12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322 |
- .. SPDX-License-Identifier: CC-BY-SA-2.0-UK
- Using the ``devtool`` command-line tool
- ***************************************
- The ``devtool`` command-line tool provides a number of features that
- help you build, test, and package software. This command is available
- alongside the ``bitbake`` command. Additionally, the ``devtool`` command
- is a key part of the :term:`Extensible Software Development Kit (eSDK)`.
- Use ``devtool add`` to Add an Application
- =========================================
- The ``devtool add`` command generates a new recipe based on existing
- source code. This command takes advantage of the
- :ref:`devtool-the-workspace-layer-structure`
- layer that many ``devtool`` commands use. The command is flexible enough
- to allow you to extract source code into both the workspace or a
- separate local Git repository and to use existing code that does not
- need to be extracted.
- Depending on your particular scenario, the arguments and options you use
- with ``devtool add`` form different combinations. The following diagram
- shows common development flows you would use with the ``devtool add``
- command:
- .. image:: figures/devtool-add-flow.png
- :width: 100%
- #. *Generating the New Recipe*: The top part of the flow shows three
- scenarios by which you could use ``devtool add`` to generate a recipe
- based on existing source code.
- In a shared development environment, it is typical for other
- developers to be responsible for various areas of source code. As a
- developer, you are probably interested in using that source code as
- part of your development within the Yocto Project. All you need is
- access to the code, a recipe, and a controlled area in which to do
- your work.
- Within the diagram, three possible scenarios feed into the
- ``devtool add`` workflow:
- - *Left*: The left scenario in the figure represents a common
- situation where the source code does not exist locally and needs
- to be extracted. In this situation, the source code is extracted
- to the default workspace --- you do not want the files in some
- specific location outside of the workspace. Thus, everything you
- need will be located in the workspace::
- $ devtool add recipe fetchuri
- With this command, ``devtool`` extracts the upstream
- source files into a local Git repository within the ``sources``
- folder. The command then creates a recipe named recipe and a
- corresponding append file in the workspace. If you do not provide
- recipe, the command makes an attempt to determine the recipe name.
- - *Middle*: The middle scenario in the figure also represents a
- situation where the source code does not exist locally. In this
- case, the code is again upstream and needs to be extracted to some
- local area --- this time outside of the default workspace.
- .. note::
- If required, ``devtool`` always creates a Git repository locally
- during the extraction.
- Furthermore, the first positional argument ``srctree`` in this case
- identifies where the ``devtool add`` command will locate the
- extracted code outside of the workspace. You need to specify an
- empty directory::
- $ devtool add recipe srctree fetchuri
- In summary, the source code is pulled from fetchuri and extracted into the
- location defined by ``srctree`` as a local Git repository.
- Within workspace, ``devtool`` creates a recipe named recipe along
- with an associated append file.
- - *Right*: The right scenario in the figure represents a situation
- where the ``srctree`` has been previously prepared outside of the
- ``devtool`` workspace.
- The following command provides a new recipe name and identifies
- the existing source tree location::
- $ devtool add recipe srctree
- The command examines the source code and creates a recipe named
- recipe for the code and places the recipe into the workspace.
- Because the extracted source code already exists, ``devtool`` does
- not try to relocate the source code into the workspace --- only the
- new recipe is placed in the workspace.
- Aside from a recipe folder, the command also creates an associated
- append folder and places an initial ``*.bbappend`` file within.
- #. *Edit the Recipe*: You can use ``devtool edit-recipe`` to open up the
- editor as defined by the ``$EDITOR`` environment variable and modify
- the file::
- $ devtool edit-recipe recipe
- From within the editor, you can make modifications to the recipe that
- take effect when you build it later.
- #. *Build the Recipe or Rebuild the Image*: The next step you take
- depends on what you are going to do with the new code.
- If you need to eventually move the build output to the target
- hardware, use the following ``devtool`` command::
- $ devtool build recipe
- On the other hand, if you want an image to contain the recipe's
- packages from the workspace for immediate deployment onto a device
- (e.g. for testing purposes), you can use the ``devtool build-image``
- command::
- $ devtool build-image image
- #. *Deploy the Build Output*: When you use the ``devtool build`` command
- to build out your recipe, you probably want to see if the resulting
- build output works as expected on the target hardware.
- .. note::
- This step assumes you have a previously built image that is
- already either running in QEMU or is running on actual hardware.
- Also, it is assumed that for deployment of the image to the
- target, SSH is installed in the image and, if the image is running
- on real hardware, you have network access to and from your
- development machine.
- You can deploy your build output to that target hardware by using the
- ``devtool deploy-target`` command::
- $ devtool deploy-target recipe target
- The target is a live target machine running as an SSH server.
- You can, of course, also deploy the image you build to actual
- hardware by using the ``devtool build-image`` command. However,
- ``devtool`` does not provide a specific command that allows you to
- deploy the image to actual hardware.
- #. *Finish Your Work With the Recipe*: The ``devtool finish`` command
- creates any patches corresponding to commits in the local Git
- repository, moves the new recipe to a more permanent layer, and then
- resets the recipe so that the recipe is built normally rather than
- from the workspace::
- $ devtool finish recipe layer
- .. note::
- Any changes you want to turn into patches must be committed to the
- Git repository in the source tree.
- As mentioned, the ``devtool finish`` command moves the final recipe
- to its permanent layer.
- As a final process of the ``devtool finish`` command, the state of
- the standard layers and the upstream source is restored so that you
- can build the recipe from those areas rather than the workspace.
- .. note::
- You can use the ``devtool reset`` command to put things back should you
- decide you do not want to proceed with your work. If you do use this
- command, realize that the source tree is preserved.
- Use ``devtool modify`` to Modify the Source of an Existing Component
- ====================================================================
- The ``devtool modify`` command prepares the way to work on existing code
- that already has a local recipe in place that is used to build the
- software. The command is flexible enough to allow you to extract code
- from an upstream source, specify the existing recipe, and keep track of
- and gather any patch files from other developers that are associated
- with the code.
- Depending on your particular scenario, the arguments and options you use
- with ``devtool modify`` form different combinations. The following
- diagram shows common development flows for the ``devtool modify``
- command:
- .. image:: figures/devtool-modify-flow.png
- :width: 100%
- #. *Preparing to Modify the Code*: The top part of the flow shows three
- scenarios by which you could use ``devtool modify`` to prepare to
- work on source files. Each scenario assumes the following:
- - The recipe exists locally in a layer external to the ``devtool``
- workspace.
- - The source files exist either upstream in an un-extracted state or
- locally in a previously extracted state.
- The typical situation is where another developer has created a layer
- for use with the Yocto Project and their recipe already resides in
- that layer. Furthermore, their source code is readily available
- either upstream or locally.
- - *Left*: The left scenario in the figure represents a common
- situation where the source code does not exist locally and it
- needs to be extracted from an upstream source. In this situation,
- the source is extracted into the default ``devtool`` workspace
- location. The recipe, in this scenario, is in its own layer
- outside the workspace (i.e. ``meta-``\ layername).
- The following command identifies the recipe and, by default,
- extracts the source files::
- $ devtool modify recipe
- Once ``devtool`` locates the recipe, ``devtool`` uses the recipe's
- :term:`SRC_URI` statements to locate the source code and any local
- patch files from other developers.
- With this scenario, there is no ``srctree`` argument. Consequently, the
- default behavior of the ``devtool modify`` command is to extract
- the source files pointed to by the :term:`SRC_URI` statements into a
- local Git structure. Furthermore, the location for the extracted
- source is the default area within the ``devtool`` workspace. The
- result is that the command sets up both the source code and an
- append file within the workspace while the recipe remains in its
- original location.
- Additionally, if you have any non-patch local files (i.e. files
- referred to with ``file://`` entries in :term:`SRC_URI` statement
- excluding ``*.patch/`` or ``*.diff``), these files are copied to
- an ``oe-local-files`` folder under the newly created source tree.
- Copying the files here gives you a convenient area from which you
- can modify the files. Any changes or additions you make to those
- files are incorporated into the build the next time you build the
- software just as are other changes you might have made to the
- source.
- - *Middle*: The middle scenario in the figure represents a situation
- where the source code also does not exist locally. In this case,
- the code is again upstream and needs to be extracted to some local
- area as a Git repository. The recipe, in this scenario, is again
- local and in its own layer outside the workspace.
- The following command tells ``devtool`` the recipe with which to
- work and, in this case, identifies a local area for the extracted
- source files that exists outside of the default ``devtool``
- workspace::
- $ devtool modify recipe srctree
- .. note::
- You cannot provide a URL for ``srctree`` using the ``devtool`` command.
- As with all extractions, the command uses the recipe's :term:`SRC_URI`
- statements to locate the source files and any associated patch
- files. Non-patch files are copied to an ``oe-local-files`` folder
- under the newly created source tree.
- Once the files are located, the command by default extracts them
- into ``srctree``.
- Within workspace, ``devtool`` creates an append file for the
- recipe. The recipe remains in its original location but the source
- files are extracted to the location you provide with ``srctree``.
- - *Right*: The right scenario in the figure represents a situation
- where the source tree (``srctree``) already exists locally as a
- previously extracted Git structure outside of the ``devtool``
- workspace. In this example, the recipe also exists elsewhere
- locally in its own layer.
- The following command tells ``devtool`` the recipe with which to
- work, uses the "-n" option to indicate source does not need to be
- extracted, and uses ``srctree`` to point to the previously extracted
- source files::
- $ devtool modify -n recipe srctree
- If an ``oe-local-files`` subdirectory happens to exist and it
- contains non-patch files, the files are used. However, if the
- subdirectory does not exist and you run the ``devtool finish``
- command, any non-patch files that might exist next to the recipe
- are removed because it appears to ``devtool`` that you have
- deleted those files.
- Once the ``devtool modify`` command finishes, it creates only an
- append file for the recipe in the ``devtool`` workspace. The
- recipe and the source code remain in their original locations.
- #. *Edit the Source*: Once you have used the ``devtool modify`` command,
- you are free to make changes to the source files. You can use any
- editor you like to make and save your source code modifications.
- #. *Build the Recipe or Rebuild the Image*: The next step you take
- depends on what you are going to do with the new code.
- If you need to eventually move the build output to the target
- hardware, use the following ``devtool`` command::
- $ devtool build recipe
- On the other hand, if you want an image to contain the recipe's
- packages from the workspace for immediate deployment onto a device
- (e.g. for testing purposes), you can use the ``devtool build-image``
- command::
- $ devtool build-image image
- #. *Deploy the Build Output*: When you use the ``devtool build`` command
- to build out your recipe, you probably want to see if the resulting
- build output works as expected on target hardware.
- .. note::
- This step assumes you have a previously built image that is
- already either running in QEMU or running on actual hardware.
- Also, it is assumed that for deployment of the image to the
- target, SSH is installed in the image and if the image is running
- on real hardware that you have network access to and from your
- development machine.
- You can deploy your build output to that target hardware by using the
- ``devtool deploy-target`` command::
- $ devtool deploy-target recipe target
- The target is a live target machine running as an SSH server.
- You can, of course, use other methods to deploy the image you built
- using the ``devtool build-image`` command to actual hardware.
- ``devtool`` does not provide a specific command to deploy the image
- to actual hardware.
- #. *Finish Your Work With the Recipe*: The ``devtool finish`` command
- creates any patches corresponding to commits in the local Git
- repository, updates the recipe to point to them (or creates a
- ``.bbappend`` file to do so, depending on the specified destination
- layer), and then resets the recipe so that the recipe is built
- normally rather than from the workspace::
- $ devtool finish recipe layer
- .. note::
- Any changes you want to turn into patches must be staged and
- committed within the local Git repository before you use the
- ``devtool finish`` command.
- Because there is no need to move the recipe, ``devtool finish``
- either updates the original recipe in the original layer or the
- command creates a ``.bbappend`` file in a different layer as provided
- by layer. Any work you did in the ``oe-local-files`` directory is
- preserved in the original files next to the recipe during the
- ``devtool finish`` command.
- As a final process of the ``devtool finish`` command, the state of
- the standard layers and the upstream source is restored so that you
- can build the recipe from those areas rather than from the workspace.
- .. note::
- You can use the ``devtool reset`` command to put things back should you
- decide you do not want to proceed with your work. If you do use this
- command, realize that the source tree is preserved.
- ``devtool ide-sdk`` configures IDEs and bootstraps SDKs
- =======================================================
- The ``devtool ide-sdk`` command can provide an IDE configuration for IDEs when
- working on the source code of one or more recipes.
- Depending on the programming language, and the build system used by the recipe,
- the tools required for cross-development and remote debugging are different.
- For example:
- - A C/C++ project usually uses CMake or Meson.
- - A Python project uses setuptools or one of its successors.
- - A Rust project uses Cargo.
- Also, the IDE plugins needed for the integration of a build system with the
- IDE and the corresponding settings are usually specific to these build-systems.
- To hide all these details from the user, ``devtool ide-sdk`` does two things:
- - It generates any kind of SDK needed for cross-development and remote
- debugging of the specified recipes.
- - It generates the configuration for the IDE (and the IDE plugins) for using
- the cross-toolchain and remote debugging tools provided by the SDK directly
- from the IDE.
- For supported build systems the configurations generated by ``devtool ide-sdk``
- combine the advantages of the ``devtool modify`` based workflow
- (see :ref:`using_devtool`) with the advantages of the simple Environment Setup
- script based workflow (see :ref:`running_the_ext_sdk_env`) provided by Yocto's
- SDK or eSDK:
- - The source code of the recipe is in the workspace created by
- ``devtool modify`` or ``devtool add``.
- Using ``devtool build``, ``devtool build-image``,
- ``devtool deploy-target`` or ``bitbake`` is possible.
- Also ``devtool ide-sdk`` can be used to update the SDK and the IDE
- configuration at any time.
- - ``devtool ide-sdk`` aims to support multiple programming languages and
- multiple IDEs natively. "Natively" means that the IDE is configured to call
- the build tool (e.g. ``cmake`` or ``meson``) directly. This has several
- advantages.
- First of all, it is usually much faster to call for example ``cmake`` than
- ``devtool build``.
- It also allows to benefit from the very good integration that IDEs like
- VSCode offer for tools like CMake or GDB.
- However, supporting many programming languages and multiple
- IDEs is quite an elaborate and constantly evolving thing. Support for IDEs
- is therefore implemented as plugins. Plugins can also be provided by
- optional layers.
- So much about the introduction to the default mode of ``devtool sdk-ide`` which
- is called the "modified" mode because it uses the workspace created by
- ``devtool modify`` and the per recipe :term:`Sysroots <Sysroot>` of BitBake.
- For some recipes and use cases, this default behavior of ``devtool ide-sdk``
- with full ``devtool`` and ``bitbake`` integration might not be suitable.
- To offer full feature parity with the SDK and the eSDK, ``devtool ide-sdk`` has
- a second mode called "shared" mode.
- If ``devtool ide-sdk`` is called with the ``--mode=shared`` option, it
- bootstraps an SDK directly from the BitBake environment, which offers the same
- Environment Setup script as described in :ref:`running_the_ext_sdk_env`.
- In addition to the (e)SDK installer-based setup, the IDE gets configured
- to use the shared :term:`Sysroots <Sysroot>` and the tools from the SDK.
- ``devtool ide-sdk --mode=shared`` is basically a wrapper for the setup of the
- extensible SDK as described in :ref:`setting_up_ext_sdk_in_build`.
- The use of ``devtool ide-sdk`` is an alternative to using one of the SDK
- installers.
- ``devtool ide-sdk`` allows the creation of SDKs that offer all the
- functionality of the SDK and the eSDK installers. Compared to the installers,
- however, the SDK created with ``devtool ide-sdk`` is much more flexible.
- For example, it is very easy to change the :term:`MACHINE` in the
- ``local.conf`` file, update the layer meta data and then regenerate the SDK.
- Let's take a look at an example of how to use ``devtool ide-sdk`` in each of
- the two modes:
- #. *Modified mode*:
- In order to use the ``devtool ide-sdk``, a few settings are needed. As a
- starting example, the following lines of code can be added to the
- ``local.conf`` file::
- # Build the companion debug file system
- IMAGE_GEN_DEBUGFS = "1"
- # Optimize build time: with devtool ide-sdk the dbg tar is not needed
- IMAGE_FSTYPES_DEBUGFS = ""
- # Without copying the binaries into roofs-dbg, GDB does not find all source files.
- IMAGE_CLASSES += "image-combined-dbg"
- # SSH is mandatory, no password simplifies the usage
- EXTRA_IMAGE_FEATURES += "\
- ssh-server-openssh \
- allow-empty-password \
- allow-root-login \
- empty-root-password \
- "
- # Remote debugging needs gdbserver on the target device
- IMAGE_INSTALL:append = " gdbserver"
- # Add the recipes which should be modified to the image
- # Otherwise some dependencies might be missing.
- IMAGE_INSTALL:append = " my-recipe"
- Assuming the BitBake environment is set up correctly and a workspace has
- been created for the recipe using ``devtool modify my-recipe`` or probably
- even better by using ``devtool modify my-recipe --debug-build``, the
- following command can create the SDK and the configuration for VSCode in
- the recipe workspace::
- $ devtool ide-sdk my-recipe core-image-minimal --target root@192.168.7.2
- The command requires an image recipe (``core-image-minimal`` for this
- example) that is used to create the SDK.
- This firmware image should also be installed on the target device.
- It is possible to pass multiple package recipes::
- $ devtool ide-sdk my-recipe-1 my-recipe-2 core-image-minimal --target root@192.168.7.2
- ``devtool ide-sdk`` tries to create an IDE configuration for all package
- recipes.
- What this command does exactly depends on the recipe, more precisely on the
- build tool used by the recipe. The basic idea is to configure the IDE so
- that it calls the build tool exactly as ``bitbake`` does.
- For example, a CMake preset is created for a recipe that inherits
- :ref:`ref-classes-cmake`. In the case of VSCode, CMake presets are supported
- by the CMake Tools plugin. This is an example of how the build configuration
- used by ``bitbake`` is exported to an IDE configuration that gives exactly
- the same build results.
- Support for remote debugging with seamless integration into the IDE is
- important for a cross-SDK. ``devtool ide-sdk`` automatically generates the
- necessary helper scripts for deploying the compiled artifacts to the target
- device as well as the necessary configuration for the debugger and the IDE.
- .. note::
- To ensure that the debug symbols on the build machine match the binaries
- running on the target device, it is essential that the image built by
- ``devtool ide-sdk`` is running on the target device.
- The default IDE is VSCode. Some hints about using VSCode:
- - VSCode can be used to work on the BitBake recipes or the application
- source code.
- Usually there is one instance of VSCode running in the folder where the
- BitBake recipes are. This instance has the
- `Yocto Project BitBake plugin <https://marketplace.visualstudio.com/items?itemName=yocto-project.yocto-bitbake>`_
- running.
- .. warning::
- Some VSCode plugins (Python, BitBake and others) need a reasonable
- configuration to work as expected. Otherwise, some plugins try to
- index the build directory of BitBake, which keeps your system quite
- busy until an out of memory exception stops this nonsense.
- Other plugins, such as the BitBake plugin, do not behave as expected.
- To work around such issues, the ``oe-init-build-env`` script creates
- an initial ``.vscode/settings.json`` file if ``code`` can be found
- and the ``.vscode`` folder does not yet exist.
- It is best to run ``oe-init-build-env`` once before starting VSCode.
- An alternative approach is to use a build folder outside the layers,
- e.g. ``oe-init-build-env ../build``.
- The BitBake plugin also offers to create devtool workspaces and run
- ``devtool ide-sdk`` with a few mouse clicks.
- Of course, issuing commands in the terminal works as well.
- - To work on the source code of a recipe another instance of VSCode is
- started in the recipe's workspace. Example::
- code build/workspace/sources/my-recipe
- This instance of VSCode uses plugins that are useful for the development
- of the application. ``devtool ide-sdk`` generates the necessary
- ``extensions.json``, ``settings.json``, ``tasks.json`` and ``launch.json``
- configuration files for all the involved plugins.
- When the source code folder present in the workspace folder is opened in
- VSCode for the first time, a pop-up message recommends installing the
- required plugins.
- After accepting the installation of the plugins, working with the source
- code or some debugging tasks should work as usual with VSCode.
- Starting the VSCode instances in the recipe workspace folders can also be
- done by a mouse click on the recipe workspaces in the first VSCode
- instance.
- - To work with CMake press ``Ctrl + Shift + p``, type ``cmake``. This will
- show some possible commands like selecting a CMake preset, compiling or
- running CTest.
- For recipes inheriting :ref:`ref-classes-cmake-qemu` rather than
- :ref:`ref-classes-cmake`, executing cross-compiled unit tests on the host
- can be supported transparently with QEMU user-mode.
- - To work with Meson press ``Ctrl + Shift + p``, type ``meson``. This will
- show some possible commands like compiling or executing the unit tests.
- A note on running cross-compiled unit tests on the host: Meson enables
- support for QEMU user mode by default. It is expected that the execution
- of the unit tests from the IDE will work without any additional steps,
- given that the code is suitable for the execution on the host machine.
- - For the deployment to the target device, just press ``Ctrl + Shift + p``,
- type ``task``. Select ``install && deploy-target``.
- - For remote debugging, switch to the debugging view by pressing the "play"
- button with the ``bug icon`` on the left side. This will provide a green
- play button with a drop-down list where a debug configuration can be
- selected. After selecting one of the generated configurations, press the
- "play" button.
- Starting a remote debugging session automatically initiates the
- deployment to the target device. If this is not desired, the
- ``"dependsOn": ["install && deploy-target...]`` parameter of the tasks
- with ``"label": "gdbserver start...`` can be removed from the
- ``tasks.json`` file.
- VSCode supports GDB with many different setups and configurations for
- many different use cases. However, most of these setups have some
- limitations when it comes to cross-development, support only a few target
- architectures or require a high performance target device. Therefore
- ``devtool ide-sdk`` supports the classic, generic setup with GDB on the
- development host and gdbserver on the target device.
- Roughly summarized, this means:
- - The binaries are copied via SSH to the remote target device by a
- script referred by ``tasks.json``.
- - gdbserver is started on the remote target device via SSH by a script
- referred by ``tasks.json``.
- Changing the parameters that are passed to the debugging executable
- requires modifying the generated script. The script is located at
- ``oe-scripts/gdbserver_*``. Defining the parameters in the ``args``
- field in the ``launch.json`` file does not work.
- - VSCode connects to gdbserver as documented in
- `Remote debugging or debugging with a local debugger server
- <https://code.visualstudio.com/docs/cpp/launch-json-reference#_remote-debugging-or-debugging-with-a-local-debugger-server>`__.
- Additionally ``--ide=none`` is supported. With the ``none`` IDE parameter,
- some generic configuration files like ``gdbinit`` files and some helper
- scripts starting gdbserver remotely on the target device as well as the GDB
- client on the host are generated.
- Here is a usage example for the ``cmake-example`` recipe from the
- ``meta-selftest`` layer which inherits :ref:`ref-classes-cmake-qemu`:
- .. code-block:: sh
- # Create the SDK
- devtool modify cmake-example --debug-build
- devtool ide-sdk cmake-example core-image-minimal -c --ide=none
- # Install the firmware on a target device or start QEMU
- runqemu
- # From exploring the workspace of cmake-example
- cd build/workspace/sources/cmake-example
- # Find cmake-native and save the path into a variable
- # Note: using just cmake instead of $CMAKE_NATIVE would work in many cases
- CMAKE_NATIVE="$(jq -r '.configurePresets[0] | "\(.cmakeExecutable)"' CMakeUserPresets.json)"
- # List available CMake presets
- "$CMAKE_NATIVE" --list-presets
- Available configure presets:
- "cmake-example-cortexa57" - cmake-example: cortexa57
- # Re-compile the already compiled sources
- "$CMAKE_NATIVE" --build --preset cmake-example-cortexa57
- ninja: no work to do.
- # Do a clean re-build
- "$CMAKE_NATIVE" --build --preset cmake-example-cortexa57 --target clean
- [1/1] Cleaning all built files...
- Cleaning... 8 files.
- "$CMAKE_NATIVE" --build --preset cmake-example-cortexa57 --target all
- [7/7] Linking CXX executable cmake-example
- # Run the cross-compiled unit tests with QEMU user-mode
- "$CMAKE_NATIVE" --build --preset cmake-example-cortexa57 --target test
- [0/1] Running tests...
- Test project .../build/tmp/work/cortexa57-poky-linux/cmake-example/1.0/cmake-example-1.0
- Start 1: test-cmake-example
- 1/1 Test #1: test-cmake-example ............... Passed 0.03 sec
- 100% tests passed, 0 tests failed out of 1
- Total Test time (real) = 0.03 sec
- # Using CTest directly is possible as well
- CTEST_NATIVE="$(dirname "$CMAKE_NATIVE")/ctest"
- # List available CMake presets
- "$CTEST_NATIVE" --list-presets
- Available test presets:
- "cmake-example-cortexa57" - cmake-example: cortexa57
- # Run the cross-compiled unit tests with QEMU user-mode
- "$CTEST_NATIVE" --preset "cmake-example-cortexa57"
- Test project ...build/tmp/work/cortexa57-poky-linux/cmake-example/1.0/cmake-example-1.0
- Start 1: test-cmake-example
- 1/1 Test #1: test-cmake-example ............... Passed 0.03 sec
- 100% tests passed, 0 tests failed out of 1
- Total Test time (real) = 0.03 sec
- # Deploying the new build to the target device (default is QEUM at 192.168.7.2)
- oe-scripts/install_and_deploy_cmake-example-cortexa57
- # Start a remote debugging session with gdbserver on the target and GDB on the host
- oe-scripts/gdbserver_1234_usr-bin-cmake-example_m
- oe-scripts/gdb_1234_usr-bin-cmake-example
- break main
- run
- step
- stepi
- continue
- quit
- # Stop gdbserver on the target device
- oe-scripts/gdbserver_1234_usr-bin-cmake-example_m stop
- #. *Shared sysroots mode*
- Creating an SDK with shared :term:`Sysroots <Sysroot>` that contains all the
- dependencies needed to work with ``my-recipe`` is possible with the following
- example command::
- $ devtool ide-sdk --mode=shared my-recipe
- For VSCode the cross-toolchain is exposed as a CMake kit. CMake kits are
- defined in ``~/.local/share/CMakeTools/cmake-tools-kits.json``.
- The following example shows how the cross-toolchain can be selected in
- VSCode. First of all we need a folder containing a CMake project.
- For this example, let's create a CMake project and start VSCode::
- mkdir kit-test
- echo "project(foo VERSION 1.0)" > kit-test/CMakeLists.txt
- code kit-test
- If there is a CMake project in the workspace, cross-compilation is
- supported:
- - Press ``Ctrl + Shift + P``, type ``CMake: Scan for Kits``
- - Press ``Ctrl + Shift + P``, type ``CMake: Select a Kit``
- Finally most of the features provided by CMake and the IDE should be
- available.
- Other IDEs than VSCode are supported as well. However,
- ``devtool ide-sdk --mode=shared --ide=none my-recipe`` is currently
- just a simple wrapper for the setup of the extensible SDK, as described in
- :ref:`setting_up_ext_sdk_in_build`.
- Use ``devtool upgrade`` to Create a Version of the Recipe that Supports a Newer Version of the Software
- =======================================================================================================
- The ``devtool upgrade`` command upgrades an existing recipe to that of a
- more up-to-date version found upstream. Throughout the life of software,
- recipes continually undergo version upgrades by their upstream
- publishers. You can use the ``devtool upgrade`` workflow to make sure
- your recipes you are using for builds are up-to-date with their upstream
- counterparts.
- .. note::
- Several methods exist by which you can upgrade recipes ---
- ``devtool upgrade`` happens to be one. You can read about all the methods by
- which you can upgrade recipes in the
- :ref:`dev-manual/upgrading-recipes:upgrading recipes` section of the Yocto
- Project Development Tasks Manual.
- The ``devtool upgrade`` command is flexible enough to allow you to specify
- source code revision and versioning schemes, extract code into or out of the
- ``devtool`` :ref:`devtool-the-workspace-layer-structure`, and work with any
- source file forms that the
- :ref:`bitbake-user-manual/bitbake-user-manual-fetching:fetchers` support.
- The following diagram shows the common development flow used with the
- ``devtool upgrade`` command:
- .. image:: figures/devtool-upgrade-flow.png
- :width: 100%
- #. *Initiate the Upgrade*: The top part of the flow shows the typical
- scenario by which you use the ``devtool upgrade`` command. The
- following conditions exist:
- - The recipe exists in a local layer external to the ``devtool``
- workspace.
- - The source files for the new release exist in the same location
- pointed to by :term:`SRC_URI`
- in the recipe (e.g. a tarball with the new version number in the
- name, or as a different revision in the upstream Git repository).
- A common situation is where third-party software has undergone a
- revision so that it has been upgraded. The recipe you have access to
- is likely in your own layer. Thus, you need to upgrade the recipe to
- use the newer version of the software::
- $ devtool upgrade -V version recipe
- By default, the ``devtool upgrade`` command extracts source
- code into the ``sources`` directory in the
- :ref:`devtool-the-workspace-layer-structure`.
- If you want the code extracted to any other location, you need to
- provide the ``srctree`` positional argument with the command as follows::
- $ devtool upgrade -V version recipe srctree
- .. note::
- In this example, the "-V" option specifies the new version. If you
- don't use "-V", the command upgrades the recipe to the latest
- version.
- If the source files pointed to by the :term:`SRC_URI` statement in the
- recipe are in a Git repository, you must provide the "-S" option and
- specify a revision for the software.
- Once ``devtool`` locates the recipe, it uses the :term:`SRC_URI` variable
- to locate the source code and any local patch files from other
- developers. The result is that the command sets up the source code,
- the new version of the recipe, and an append file all within the
- workspace.
- Additionally, if you have any non-patch local files (i.e. files
- referred to with ``file://`` entries in :term:`SRC_URI` statement
- excluding ``*.patch/`` or ``*.diff``), these files are copied to an
- ``oe-local-files`` folder under the newly created source tree.
- Copying the files here gives you a convenient area from which you can
- modify the files. Any changes or additions you make to those files
- are incorporated into the build the next time you build the software
- just as are other changes you might have made to the source.
- #. *Resolve any Conflicts created by the Upgrade*: Conflicts could happen
- after upgrading the software to a new version. Conflicts occur
- if your recipe specifies some patch files in :term:`SRC_URI` that
- conflict with changes made in the new version of the software. For
- such cases, you need to resolve the conflicts by editing the source
- and following the normal ``git rebase`` conflict resolution process.
- Before moving onto the next step, be sure to resolve any such
- conflicts created through use of a newer or different version of the
- software.
- #. *Build the Recipe or Rebuild the Image*: The next step you take
- depends on what you are going to do with the new code.
- If you need to eventually move the build output to the target
- hardware, use the following ``devtool`` command::
- $ devtool build recipe
- On the other hand, if you want an image to contain the recipe's
- packages from the workspace for immediate deployment onto a device
- (e.g. for testing purposes), you can use the ``devtool build-image``
- command::
- $ devtool build-image image
- #. *Deploy the Build Output*: When you use the ``devtool build`` command
- or ``bitbake`` to build your recipe, you probably want to see if the
- resulting build output works as expected on target hardware.
- .. note::
- This step assumes you have a previously built image that is
- already either running in QEMU or running on actual hardware.
- Also, it is assumed that for deployment of the image to the
- target, SSH is installed in the image and if the image is running
- on real hardware that you have network access to and from your
- development machine.
- You can deploy your build output to that target hardware by using the
- ``devtool deploy-target`` command::
- $ devtool deploy-target recipe target
- The target is a live target machine running as an SSH server.
- You can, of course, also deploy the image you build using the
- ``devtool build-image`` command to actual hardware. However,
- ``devtool`` does not provide a specific command that allows you to do
- this.
- #. *Finish Your Work With the Recipe*: The ``devtool finish`` command
- creates any patches corresponding to commits in the local Git
- repository, moves the new recipe to a more permanent layer, and then
- resets the recipe so that the recipe is built normally rather than
- from the workspace.
- Any work you did in the ``oe-local-files`` directory is preserved in
- the original files next to the recipe during the ``devtool finish``
- command.
- If you specify a destination layer that is the same as the original
- source, then the old version of the recipe and associated files are
- removed prior to adding the new version::
- $ devtool finish recipe layer
- .. note::
- Any changes you want to turn into patches must be committed to the
- Git repository in the source tree.
- As a final process of the ``devtool finish`` command, the state of
- the standard layers and the upstream source is restored so that you
- can build the recipe from those areas rather than the workspace.
- .. note::
- You can use the ``devtool reset`` command to put things back should you
- decide you do not want to proceed with your work. If you do use this
- command, realize that the source tree is preserved.
- A Closer Look at ``devtool add``
- ================================
- The ``devtool add`` command automatically creates a recipe based on the
- source tree you provide with the command. Currently, the command has
- support for the following:
- - Autotools (``autoconf`` and ``automake``)
- - CMake
- - Scons
- - ``qmake``
- - Plain ``Makefile``
- - Out-of-tree kernel module
- - Binary package (i.e. "-b" option)
- - Node.js module
- - Python modules that use ``setuptools`` or ``distutils``
- Apart from binary packages, the determination of how a source tree
- should be treated is automatic based on the files present within that
- source tree. For example, if a ``CMakeLists.txt`` file is found, then
- the source tree is assumed to be using CMake and is treated accordingly.
- .. note::
- In most cases, you need to edit the automatically generated recipe in
- order to make it build properly. Typically, you would go through
- several edit and build cycles until the recipe successfully builds.
- Once the recipe builds, you could use possible further iterations to
- test the recipe on the target device.
- The remainder of this section covers specifics regarding how parts of
- the recipe are generated.
- Name and Version
- ----------------
- If you do not specify a name and version on the command line,
- ``devtool add`` uses various metadata within the source tree in an
- attempt to determine the name and version of the software being built.
- Based on what the tool determines, ``devtool`` sets the name of the
- created recipe file accordingly.
- If ``devtool`` cannot determine the name and version, the command prints
- an error. For such cases, you must re-run the command and provide the
- name and version, just the name, or just the version as part of the
- command line.
- Sometimes the name or version determined from the source tree might be
- incorrect. For such a case, you must reset the recipe::
- $ devtool reset -n recipename
- After running the ``devtool reset`` command, you need to
- run ``devtool add`` again and provide the name or the version.
- Dependency Detection and Mapping
- --------------------------------
- The ``devtool add`` command attempts to detect build-time dependencies and map
- them to other recipes in the system. During this mapping, the command fills in
- the names of those recipes as part of the :term:`DEPENDS` variable within the
- recipe. If a dependency cannot be mapped, ``devtool`` places a comment
- in the recipe indicating such. The inability to map a dependency can
- result from naming not being recognized or because the dependency simply
- is not available. For cases where the dependency is not available, you
- must use the ``devtool add`` command to add an additional recipe that
- satisfies the dependency. Once you add that recipe, you need to update
- the :term:`DEPENDS` variable in the original recipe to include the new
- recipe.
- If you need to add runtime dependencies, you can do so by adding the
- following to your recipe::
- RDEPENDS:${PN} += "dependency1 dependency2 ..."
- .. note::
- The ``devtool add`` command often cannot distinguish between mandatory and
- optional dependencies. Consequently, some of the detected dependencies might
- in fact be optional. When in doubt, consult the documentation or the
- configure script for the software the recipe is building for further
- details. In some cases, you might find you can substitute the
- dependency with an option that disables the associated functionality
- passed to the configure script.
- License Detection
- -----------------
- The ``devtool add`` command attempts to determine if the software you are
- adding is able to be distributed under a common, open-source license. If
- so, the command sets the :term:`LICENSE` value accordingly.
- You should double-check the value added by the command against the
- documentation or source files for the software you are building and, if
- necessary, update that :term:`LICENSE` value.
- The ``devtool add`` command also sets the :term:`LIC_FILES_CHKSUM`
- value to point to all files that appear to be license-related. Realize
- that license statements often appear in comments at the top of source
- files or within the documentation. In such cases, the command does not
- recognize those license statements. Consequently, you might need to
- amend the :term:`LIC_FILES_CHKSUM` variable to point to one or more of those
- comments if present. Setting :term:`LIC_FILES_CHKSUM` is particularly
- important for third-party software. The mechanism attempts to ensure
- correct licensing should you upgrade the recipe to a newer upstream
- version in future. Any change in licensing is detected and you receive
- an error prompting you to check the license text again.
- If the ``devtool add`` command cannot determine licensing information,
- ``devtool`` sets the :term:`LICENSE` value to "CLOSED" and leaves the
- :term:`LIC_FILES_CHKSUM` value unset. This behavior allows you to continue
- with development even though the settings are unlikely to be correct in
- all cases. You should check the documentation or source files for the
- software you are building to determine the actual license.
- Adding Makefile-Only Software
- -----------------------------
- The use of Make by itself is very common in both proprietary and
- open-source software. Unfortunately, Makefiles are often not written
- with cross-compilation in mind. Thus, ``devtool add`` often cannot do
- very much to ensure that these Makefiles build correctly. It is very
- common, for example, to explicitly call ``gcc`` instead of using the
- :term:`CC` variable. Usually, in a
- cross-compilation environment, ``gcc`` is the compiler for the build
- host and the cross-compiler is named something similar to
- ``arm-poky-linux-gnueabi-gcc`` and might require arguments (e.g. to
- point to the associated sysroot for the target machine).
- When writing a recipe for Makefile-only software, keep the following in
- mind:
- - You probably need to patch the Makefile to use variables instead of
- hardcoding tools within the toolchain such as ``gcc`` and ``g++``.
- - The environment in which Make runs is set up with various standard
- variables for compilation (e.g. :term:`CC`, :term:`CXX`, and so forth) in a
- similar manner to the environment set up by an :ref:`SDK
- <overview-manual/concepts:Application Development SDK>`'s environment
- setup script. One easy way to see these variables is to run the
- ``devtool build`` command on the recipe and then look in
- ``oe-logs/run.do_compile``. Towards the top of this file, there is
- a list of environment variables that are set. You can take
- advantage of these variables within the Makefile.
- - If the Makefile sets a default for a variable using "=", that default
- overrides the value set in the environment, which is usually not
- desirable. For this case, you can either patch the Makefile so it
- sets the default using the "?=" operator, or you can alternatively
- force the value on the ``make`` command line. To force the value on
- the command line, add the variable setting to
- :term:`EXTRA_OEMAKE` or
- :term:`PACKAGECONFIG_CONFARGS`
- within the recipe. Here is an example using :term:`EXTRA_OEMAKE`::
- EXTRA_OEMAKE += "'CC=${CC}' 'CXX=${CXX}'"
- In the above example,
- single quotes are used around the variable settings as the values are
- likely to contain spaces because required default options are passed
- to the compiler.
- - Hardcoding paths inside Makefiles is often problematic in a
- cross-compilation environment. This is particularly true because
- those hardcoded paths often point to locations on the build host and
- thus will either be read-only or will introduce contamination into
- the cross-compilation because they are specific to the build host
- rather than the target. Patching the Makefile to use prefix variables
- or other path variables is usually the way to handle this situation.
- - Sometimes a Makefile runs target-specific commands such as
- ``ldconfig``. For such cases, you might be able to apply patches that
- remove these commands from the Makefile.
- Adding Native Tools
- -------------------
- Often, you need to build additional tools that run on the :term:`Build Host`
- as opposed to the target. You should indicate this requirement by using one of
- the following methods when you run ``devtool add``:
- - Specify the name of the recipe such that it ends with "-native".
- Specifying the name like this produces a recipe that only builds for
- the build host.
- - Specify the "--also-native" option with the ``devtool add``
- command. Specifying this option creates a recipe file that still
- builds for the target but also creates a variant with a "-native"
- suffix that builds for the build host.
- .. note::
- If you need to add a tool that is shipped as part of a source tree
- that builds code for the target, you can typically accomplish this by
- building the native and target parts separately rather than within
- the same compilation process. Realize though that with the
- "--also-native" option, you can add the tool using just one
- recipe file.
- Adding Node.js Modules
- ----------------------
- You can use the ``devtool add`` command two different ways to add
- Node.js modules: through ``npm`` or from a repository or local source.
- Use the following form to add Node.js modules through ``npm``::
- $ devtool add "npm://registry.npmjs.org;name=forever;version=0.15.1"
- The name and
- version parameters are mandatory. Lockdown and shrinkwrap files are
- generated and pointed to by the recipe in order to freeze the version
- that is fetched for the dependencies according to the first time. This
- also saves checksums that are verified on future fetches. Together,
- these behaviors ensure the reproducibility and integrity of the build.
- .. note::
- - You must use quotes around the URL. ``devtool add`` does not
- require the quotes, but the shell considers ";" as a splitter
- between multiple commands. Thus, without the quotes,
- ``devtool add`` does not receive the other parts, which results in
- several "command not found" errors.
- As mentioned earlier, you can also add Node.js modules directly from a
- repository or local source tree. To add modules this way, use
- ``devtool add`` in the following form::
- $ devtool add https://github.com/diversario/node-ssdp
- In this example, ``devtool`` fetches the specified Git repository, detects the
- code as Node.js code, fetches dependencies using ``npm``, and sets
- :term:`SRC_URI` accordingly.
- Working With Recipes
- ====================
- When building a recipe using the ``devtool build`` command, the typical
- build progresses as follows:
- #. Fetch the source
- #. Unpack the source
- #. Configure the source
- #. Compile the source
- #. Install the build output
- #. Package the installed output
- For recipes in the workspace, fetching and unpacking is disabled as the
- source tree has already been prepared and is persistent. Each of these
- build steps is defined as a function (task), usually with a "do\_" prefix
- (e.g. :ref:`ref-tasks-fetch`,
- :ref:`ref-tasks-unpack`, and so
- forth). These functions are typically shell scripts but can instead be
- written in Python.
- If you look at the contents of a recipe, you will see that the recipe
- does not include complete instructions for building the software.
- Instead, common functionality is encapsulated in classes inherited with
- the ``inherit`` directive. This technique leaves the recipe to describe
- just the things that are specific to the software being built. There is
- a :ref:`ref-classes-base` class that is implicitly inherited by all recipes
- and provides the functionality that most recipes typically need.
- The remainder of this section presents information useful when working
- with recipes.
- Finding Logs and Work Files
- ---------------------------
- After the first run of the ``devtool build`` command, recipes that were
- previously created using the ``devtool add`` command or whose sources
- were modified using the ``devtool modify`` command contain symbolic
- links created within the source tree:
- - ``oe-logs``: This link points to the directory in which log files and
- run scripts for each build step are created.
- - ``oe-workdir``: This link points to the temporary work area for the
- recipe. The following locations under ``oe-workdir`` are particularly
- useful:
- - ``image/``: Contains all of the files installed during the
- :ref:`ref-tasks-install` stage.
- Within a recipe, this directory is referred to by the expression
- ``${``\ :term:`D`\ ``}``.
- - ``sysroot-destdir/``: Contains a subset of files installed within
- :ref:`ref-tasks-install` that have been put into the shared sysroot. For
- more information, see the
- ":ref:`dev-manual/new-recipe:sharing files between recipes`" section.
- - ``packages-split/``: Contains subdirectories for each package
- produced by the recipe. For more information, see the
- ":ref:`dev-manual/devtool:packaging`" section.
- You can use these links to get more information on what is happening at
- each build step.
- Setting Configure Arguments
- ---------------------------
- If the software your recipe is building uses GNU autoconf, then a fixed
- set of arguments is passed to it to enable cross-compilation plus any
- extras specified by :term:`EXTRA_OECONF` or :term:`PACKAGECONFIG_CONFARGS`
- set within the recipe. If you wish to pass additional options, add them
- to :term:`EXTRA_OECONF` or :term:`PACKAGECONFIG_CONFARGS`. Other supported build
- tools have similar variables (e.g. :term:`EXTRA_OECMAKE` for CMake,
- :term:`EXTRA_OESCONS` for Scons, and so forth). If you need to pass anything on
- the ``make`` command line, you can use :term:`EXTRA_OEMAKE` or the
- :term:`PACKAGECONFIG_CONFARGS` variables to do so.
- You can use the ``devtool configure-help`` command to help you set the
- arguments listed in the previous paragraph. The command determines the
- exact options being passed, and shows them to you along with any custom
- arguments specified through :term:`EXTRA_OECONF` or
- :term:`PACKAGECONFIG_CONFARGS`. If applicable, the command also shows you
- the output of the configure script's "--help" option as a
- reference.
- Sharing Files Between Recipes
- -----------------------------
- Recipes often need to use files provided by other recipes on the
- :term:`Build Host`. For example,
- an application linking to a common library needs access to the library
- itself and its associated headers. The way this access is accomplished
- is through the :term:`Sysroot`. There is a sysroot for the target machine, and a
- sysroot for the build host.
- Recipes should never write files directly into the sysroot. Instead,
- files should be installed into standard locations during the
- :ref:`ref-tasks-install` task within the ``${``\ :term:`D`\ ``}`` directory. A
- subset of these files automatically goes into the sysroot. The reason
- for this limitation is that almost all files that go into the sysroot
- are cataloged in manifests in order to ensure they can be removed later
- when a recipe is modified or removed. Thus, the sysroot is able to
- remain free from stale files.
- Packaging
- ---------
- If you examine how build output gets into the final image on
- the target device, it is important to understand packaging because the
- contents of the image are expressed in terms of packages and not
- recipes.
- During the :ref:`ref-tasks-package` task, files installed during the
- :ref:`ref-tasks-install` task are split into one main package, which is almost
- always named the same as the recipe, and into several other packages. This
- separation exists because not all of those installed files are useful in every
- image. For example, you probably do not need any of the documentation installed
- in a production image. Consequently, for each recipe the documentation
- files are separated into a ``-doc`` package. Recipes that package
- software containing optional modules or plugins might undergo additional
- package splitting as well.
- After building a recipe, you can see where files have gone by looking in
- the ``oe-workdir/packages-split`` directory, which contains a
- subdirectory for each package. Apart from some advanced cases, the
- :term:`PACKAGES` and :term:`FILES` variables controls
- splitting. The :term:`PACKAGES` variable lists all of the packages to be
- produced, while the :term:`FILES` variable specifies which files to include
- in each package by using an override to specify the package. For
- example, ``FILES:${PN}`` specifies the files to go into the main package
- (i.e. the main package has the same name as the recipe and
- ``${``\ :term:`PN`\ ``}`` evaluates to the
- recipe name). The order of the :term:`PACKAGES` value is significant. For
- each installed file, the first package whose :term:`FILES` value matches the
- file is the package into which the file goes. Both the :term:`PACKAGES` and
- :term:`FILES` variables have default values. Consequently, you might find
- you do not even need to set these variables in your recipe unless the
- software the recipe is building installs files into non-standard
- locations.
- Restoring the Target Device to its Original State
- =================================================
- If you use the ``devtool deploy-target`` command to write a recipe's
- build output to the target, and you are working on an existing component
- of the system, then you might find yourself in a situation where you
- need to restore the original files that existed prior to running the
- ``devtool deploy-target`` command. Because the ``devtool deploy-target``
- command backs up any files it overwrites, you can use the
- ``devtool undeploy-target`` command to restore those files and remove
- any other files the recipe deployed. Consider the following example::
- $ devtool undeploy-target lighttpd root@192.168.7.2
- If you have deployed
- multiple applications, you can remove them all using the "-a" option
- thus restoring the target device to its original state::
- $ devtool undeploy-target -a root@192.168.7.2
- Information about files deployed to
- the target as well as any backed up files are stored on the target
- itself. This storage, of course, requires some additional space on the
- target machine.
- .. note::
- The ``devtool deploy-target`` and ``devtool undeploy-target`` commands do
- not currently interact with any package management system on the target
- device (e.g. RPM or OPKG). Consequently, you should not intermingle
- ``devtool deploy-target`` and package manager operations on the target
- device. Doing so could result in a conflicting set of files.
|