. 7. *Set Up the Containers to Use the Yocto Project:* Go to
  330. https://github.com/crops/docker-win-mac-docs/wiki and follow
  331. the directions for your particular build host (i.e. Linux, Mac, or
  332. Windows).
  333. Once you complete the setup instructions for your machine, you have
  334. the Poky, Extensible SDK, and Toaster containers available. You can
  335. click those links from the page and learn more about using each of
  336. those containers.
  337. Once you have a container set up, everything is in place to develop just
  338. as if you were running on a native Linux machine. If you are going to
  339. use the Poky container, see the
  340. ":ref:`dev-manual/start:cloning the \`\`poky\`\` repository`"
  341. section. If you are going to use the Extensible SDK container, see the
  342. ":doc:`/sdk-manual/extensible`" Chapter in the Yocto
  343. Project Application Development and the Extensible Software Development
  344. Kit (eSDK) manual. If you are going to use the Toaster container, see
  345. the ":doc:`/toaster-manual/setup-and-use`"
  346. section in the Toaster User Manual.
  347. Setting Up to Use Windows Subsystem For Linux (WSLv2)
  348. -----------------------------------------------------
  349. With `Windows Subsystem for Linux
  350. (WSLv2) <https://docs.microsoft.com/en-us/windows/wsl/wsl2-about>`__,
  351. you can create a Yocto Project development environment that allows you
  352. to build on Windows. You can set up a Linux distribution inside Windows
  353. in which you can develop using the Yocto Project.
  354. Follow these general steps to prepare a Windows machine using WSLv2 as
  355. your Yocto Project build host:
  356. 1. *Make sure your Windows 10 machine is capable of running WSLv2:*
  357. WSLv2 is only available for Windows 10 builds > 18917. To check which
  358. build version you are running, you may open a command prompt on
  359. Windows and execute the command "ver".
  360. ::
  361. C:\Users\myuser> ver
  362. Microsoft Windows [Version 10.0.19041.153]
  363. If your build is capable of running
  364. WSLv2 you may continue, for more information on this subject or
  365. instructions on how to upgrade to WSLv2 visit `Windows 10
  366. WSLv2 <https://docs.microsoft.com/en-us/windows/wsl/wsl2-install>`__
  367. 2. *Install the Linux distribution of your choice inside Windows 10:*
  368. Once you know your version of Windows 10 supports WSLv2, you can
  369. install the distribution of your choice from the Microsoft Store.
  370. Open the Microsoft Store and search for Linux. While there are
  371. several Linux distributions available, the assumption is that your
  372. pick will be one of the distributions supported by the Yocto Project
  373. as stated on the instructions for using a native Linux host. After
  374. making your selection, simply click "Get" to download and install the
  375. distribution.
  376. 3. *Check your Linux distribution is using WSLv2:* Open a Windows
  377. PowerShell and run::
  378. C:\WINDOWS\system32> wsl -l -v
  379. NAME STATE VERSION
  380. *Ubuntu Running 2
  381. Note the version column which says the WSL version
  382. being used by your distribution, on compatible systems, this can be
  383. changed back at any point in time.
  384. 4. *Optionally Orient Yourself on WSL:* If you are unfamiliar with WSL,
  385. you can learn more here -
  386. https://docs.microsoft.com/en-us/windows/wsl/wsl2-about.
  387. 5. *Launch your WSL Distibution:* From the Windows start menu simply
  388. launch your WSL distribution just like any other application.
  389. 6. *Optimize your WSLv2 storage often:* Due to the way storage is
  390. handled on WSLv2, the storage space used by the undelying Linux
  391. distribution is not reflected immedately, and since BitBake heavily
  392. uses storage, after several builds, you may be unaware you are
  393. running out of space. WSLv2 uses a VHDX file for storage, this issue
  394. can be easily avoided by manually optimizing this file often, this
  395. can be done in the following way:
  396. 1. *Find the location of your VHDX file:*
  397. First you need to find the distro app package directory, to achieve this
  398. open a Windows Powershell as Administrator and run::
  399. C:\WINDOWS\system32> Get-AppxPackage -Name "*Ubuntu*" | Select PackageFamilyName
  400. PackageFamilyName
  401. -----------------
  402. CanonicalGroupLimited.UbuntuonWindows_79abcdefgh
  403. You should now
  404. replace the PackageFamilyName and your user on the following path
  405. to find your VHDX file::
  406. ls C:\Users\myuser\AppData\Local\Packages\CanonicalGroupLimited.UbuntuonWindows_79abcdefgh\LocalState\
  407. Mode LastWriteTime Length Name
  408. -a---- 3/14/2020 9:52 PM 57418973184 ext4.vhdx
  409. Your VHDX file path is:
  410. ``C:\Users\myuser\AppData\Local\Packages\CanonicalGroupLimited.UbuntuonWindows_79abcdefgh\LocalState\ext4.vhdx``
  411. 2a. *Optimize your VHDX file using Windows Powershell:*
  412. To use the ``optimize-vhd`` cmdlet below, first install the Hyper-V
  413. option on Windows. Then, open a Windows Powershell as Administrator to
  414. optimize your VHDX file, shutting down WSL first::
  415. C:\WINDOWS\system32> wsl --shutdown
  416. C:\WINDOWS\system32> optimize-vhd -Path C:\Users\myuser\AppData\Local\Packages\CanonicalGroupLimited.UbuntuonWindows_79abcdefgh\LocalState\ext4.vhdx -Mode full
  417. A progress bar should be shown while optimizing the
  418. VHDX file, and storage should now be reflected correctly on the
  419. Windows Explorer.
  420. 2b. *Optimize your VHDX file using DiskPart:*
  421. The ``optimize-vhd`` cmdlet noted in step 2a above is provided by
  422. Hyper-V. Not all SKUs of Windows can install Hyper-V. As an alternative,
  423. use the DiskPart tool. To start, open a Windows command prompt as
  424. Administrator to optimize your VHDX file, shutting down WSL first::
  425. C:\WINDOWS\system32> wsl --shutdown
  426. C:\WINDOWS\system32> diskpart
  427. DISKPART> select vdisk file="<path_to_VHDX_file>"
  428. DISKPART> attach vdisk readonly
  429. DISKPART> compact vdisk
  430. DISKPART> exit
  431. .. note::
  432. The current implementation of WSLv2 does not have out-of-the-box
  433. access to external devices such as those connected through a USB
  434. port, but it automatically mounts your ``C:`` drive on ``/mnt/c/``
  435. (and others), which you can use to share deploy artifacts to be later
  436. flashed on hardware through Windows, but your build directory should
  437. not reside inside this mountpoint.
  438. Once you have WSLv2 set up, everything is in place to develop just as if
  439. you were running on a native Linux machine. If you are going to use the
  440. Extensible SDK container, see the ":doc:`/sdk-manual/extensible`" Chapter in the Yocto
  441. Project Application Development and the Extensible Software Development
  442. Kit (eSDK) manual. If you are going to use the Toaster container, see
  443. the ":doc:`/toaster-manual/setup-and-use`"
  444. section in the Toaster User Manual.
  445. Locating Yocto Project Source Files
  446. ===================================
  447. This section shows you how to locate, fetch and configure the source
  448. files you'll need to work with the Yocto Project.
  449. .. note::
  450. - For concepts and introductory information about Git as it is used
  451. in the Yocto Project, see the ":ref:`overview-manual/development-environment:git`"
  452. section in the Yocto Project Overview and Concepts Manual.
  453. - For concepts on Yocto Project source repositories, see the
  454. ":ref:`overview-manual/development-environment:yocto project source repositories`"
  455. section in the Yocto Project Overview and Concepts Manual."
  456. Accessing Source Repositories
  457. -----------------------------
  458. Working from a copy of the upstream :ref:`dev-manual/start:accessing source repositories` is the
  459. preferred method for obtaining and using a Yocto Project release. You
  460. can view the Yocto Project Source Repositories at
  461. :yocto_git:`/`. In particular, you can find the ``poky``
  462. repository at :yocto_git:`/poky`.
  463. Use the following procedure to locate the latest upstream copy of the
  464. ``poky`` Git repository:
  465. 1. *Access Repositories:* Open a browser and go to
  466. :yocto_git:`/` to access the GUI-based interface into the
  467. Yocto Project source repositories.
  468. 2. *Select the Repository:* Click on the repository in which you are
  469. interested (e.g. ``poky``).
  470. 3. *Find the URL Used to Clone the Repository:* At the bottom of the
  471. page, note the URL used to clone that repository
  472. (e.g. :yocto_git:`/poky`).
  473. .. note::
  474. For information on cloning a repository, see the
  475. ":ref:`dev-manual/start:cloning the \`\`poky\`\` repository`" section.
  476. Accessing Index of Releases
  477. ---------------------------
  478. Yocto Project maintains an Index of Releases area that contains related
  479. files that contribute to the Yocto Project. Rather than Git
  480. repositories, these files are tarballs that represent snapshots in time
  481. of a given component.
  482. .. note::
  483. The recommended method for accessing Yocto Project components is to
  484. use Git to clone the upstream repository and work from within that
  485. locally cloned repository. However, this section documents how to
  486. use a tarball snapshot of any given component.
  487. Follow these steps to locate and download a particular tarball:
  488. 1. *Access the Index of Releases:* Open a browser and go to
  489. :yocto_dl:`Index of Releases </releases>`. The
  490. list represents released components (e.g. ``bitbake``, ``sato``, and
  491. so on).
  492. .. note::
  493. The ``yocto`` directory contains the full array of released Poky
  494. tarballs. The ``poky`` directory in the Index of Releases was
  495. historically used for very early releases and exists now only for
  496. retroactive completeness.
  497. 2. *Select a Component:* Click on any released component in which you
  498. are interested (e.g. ``yocto``).
  499. 3. *Find the Tarball:* Drill down to find the associated tarball. For
  500. example, click on ``yocto-&DISTRO;`` to view files associated with the
  501. Yocto Project &DISTRO; release.
  502. 4. *Download the Tarball:* Click the tarball to download and save a
  503. snapshot of the given component.
  504. Using the Downloads Page
  505. ------------------------
  506. The :yocto_home:`Yocto Project Website <>` uses a "DOWNLOADS" page
  507. from which you can locate and download tarballs of any Yocto Project
  508. release. Rather than Git repositories, these files represent snapshot
  509. tarballs similar to the tarballs located in the Index of Releases
  510. described in the ":ref:`dev-manual/start:accessing index of releases`" section.
  511. 1. *Go to the Yocto Project Website:* Open The
  512. :yocto_home:`Yocto Project Website <>` in your browser.
  513. 2. *Get to the Downloads Area:* Select the "DOWNLOADS" item from the
  514. pull-down "SOFTWARE" tab menu near the top of the page.
  515. 3. *Select a Yocto Project Release:* Use the menu next to "RELEASE" to
  516. display and choose a recent or past supported Yocto Project release
  517. (e.g. &DISTRO_NAME_NO_CAP;, &DISTRO_NAME_NO_CAP_MINUS_ONE;, and so forth).
  518. .. note::
  519. For a "map" of Yocto Project releases to version numbers, see the
  520. :yocto_wiki:`Releases </Releases>` wiki page.
  521. You can use the "RELEASE ARCHIVE" link to reveal a menu of all Yocto
  522. Project releases.
  523. 4. *Download Tools or Board Support Packages (BSPs):* From the
  524. "DOWNLOADS" page, you can download tools or BSPs as well. Just scroll
  525. down the page and look for what you need.
  526. Cloning and Checking Out Branches
  527. =================================
  528. To use the Yocto Project for development, you need a release locally
  529. installed on your development system. This locally installed set of
  530. files is referred to as the :term:`Source Directory`
  531. in the Yocto Project documentation.
  532. The preferred method of creating your Source Directory is by using
  533. :ref:`overview-manual/development-environment:git` to clone a local copy of the upstream
  534. ``poky`` repository. Working from a cloned copy of the upstream
  535. repository allows you to contribute back into the Yocto Project or to
  536. simply work with the latest software on a development branch. Because
  537. Git maintains and creates an upstream repository with a complete history
  538. of changes and you are working with a local clone of that repository,
  539. you have access to all the Yocto Project development branches and tag
  540. names used in the upstream repository.
  541. Cloning the ``poky`` Repository
  542. -------------------------------
  543. Follow these steps to create a local version of the upstream
  544. :term:`Poky` Git repository.
  545. 1. *Set Your Directory:* Change your working directory to where you want
  546. to create your local copy of ``poky``.
  547. 2. *Clone the Repository:* The following example command clones the
  548. ``poky`` repository and uses the default name "poky" for your local
  549. repository::
  550. $ git clone git://git.yoctoproject.org/poky
  551. Cloning into 'poky'...
  552. remote: Counting objects: 432160, done.
  553. remote: Compressing objects: 100% (102056/102056), done.
  554. remote: Total 432160 (delta 323116), reused 432037 (delta 323000)
  555. Receiving objects: 100% (432160/432160), 153.81 MiB | 8.54 MiB/s, done.
  556. Resolving deltas: 100% (323116/323116), done.
  557. Checking connectivity... done.
  558. Unless you
  559. specify a specific development branch or tag name, Git clones the
  560. "master" branch, which results in a snapshot of the latest
  561. development changes for "master". For information on how to check out
  562. a specific development branch or on how to check out a local branch
  563. based on a tag name, see the
  564. ":ref:`dev-manual/start:checking out by branch in poky`" and
  565. ":ref:`dev-manual/start:checking out by tag in poky`" sections, respectively.
  566. Once the local repository is created, you can change to that
  567. directory and check its status. The ``master`` branch is checked out
  568. by default::
  569. $ cd poky
  570. $ git status
  571. On branch master
  572. Your branch is up-to-date with 'origin/master'.
  573. nothing to commit, working directory clean
  574. $ git branch
  575. * master
  576. Your local repository of poky is identical to the
  577. upstream poky repository at the time from which it was cloned. As you
  578. work with the local branch, you can periodically use the
  579. ``git pull --rebase`` command to be sure you are up-to-date
  580. with the upstream branch.
  581. Checking Out by Branch in Poky
  582. ------------------------------
  583. When you clone the upstream poky repository, you have access to all its
  584. development branches. Each development branch in a repository is unique
  585. as it forks off the "master" branch. To see and use the files of a
  586. particular development branch locally, you need to know the branch name
  587. and then specifically check out that development branch.
  588. .. note::
  589. Checking out an active development branch by branch name gives you a
  590. snapshot of that particular branch at the time you check it out.
  591. Further development on top of the branch that occurs after check it
  592. out can occur.
  593. 1. *Switch to the Poky Directory:* If you have a local poky Git
  594. repository, switch to that directory. If you do not have the local
  595. copy of poky, see the
  596. ":ref:`dev-manual/start:cloning the \`\`poky\`\` repository`"
  597. section.
  598. 2. *Determine Existing Branch Names:*
  599. ::
  600. $ git branch -a
  601. * master
  602. remotes/origin/1.1_M1
  603. remotes/origin/1.1_M2
  604. remotes/origin/1.1_M3
  605. remotes/origin/1.1_M4
  606. remotes/origin/1.2_M1
  607. remotes/origin/1.2_M2
  608. remotes/origin/1.2_M3
  609. . . .
  610. remotes/origin/thud
  611. remotes/origin/thud-next
  612. remotes/origin/warrior
  613. remotes/origin/warrior-next
  614. remotes/origin/zeus
  615. remotes/origin/zeus-next
  616. ... and so on ...
  617. 3. *Check out the Branch:* Check out the development branch in which you
  618. want to work. For example, to access the files for the Yocto Project
  619. &DISTRO; Release (&DISTRO_NAME;), use the following command::
  620. $ git checkout -b &DISTRO_NAME_NO_CAP; origin/&DISTRO_NAME_NO_CAP;
  621. Branch &DISTRO_NAME_NO_CAP; set up to track remote branch &DISTRO_NAME_NO_CAP; from origin.
  622. Switched to a new branch '&DISTRO_NAME_NO_CAP;'
  623. The previous command checks out the "&DISTRO_NAME_NO_CAP;" development
  624. branch and reports that the branch is tracking the upstream
  625. "origin/&DISTRO_NAME_NO_CAP;" branch.
  626. The following command displays the branches that are now part of your
  627. local poky repository. The asterisk character indicates the branch
  628. that is currently checked out for work::
  629. $ git branch
  630. master
  631. * &DISTRO_NAME_NO_CAP;
  632. Checking Out by Tag in Poky
  633. ---------------------------
  634. Similar to branches, the upstream repository uses tags to mark specific
  635. commits associated with significant points in a development branch (i.e.
  636. a release point or stage of a release). You might want to set up a local
  637. branch based on one of those points in the repository. The process is
  638. similar to checking out by branch name except you use tag names.
  639. .. note::
  640. Checking out a branch based on a tag gives you a stable set of files
  641. not affected by development on the branch above the tag.
  642. 1. *Switch to the Poky Directory:* If you have a local poky Git
  643. repository, switch to that directory. If you do not have the local
  644. copy of poky, see the
  645. ":ref:`dev-manual/start:cloning the \`\`poky\`\` repository`"
  646. section.
  647. 2. *Fetch the Tag Names:* To checkout the branch based on a tag name,
  648. you need to fetch the upstream tags into your local repository::
  649. $ git fetch --tags
  650. $
  651. 3. *List the Tag Names:* You can list the tag names now::
  652. $ git tag
  653. 1.1_M1.final
  654. 1.1_M1.rc1
  655. 1.1_M1.rc2
  656. 1.1_M2.final
  657. 1.1_M2.rc1
  658. .
  659. .
  660. .
  661. yocto-2.5
  662. yocto-2.5.1
  663. yocto-2.5.2
  664. yocto-2.5.3
  665. yocto-2.6
  666. yocto-2.6.1
  667. yocto-2.6.2
  668. yocto-2.7
  669. yocto_1.5_M5.rc8
  670. 4. *Check out the Branch:*
  671. ::
  672. $ git checkout tags/yocto-&DISTRO; -b my_yocto_&DISTRO;
  673. Switched to a new branch 'my_yocto_&DISTRO;'
  674. $ git branch
  675. master
  676. * my_yocto_&DISTRO;
  677. The previous command creates and
  678. checks out a local branch named "my_yocto_&DISTRO;", which is based on
  679. the commit in the upstream poky repository that has the same tag. In
  680. this example, the files you have available locally as a result of the
  681. ``checkout`` command are a snapshot of the "&DISTRO_NAME_NO_CAP;"
  682. development branch at the point where Yocto Project &DISTRO; was
  683. released.